Greenwheel Liberator

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Aether Revolt Rare

Combos Browse all

Greenwheel Liberator

Creature — Elf Warrior

Revolt &mdashl; Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Greenwheel Liberator Discussion

landofMordor on Last Chance to Solve Zada/Mirrorwing

1 week ago

I'm thinking Naya zoo/stompy has the best chances here, where Zada and Mirrorwing are value engines at the top end of the curve.

Sylvan Advocate is still legal, along with Thalia, Heretic Cathar, Bloodrage Brawler, Narnam Renegade, Beastcaller Savant, Glory-Bound Initiate, Greenwheel Liberator, Hanweir Militia Captain  Flip, Hidden Herbalists, Prowling Serpopard, Kari Zev, Skyship Raider, Honored Crop-Captain, and Samut, Voice of Dissent as a Zada enabler...you get the grind against control by Expedite-ing or Fling-ing your board in response to shenanigans, and the combat tricks ensure you have the upper hand in any combat with midrange or aggro.

Essentially, I suggest Naya because it's able to drop a meaningful creature every turn before Zada/Mirrorwing, which is what the deck needs in order to win on T5-7. It's also got a robust enough suite of instants that you can cast responsively, such as Blossoming Defense or Tandem Tactics, to be versatile against anything the opponent does to interfere. Lastly, the zoo foundations of that deck are strong enough to be a decent matchup even if the opponent manages to neuter your two build-around cards.

I wish I had a brew for you, but I literally just came up with that. I have a deck @ One-Punch Woman (Primer) that's essentially a zoo deck with Zada as one win-con, so I have some experience with her potency. I'd be happy, however, to provide feedback on any list you brew up.

Mono_Land on Mono green counters

3 weeks ago

shame2rest Champion of Rhonas is a great call but Greenwheel Liberator doesnt work because there is no way to really trigger revolt

shame2rest on Mono green counters

3 weeks ago
  • I think Armorcraft Judge is almost a must in this deck.

  • Greenwheel Liberator also feels like it should have a place in your deck with the theme your going for

  • I think larger than life feels a little awkward

  • I like the 3 drop nissa a but the other one feels really lacking for what your trying to do.

  • If you run more Gearhulk I think Champion of Rhonas would make some people quite upset

Smalls2004 on G/W Revolt Deck

4 weeks ago

@MRDOOM3

Thanks for the input! I had tried out Long Road Home which is similar to Eerie Interlude, but found that it was too slow to be of any use in my deck. Selfless Spirit and Greenwheel Liberator look like cards that might do well, though I feel like I would want to save the spirit for defense more often than not, and Greenwheel Liberator is really weak if you aren't able to proc the revolt. I'll think about those two. Thanks!

MRDOOM3 on G/W Revolt Deck

4 weeks ago

Selfless Spirit and Eerie Interlude are also nice for a Revolt deck. You also can probably try out Greenwheel Liberator as well (although, yes, it can get Fatal Pushed).

I have not yet tried this card out in my Revolt deck, but you can try out Maulfist Revolutionary if you're going for the more "counters" approach.

Rednefed on GW Revolting Swarm

1 month ago

I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.

Otherwise, unless you already own them, I'd drop the Scattered Groves in favor of Tranquil Expanse.

For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.

bellz76 on Selesnya Stomp

1 month ago

So if you're looking to improve this revolt deck, you need to make it a bit more constant. I would start with getting the Greenwheel Liberator up to 4. I would also add Unbridled Growth as another 4 of. You go turn 1 Growth or Renegade Map into a turn two 4\3 Liberator. Also, even if you have to play the Liberator on turn 2 without revolt, you can block with him, have him die, and then get him back with the Renegade Rallier. That's good value.

Also, if you can, I would try and get some Tireless Tracker in here. He gives you clues which can trigger your revolt as you draw a card.

If you like playing the tusker, than I would recommend the Armorcraft Judge. He combos really well with him, but also if you add the previous the Liberator and the Tracker, both of those guys get counters so you could just play him without the tusker and draw cards from them.

Some more removal would also go a long way to helping the deck. Declaration in Stone would be an excellent option if it's available. There are tons of token builds cropping up recently with the Anointed Procession. Also, Stasis Snare and Cast Out are good choices.

If you want to go big, you can play Aid from the Cowl. Playing anything for free is great.

I really like the Revolt mechanic. I have my own g\w build so I know this can be fun.

I hope this helps.

pumpkinwavy on 4 Color CoCo

1 month ago

If you're putting all that strain on your manabase to play four colours, you might as well play the best of those colours. Bounding Krasis and Fairgrounds Warden are fairly weak creatures, which could fairly easily be replaced by more powerful 3-cost creatures in Goblin Rabblemaster and Renegade Rallier.

To complement that, a manabase of the full set of 12 fetchlands + 2 of each battlelands + 1 of each basic lands + 2 or 3 others would be ideal. Right now, the manabase is skewed to support red the most even though it is the least played colour. The manabase I suggested would leave you with enough white and blue sources.

I would also recommend cutting a number of 3 drops and replacing them with 2s.Jace, Vryn's Prodigy  Flip, Duskwatch Recruiter  Flip, Greenwheel Liberator and Voltaic Brawler are cards I'd look to choose from.

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