Myr Superion


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Myr Superion

Artifact Creature — Myr

Spend only mana produced by creatures to cast Myr Superion.

Myr Superion Discussion

Nemesis on Regi-Soaring Through Modern

3 weeks ago

Sarkhan420X I kinda agree on the tutoring point. At this time, I'm basically relying very heavily on the London mulligan to get one in my opening hand. Myr Superion can also be played by controlling 2 Marauding Raptor , but since I don't know how long that card will be in the list, your point still stands.

Sarkhan420X on Regi-Soaring Through Modern

3 weeks ago

you absolutely need some way of tutoring for Heartless Summoning . without it, Myr Superion is unplayable since you have no mana dorks. you also need more interaction with the opponent.

austintayshus on Myr Madness

1 month ago

It's kind of a long shot but if you have two Myr Galvanizer 's and one Palladium Myr or two other mana dork myr like Leaden Myr or Silver Myr or Iron Myr , you can generate infinite mana.

You may also like Myr Superion or Galvanic Blast or Helm of the Host

jonmaior on Heartless

1 month ago

nice! I made a similar deck but more centered around Heartless Summoning and less focused on the combo. I used Myr Superion , Mulldrifter , Grim Haruspex etc...

DuTogira on ToolmasterOfBrainerd

1 month ago

Nah. Goblin Engineer would be more helpful in some kind of artifact aggro or prison deck. Not combo. It’s too slow for the Pala combo.
In aggro you could go nuts with Claim , Myr Superion , and Epochrasite . Prison builds itself.

ClockworkSwordfish on Lazav - the Multif**kwhatsthat?

2 months ago

I don't really have much experience with Lazav, but I think a neat trick to have on hand would be the capability to turn him into creatures who are very cheap for their size but have drawbacks when they come into play. Myr Superion , Skaab Ruinator , Hunted Horror , Eater of Days and Phyrexian Dreadnought all lose their drawbacks if you stick them in the 'yard and have Lazav turn into one. Likewise, it might also be worthwhile to find room for Buried Alive so you can line up three options for Lazav.

DuTogira on Why isn't EDH's The Gitrog ...

3 months ago

Three card combos are just difficult to make work in modern. Vizier of Remedies and Devoted Druid are kind of a corner case.
First, I want to make you aware of another three card combo which doesn't work in modern which operates on almost the same level as Devoted Druid + Vizier of Remedies : Grand Architect + Pili-Pala .
On the surface these two combos are pretty similar. You have a creature that generates mana but suffers from summoning sickness, and another creature that breaks the former and lets it produce infinite mana. Both combos feature creatures that cost 3 or less. One combo is in blue, the other in G/W. Both require some third thing to exploit infinite mana to win.
What exactly is the difference maker between these two, where one sees competitive play and the other doesn't?
The first major difference is that Vizier combo is in green. This gives the deck access to Chord of Calling and Collected Company , both of which can help cheat out combo pieces at instant speed. Pili Pala combo only has access to Whir of Invention , and that doesn't even hit Grand Architect .
The second difference is synergy. Vizier of Remedies on its own can do things such as create an immortal Kitchen Finks , which on its own is enough to seriously slow down any aggro deck, and in some cases just stops them cold. Devoted Druid is at worst a mana dork that can untap at instant speed to either produce a second mana or block. That means 2 lands + Devoted Druid on turn 3 means you're holding up a potential Collected Company , or even a Chord of Calling for 1 during blockers (2 lands make , Devoted Druid taps for a , takes a -1/-1, taps for a , then chumps). In Pili Pala combo on the other hand... Grand Architect can help maybe cheat out a Myr Superion , while Pili-Pala combines with Viridian Longbow to essentially produce an effect that ammounts to : Deal 1 damage. That's about the extent of synergy that the pili pala combo deck can obtain.
The third difference is robustity. Devoted Druid + Vizier of Remedies is an infinite mana combo, true, but Kitchen Finks + Viscera Seer + Vizier of Remedies is still infinite life, and essentially lets you rig your next draw. You have fall-back combos, all of the pieces of which being fetchable by the same means that the primary combo can be fetched. Pili Pala combo has no such luxury.

The point that I'm trying to demonstrate here is that to be an A + B + C deck in modern, you need tons of synergy, robustity, ways to find your combo, and you probably want to be in Green. Each combo piece still needs to be good on its own. Devoted Druid + Vizier of Remedies is a deck which has all these things. Grand Architect + Pili-Pala is a deck which does not. Which side of the fence do you think this Gitrog combo falls on?
Can it go off turn 3? Can it win consistently by turn 5, even through disruption? Does it have a secondary game plan to fall back on if the primary combo fails?

I'm not saying that the answer to any of these question has to be "NO" for the Gitrog deck. Indeed, you may be able to brew up some crazy and powerful new combo deck. Rather, I'm just trying to lay the foundation for the absolute necessities of an A + B + C combo deck in modern.
Good luck brewing, but always remember: your combo deck is only as strong as your weakest combo component. Hope this helps.

Catpocolypse on

3 months ago

First of all +1, Love the Deck!

Second you can bracket cards, decks, or profiles to link them or draw attention to them. It gives them the blue sheen you see in so many other descriptions or comments. You place 2 brackets(the key just right of the P key) the card name or deck name or profile and then 2 reverse brackets(1 more key over). You use spaces if there are spaces in the card or deck name, but NO spaces in between the brackets and the information you are bracketing.

Example: Collected Company (Card), Thalia's Horde of Humans(Deck), Catpocolypse(Profile)

Hopefully this helps, but because of tappedout rules concerning brackets, it is a little hard to explain.

Give me a shout if it doesn't work and I'll see if I can help

With that out of the way(hopefully) lets get down to the deck. I'd suggest Tempered Steel as its basically 2 lords in 1 and it is harder to remove for boot.

I'm on the fence about Myr Superion . It is a powerful card for a lower mana cost, but I'm worried about how often you can get it out onto the field. It could end up just being dead weight in your hand because you don't have 2 mana dorks on the board. It just kinda of risky.

If Steel Overseer is a card that your deck revolves around, you could consider Hardened Scales . Personally, I don't think it will work that well because you only have 1 card that distributes +1/+1 counters, but maybe it will. What do I know?

Depending on how many artifacts you have out at any time, it might be worth to look at Dispatch instead of Path to Exile because then your opponent doesn't get the land. Stoic Rebuttal is the same thing. If you have enough artifacts, it is Counterspell incarnate.

Finally, you could look at Cranial Plating . Any 1 of your creatures could get big fast. Plus the only difference between Attach and Equip is that Attach is instant speed, whereas Equip is sorcery speed.

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