|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
|Promo Set (000)||Rare|
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Artifact Creature — Myr
Spend only mana produced by creatures to cast Myr Superion.
Myr Superion Discussion
2 weeks ago
You have several sub optimal card choices; Succumb to Temptation rather than Night's Whisper , Murder rather than Dismember , Victim of Night or the already mentioned Fatal Push which is premium removal.
There is a certain appeal to the Morbid keyword for this deck, be it Tragic Slip , Morkrut Banshee or Reaper from the Abyss as a backup plan. Speaking of a backup plan to the combo, maybe; Myr Superion or Lupine Prototype could work. I'd also want a board wipe like Bontu's Last Reckoning , Damnation , Languish or Ritual of Soot to clear away fast aggro or token strategies. Hope this is of help, good luck brewing your deck.
1 month ago
I've been wondering how many creatures there are in modern that require a certain condition to be met in order to cast them. I have found Myr Superion and Talara's Battalion that strictly follow this rule, while Epochrasite and Bone Picker can still be cast without having to meet their conditions.
2 months ago
You seem to be missing Urza's Power Plant, without it you can't activate the additional mana abilities of your other Tron lands, even then you normally want 19 - 22 land along with Expedition Map, which is the only artifact without the search for a basic land limitation.
This is why Tron decks still tend to play some coloured mana, so they can run tutors or card draw. Splashing blue black or green are the 3 common colours, though arguably red would also be workable. I think you need to consider what you want your deck to be, is it a myr tribal deck Myr Enforcer, Myr Servitor and Myr Superion would be sensible includes, or is it an odd combo deck. As it stands your deck just lacks a bit of focus...
4 months ago
Having a very low match one winrate against an archetype that's a large portion of the field is a bad idea, especially when games 2 and 3 are "winnable" but not guaranteed. Languish is your only truly strong card vs tribal decks, the rest are more roadblocks than game winners. And even if you give yourself a 60% chance of winning games 2 and 3, your match winrate is still 36% (a little higher because you have a slight chance of winning game one). I don't think a good win rate against the rest of the field can justify that.
Of course, all this is based on the current metagame, and if you believe that midrange will be making a resurgence, then this will soon be a very powerful deck. However, I fear that things are not as good for midrange as you seem to believe. Part of the reason tron is dying is because midrange is played so little.
I don't think you can justify Goreclaw, Terror of Qal Sisma with your high curve. Yes, you do need ramp to play it. However, something like Explosive Vegetation is arguably better. Both cards ramp you for 2, but one can be easily removed and the other can't. (Of course, something like Rampant Growth is probably even better, but that's a less direct comparison).
I think your major misconception is that Goreclaw, Terror of Qal Sisma is ramp and a body. However, it is merely ramp or a body. Unless your opponent has very few creatures on the battlefield, you won't be able to attack with it without them killing it. This is also why the deathtouch-trample interaction is not that relevant-it pretty much only matters when they have the same number of creatures as you and they're low on life-otherwise, you lose your Goreclaw. And there's only a few relevant creatures it is capable of blocking. So it really isn't that much better than Explosive Vegetation.
Of course, you can make tempo swings that you couldn't make with Explosive Vegetation. But in matchups in which such swings matter, turn 5 is far too late.
I don't like either of the maybeboard cards. Myr Superion on turn 4 with goreclaw isn't spectacular. And getting it with Heartless summonings is too inconsistent. Desecration Demon is abysmal on defence commpared to other fatties, so you should not run it.
5 months ago
was going to suggest changing out the clocks for Voltaic Key until i noticed the clock don't tap, kept looking at it and trying to figure out how you were getting infinite loop, after about the 10th time it hit me he he.
also would suggest fitting Myr Superion in there as well if you do use Anvils.
5 months ago
Every Heartless Deck needs a few copies of Myr Superion!
5 months ago
5 months ago
Zallce , sorry, I misread Mossbridge. I read it as you must have a creature with at least 10 power. Didn't seem like that efficient of an ability, lol. In that case, go for it!
Other than that, Goreclaw just states "creatures with power 4 or greater", not "green creatures...". Go ahead and toss a few big dumb Eldrazi or artifact creatures. Imagine the glee of casting a Wurmcoil Engine for only 4 mana.
Another must have would be Myr Superion. He is literally free.
I have a similar deck that I keep tweaking if you want to look at mine. Personally I'd go between 34-35 lands too.
Myr Superion occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.0%