Myr Superion

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Myr Superion

Artifact Creature — Myr

Spend only mana produced by creatures to cast Myr Superion.

Flavuss on Myrtron

1 year ago

lagotripha I removed 1x Myr Turbine and 1x Myr Reservoir to add 1x The Immortal Sun and 1 x Forsaken Monument , two cards a friend lent me. And of top of that I removed 1xMyr Superion for 1x Lodestone Myr !

Flavuss on Myrtron

1 year ago

lagotripha You're absolutely right , sometimes It feels like the hand or the board is missing the bigpayoff. I thought about adding some green but I'd love to stick with the colorless , at least for a couple of months to try to figure it out how to make the list work decently. The Idea behind this , and feel free to correct my point of view, is to have a few big threats to drop using the lands but still being able to play around the tribal synergies of the little creatures if im out of big threats or tronlands , so that the deck could be played even with an aggro/token style without relying purely on the big hitters. The cards in the list are the ones I currently own and I was considering to maybe remove one Myr Superion , oneMyr Reservoir and one Myr Turbine . The first to avoid being stuck with an hand that dont let me cast the creature the other two to avoid too much redundancy. Kuldotha Forgemaster is a card I'm considering to make easier to play the big payoff but I was afraid that It could've been to much paired with Myr Turbine and Inventors' Fair considering that the only ''real'' big payoff I have is the Myr Battlesphere

As a good big payoff Im considering Myr Incubator too , that theorically seems to have good synergies with the way i want to deck to go. It could thin the deck , let me swarm with tokens and help the Myr Turbine to search the deck for the Myr I need. Lodestone Myr could also benefit from that card. Mimic Vat Is a card I'd love to try with the deck but I dont know how really could improve it ( maybe I just love that thing ahah) Bonders' Enclave is another card I'm thinking of . Genesis Chamber too but for now I think is a bit risky for how the deck is built. By the way thank you for your time , i'll appreciate any advice you would give me :)

TheOfficialCreator on Green Black Scavenge Deck looking …

1 year ago

Lupine Prototype, Phyrexian Dreadnought, Rotting Regisaur, and Myr Superion are other decent options. Rotting Regisaur and Lupine Prototype have a nice synergy with the whole deck idea as well.

The Dreadnought is hella expensive though XD

lhetrick13 on Infinite Myr

1 year ago

I am by no means an expert but I can offer up my two cents. Looking at the deck, looks like a Myr tribal build and while I do have experience with tribal, I have not ventured into artifact heavy decks but most the concepts should still apply. It also looks like your main wincon is token creation...

  1. There are a lot of Myr that can fill the roll of dorks and a lot of synergy with Myr Superion, Myr Galvanizer, and Myr Battlesphere. I am surprised you are building around those a bit more. I just envision getting out 3-4 dorks in combo with Galvanizer, using the dorks to supplement your mana, then untapping them only to tap them again for Myr Battlesphere. Battlesphere can do some serious damage even when fully blocked and you have lots of cards available to regenerate it, bring it back to the field, or return it to your hand. One of the things I actually hate about playing against artifact decks is how easy it is for them to bring stuff back!

  2. You have 74 cards in the deck, I would strongly encourage you to get it back down to only 60. Running more than 60 cards when not needed is a trap that just makes the deck less efficient as most decks are built around a particular card or combo and running additional cards just makes it less likely you will get the cards you actually want.

  3. You are running a lot of very expensive artifacts. Many of them have some very nice abilities but I think you could remove a lot of them from the deck and it would still function well.

  4. I would highly encourage you to find some draw options for this deck. I know there are some cards that provide draws that have "affinity for artifacts" so that would be a good option or splashing some .

  5. Speaking of adding some color, adding in a splash or two would give you some options in terms of interaction. I do not think you are running any removal at the moment so have no way to really deal with any thing your opponents might put up in your way that you may not be able to deal with.

  6. If you really want the token creation to be a big factor, you might consider something like Anointed Procession. You might also consider Metallic Mimic or something similar to boost your Myr forces while still giving you something that provides a body on the field.

ZenYoLife on Myr Tokens Budget

2 years ago

Hi, I love the deck and Myrs are my favorite tribe. Some suggestions you may want to consider since you are running white would be Tempered Steel and look into Steel Overseer vs Adaptive Automaton and Mirror Entity. I think the Overseer would help keeping casting cheap for Myrsmith to do it's thing plus you can pump all your Myrs. Myr Superion could also be removed as it needs a condition to come out where you can fill the space for him for another Myr Battlesphere and 1 more of other Myrs you have already in.

TriusMalarky on Budget Mono Green Agro for FNM

2 years ago

If you're playing fetches, Landfall Zoo is strictly better than general green stompy. The price difference is in the lands.

Wild Nacatl starts you off as a 1 mana 3/3, then add Steppe Lynx and Akoum Hellhound for some insane beaters. Narnam Renegade gives you a fourth great one drop, and Brushfire Elemental and Plated Geopede put in plenty of work. Add Burning-Tree Emissary and Hidden Herbalists for some better 2 drops. Myr Superion takes advantage of the mana off Emissary and Herbalists.

Top it off with Scale Up and Become Immense for some big boi energy.

It's a bit cheaper than this solution as Arid Mesa and Windswept Heath are a lot cheaper than other fetches. Also, you get Path to Exile and Prismatic Ending for removal, as well as other fun tools like Lightning Helix , Lightning Bolt , Light Up the Stage , Ancient Grudge , Smash to Smithereens , etc.

Of course, it's an entirely different deck, so it's completely up to you -- I might have some other stuff in my back pocket.

TheCatHerder on Growing Strong

3 years ago

Myr Superion in this deck is pretty funny, not sure it's worth it but the idea makes me laugh.

casual_competitive on

3 years ago

i was gunna ask how the hell do you cast Myr Superion but i figured it out.

Load more
Have (1) gildan_bladeborn
Want (1) NinjaBettie