Greenwheel Liberator

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Greenwheel Liberator

Creature — Elf Warrior

Revolt &mdashl; Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.29 Foil

Ebay

Greenwheel Liberator Discussion

ACDAMAN on Champion of Rhonas Playtester

1 week ago

robthehood I wasn't thinking of putting Renegade Map in there, as to me it seems to be a slower, more expensive Evolving Wilds.

Using your suggestions, I'm not so sure about throwing in the Greenwheel Liberator as it is a very strong card for a two drop, but it requires too much setup to be very playable (for the revolt I mean).

In my original list, I did have a few Thraben Inspectors, but they would only succeed in powering up the Tireless Trackers.

As for the Unbridled Growth, I was looking at it for the mana base, but I didn't put any in because of the lack of revolt...

But as for now, your suggestions are going into the maybeboard! Thanks for commenting!

NothingClever on 4-Color Revoltin' Developments (AMK)

3 weeks ago

stewa238: thanks for the suggestions. Control will definitely be a problem though I have side-boarded against it and aggro. The indestructible gods will be a pain too.

Greenwheel Liberator is definitely going in there! 4/3 for . Wow!

I'm still not sold on Hidden Stockpile. I think it slows things down and at most I get 1 token on each of my turns. My other T2 options are just so much better.

stewa238 on 4-Color Revoltin' Developments (AMK)

3 weeks ago

First I would like to say that I like the idea of this deck and after reading your comment I see why you picked the cards you did. With that said, I see two major problems. The first one being that the deck will lose to aggro. You may be able to get out a 1/3 blocker on turn two, but that doesn't really help if they drop a 4/3 Bloodrage Brawler. Then on turn three they can drop a Rhonas the Indomitable with 5/5 deathtouch. If they give that flying or use a Lightning Axe to take out your Heart of Kiran you don't really have an answer.

Secondly, your deck is very weak against control. If they Lost Legacy your Renegade Rallier your revolt mechanic goes away. Moreover, they can simply counter any of the spells you have. Against a 4-color sahelli deck you would be in serious trouble. Even if they do not combo off with the cat combo, you would still be playing from behind most of the game.

Now that I have pointed out what I perceive to be the biggest flaws, here are my suggestions moving forward. First, you need to have a few more creatures that can abuse the revolt mechanic. I would suggest Greenwheel Liberator which will only grow as the game goes on, Hidden Herbalists could be a different way for you to get some mana and maybe drop some of the ways you are currently doing it, and a good revolt card that would not be able to be brought back, but may still be worth it is Solemn Recruit the double strike ability with the ability to keep getting +1 counters is great in this deck. I would agree with jubale above when talking about Hidden Stockpile it has the ability to get you some blockers to slow down those aggro decks. As for the control aspect my best suggestion is to throw some Negate's and Dispel's in the sideboard.

I hope this helps.

SK1LLSHOT on Tier 1? - Rhonas Jund Midrange

1 month ago

Argeaux You make all valid points. Knowing the limitations of the problem however gives us the power to play around that. While I considered Lambholt Pacifist  Flip , Greenwheel Liberator , and even Lupine Prototype, I found that these cards are just weak if I did not draw a Rhonas. Playing 4 Rhonas means you draw multiples pretty often... To get around this I play a good deck on its own, and let 3x Rhonas increase its finishing power / evade removal. This means I do NOT play rhonas turn 3. He is most effective turn 5! :) That way you have killed some/all of their threats, you untap, and even if you are empty handed pump/pump (preferably 2 diff. dudes) and win.

In summary I understand your concern, I think it is simply a deck-builing and play-style preference. I do not use Rhonas turn 3 unless there is nothing else to do. In that case, I will do everything I can >> Heart/trackerclue/pump to make him a creature if i need to.

You always have great criticisms and are consistent with your knowledge, up-to-date meta sense. Thank you!

flintshadowrider on This Zoo is Revolting

1 month ago

Additionally Talara's Battalion can get bolted. Its no good :( Same reason Greenwheel Liberator isnt played.

RedAltOne on Can you kill a creature ...

1 month ago

Pretty new to magic, just have a couple scenario questions involving revolt/enters the battlefield mechanics.

Let's say I sacrificed a Renegade Map to trigger Revolt. I then cast a Narnam Renegade an opponent cast Shock as Narnam Renegade enters the battlefield so it dies before getting its counter?

Basically same scenario - sac map, cast Greenwheel Liberator. Can an opponent use Walking Ballista to kill it by removing 1 counter in response before it's a 4/3?

Thanks for your assistance!

Bo5dey on Revolt Zoo

2 months ago

Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.

As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.

Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.

Load more