Greenwheel Liberator

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Greenwheel Liberator

Creature — Elf Warrior

Revolt &mdashl; Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Greenwheel Liberator Discussion

SK1LLSHOT on Tier 1? - Rhonas Jund Midrange

4 days ago

Argeaux You make all valid points. Knowing the limitations of the problem however gives us the power to play around that. While I considered Lambholt Pacifist  Flip , Greenwheel Liberator , and even Lupine Prototype, I found that these cards are just weak if I did not draw a Rhonas. Playing 4 Rhonas means you draw multiples pretty often... To get around this I play a good deck on its own, and let 3x Rhonas increase its finishing power / evade removal. This means I do NOT play rhonas turn 3. He is most effective turn 5! :) That way you have killed some/all of their threats, you untap, and even if you are empty handed pump/pump (preferably 2 diff. dudes) and win.

In summary I understand your concern, I think it is simply a deck-builing and play-style preference. I do not use Rhonas turn 3 unless there is nothing else to do. In that case, I will do everything I can >> Heart/trackerclue/pump to make him a creature if i need to.

You always have great criticisms and are consistent with your knowledge, up-to-date meta sense. Thank you!

flintshadowrider on This Zoo is Revolting

2 weeks ago

Additionally Talara's Battalion can get bolted. Its no good :( Same reason Greenwheel Liberator isnt played.

RedAltOne on Can you kill a creature ...

3 weeks ago

Pretty new to magic, just have a couple scenario questions involving revolt/enters the battlefield mechanics.

Let's say I sacrificed a Renegade Map to trigger Revolt. I then cast a Narnam Renegade an opponent cast Shock as Narnam Renegade enters the battlefield so it dies before getting its counter?

Basically same scenario - sac map, cast Greenwheel Liberator. Can an opponent use Walking Ballista to kill it by removing 1 counter in response before it's a 4/3?

Thanks for your assistance!

Bo5dey on Revolt Zoo

1 month ago

Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.

As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.

Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.

TheDuggernaught on Revolt Zoo

1 month ago

From what I have heard of when people have talked about the deck, Hidden Herbalists have been underwhelming as they only give green mana -- which can be restrictive. But I see you aren't running bushwhacker 5-8, so maybe it isn't as bad for this list. The only other things I can think of are Greenwheel Liberator (which you already have in the maybeboard), and Tribal Flames, since you're already running white just for Wild Nacatl and have a ton of fetches to trigger revolt -- should be easy enough to hit 4 or 5 colors.

Boza on Pattern Recognition #19 - Modern ...

1 month ago

krackhour, I have to say that:

Elvish Spirit Guide - is not really cast, so it does not fulfill the condition of Talara's Battalion.

Mutagenic Growth , Invigorate , Vine Dryad , Land Grant , Bounty of the Hunt - most of these require a creature to be targeted, so you need yet another card to be played on turn 1 to enable t2 4/3. Those that do not are poor and have requirements themselves, like exiling a green card (severe card disadvantage for low gain) or having no lands in hand.

Sure, there are lots of ways that batallion can be played on t2, but there are _very few good ones _that do not hamper the rest of your deck. The same goes for Greenwheel Liberator's condition. And most of them do not work if you draw the card later than t2 or negate the fact that Battallion and Liberator are the worst topdecks ever.

Boza on Pattern Recognition #19 - Modern ...

1 month ago

Cantivore is >.5 card because it is not a good card - it grows only from the least played card type that is the hardest to get in the graveyard.

Vexing Devil is in another color and allows the opponent choice, and is never a good topdeck, and is easily susceptible to Lightning Bolt.

Talara's Battalion is very hard to play on turn 2 and easily bolt-able. A bad topdeck to boot.

Greenwheel Liberator is good on turn 2 and requires fetchlands to be decent. Bolt-able and a bad topdeck too.

This is not a matter of opinion or feeling. Sure, it is not good in EDH, but there is no place for undercosted vanilla creatures in the format anyways (maybe DOran could play goyf?), just like there is no place for Time Stretch in Legacy for example.

Some things like Lightning Bolt>Shock are not on debate. The same goes for Goyf - it is better than anything else for its cost and the only card in the game to do what it does this well.

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