Myr Superion

Myr Superion

Artifact Creature — Myr

Spend only mana produced by creatures to cast Myr Superion.

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Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Myr Superion Discussion

SennepSild on Mwonvuli Takeover

1 month ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

TriusMalarky on I am tired of losing ...

2 months ago

I'm interested as to how you're casting Myr Superion. It seems good, but I have no idea how you'd fit that in in a Zoo deck.

Also, Manamorphose is just like running 56 cards, and that's really not bad in an aggressive deck.

If you're having trouble with Eidolon of the Great Revel consider Lightning Helix. It's not bad against aggro in any situation, and it's great in racing. It straight up negates Eidolon's damage when you kill it, meaning if you can immediately blow the Eidolon up with Helix you just pulled a 1-for-1 without the possible extra overtime damage. Plus, Helix is maindeckable as 1-2 copies or even 4 depending on how you're feeling.

Weather is fine as a 1-2 of, possibly 3-of in SB, especially if Storm is a heavy player where you play. Holding up is a free win against Storm, and it's still solid against burn. And I really like that Morphose + Weather interaction, I haven't seen that before.

antacidbrn on I am tired of losing ...

2 months ago

Trius, you have such a well thought out post, I appreciate all of those points!

I started playing at a store with less burn heavy meta. I also decided to make the zoo more aggressive by taking all the lifegain out. The loss of Once Upon a Time to banning was a gut punch, but I began running Manamorphose and it is working well actually. Vexing Devil is gone. Myr Superion is in.

I still have trouble with some aspects of burn. Eidolon of the Great Revel is so difficult when you are behind. Skullcrack is not good. My best answer is Weather the Storm, which has allowed me to be able to gain massive amounts of life. Holding up mana feels weird, but Manamorphose allows me to do something useful with it.

antacidbrn on Using many for non-control ...

4 months ago

As a somewhat new Magic player, I have learned the value of card advantage the hard way, in the trenches of FNM, losing over and over again. But I still have a hard time evaluating cantrips in non-control decks.

In a Gruul Zoo build I am running for Modern, I use 4x copies of Once Upon a Time, which I love because it allows me to mulligan less and match up Burning-Tree Emissary or Hidden Herbalists with Myr Superion. Also, it feels good to cast it "for free", both thinning the deck and fixing mana.

My question is, with a low curve 18 land deck, how many more cantrips do I need? I am evaluating Light Up the Stage, but are there other and better options?

Also, what are the guidelines for use of card advantage spells in a non-control deck?

Boza on C-C-C-C-Combo Breaker!

8 months ago

Goreclaw, Terror of Qal Sisma + Myr Superion . A free 5/6 that becomes a 6/7 with trample on attack, yes please!

Made Goreclaw Superion immediately.

The other one was Delay + Wasteland Strangler which resulted in ProcEspers.

Gscc_iq on Temur Ascendancy

11 months ago

I tested the deck with a more Green version, 4 Goreclaw, Terror of Qal Sisma ± Myr Superion , also Kiora, Behemoth Beckoner it was really powerfull but i was playing 23 lands, I Will use less lands next time.

hungry000 on Regi-Soaring Through Modern

11 months ago

I think you're understating the significant difference between a card that costs 2 mana and another that costs 3. If you only rely on Transmute as a Heartless Summoning tutor, the earliest you'll be able to get one on the battlefield assuming you don't draw one naturally is turn 4; and while that isn't necessarily slow enough to automatically lose you the game, it's still brutally slow against a lot of modern decks. Commune with the Gods may not be as reliable as a legit tutor, but if it does hit (and there's a pretty high chance of it doing so, since you'll be getting through almost 25% of your deck (13-14 cards) if you cast it turn 2) you'll be able to play a Summoning turn 3 and dump a 3 cmc creature and any Lupines or Superions you have in your hand.

And that's not even mentioning how much more flexible Commune is in comparison to a Transmute card; if, say, you already have a Summoning on the battlefield, Transmute would at best turn into a 3 mana Myr Superion , while Commune with the Gods can look at the top 5 cards of your library and get any other creature, like a Hazoret or Disciple of Bolas or even a Mass Hysteria should the situation call for it.

As for the downsides, if Commune does whiff on grabbing a Heartless Summoning it still digs 5 cards deeper into your library, increasing your chances of drawing one in succeeding turns by a decent amount. With all the 4 and 3-ofs, dumping creatures in the graveyard is highly unlikely to be a problem that actually affects the deck's performance, either.

Nemesis on Regi-Soaring Through Modern

1 year ago

Sarkhan420X I kinda agree on the tutoring point. At this time, I'm basically relying very heavily on the London mulligan to get one in my opening hand. Myr Superion can also be played by controlling 2 Marauding Raptor , but since I don't know how long that card will be in the list, your point still stands.

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