Greenwheel Liberator

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Greenwheel Liberator

Creature — Elf Warrior

Revolt &mdashl; Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Greenwheel Liberator Discussion

Rednefed on GW Revolting Swarm

1 day ago

I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.

Otherwise, unless you already own them, I'd drop the Scattered Groves in favor of Tranquil Expanse.

For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.

bellz76 on Selesnya Stomp

1 week ago

So if you're looking to improve this revolt deck, you need to make it a bit more constant. I would start with getting the Greenwheel Liberator up to 4. I would also add Unbridled Growth as another 4 of. You go turn 1 Growth or Renegade Map into a turn two 4\3 Liberator. Also, even if you have to play the Liberator on turn 2 without revolt, you can block with him, have him die, and then get him back with the Renegade Rallier. That's good value.

Also, if you can, I would try and get some Tireless Tracker in here. He gives you clues which can trigger your revolt as you draw a card.

If you like playing the tusker, than I would recommend the Armorcraft Judge. He combos really well with him, but also if you add the previous the Liberator and the Tracker, both of those guys get counters so you could just play him without the tusker and draw cards from them.

Some more removal would also go a long way to helping the deck. Declaration in Stone would be an excellent option if it's available. There are tons of token builds cropping up recently with the Anointed Procession. Also, Stasis Snare and Cast Out are good choices.

If you want to go big, you can play Aid from the Cowl. Playing anything for free is great.

I really like the Revolt mechanic. I have my own g\w build so I know this can be fun.

I hope this helps.

pumpkinwavy on 4 Color CoCo

3 weeks ago

If you're putting all that strain on your manabase to play four colours, you might as well play the best of those colours. Bounding Krasis and Fairgrounds Warden are fairly weak creatures, which could fairly easily be replaced by more powerful 3-cost creatures in Goblin Rabblemaster and Renegade Rallier.

To complement that, a manabase of the full set of 12 fetchlands + 2 of each battlelands + 1 of each basic lands + 2 or 3 others would be ideal. Right now, the manabase is skewed to support red the most even though it is the least played colour. The manabase I suggested would leave you with enough white and blue sources.

I would also recommend cutting a number of 3 drops and replacing them with 2s.Jace, Vryn's Prodigy  Flip, Duskwatch Recruiter  Flip, Greenwheel Liberator and Voltaic Brawler are cards I'd look to choose from.

ACDAMAN on Call of Rhonas

1 month ago

robthehood I wasn't thinking of putting Renegade Map in there, as to me it seems to be a slower, more expensive Evolving Wilds.

Using your suggestions, I'm not so sure about throwing in the Greenwheel Liberator as it is a very strong card for a two drop, but it requires too much setup to be very playable (for the revolt I mean).

In my original list, I did have a few Thraben Inspectors, but they would only succeed in powering up the Tireless Trackers.

As for the Unbridled Growth, I was looking at it for the mana base, but I didn't put any in because of the lack of revolt...

But as for now, your suggestions are going into the maybeboard! Thanks for commenting!

NothingClever on 4-Color Revoltin' Developments (AMK)

1 month ago

stewa238: thanks for the suggestions. Control will definitely be a problem though I have side-boarded against it and aggro. The indestructible gods will be a pain too.

Greenwheel Liberator is definitely going in there! 4/3 for . Wow!

I'm still not sold on Hidden Stockpile. I think it slows things down and at most I get 1 token on each of my turns. My other T2 options are just so much better.

stewa238 on 4-Color Revoltin' Developments (AMK)

1 month ago

First I would like to say that I like the idea of this deck and after reading your comment I see why you picked the cards you did. With that said, I see two major problems. The first one being that the deck will lose to aggro. You may be able to get out a 1/3 blocker on turn two, but that doesn't really help if they drop a 4/3 Bloodrage Brawler. Then on turn three they can drop a Rhonas the Indomitable with 5/5 deathtouch. If they give that flying or use a Lightning Axe to take out your Heart of Kiran you don't really have an answer.

Secondly, your deck is very weak against control. If they Lost Legacy your Renegade Rallier your revolt mechanic goes away. Moreover, they can simply counter any of the spells you have. Against a 4-color sahelli deck you would be in serious trouble. Even if they do not combo off with the cat combo, you would still be playing from behind most of the game.

Now that I have pointed out what I perceive to be the biggest flaws, here are my suggestions moving forward. First, you need to have a few more creatures that can abuse the revolt mechanic. I would suggest Greenwheel Liberator which will only grow as the game goes on, Hidden Herbalists could be a different way for you to get some mana and maybe drop some of the ways you are currently doing it, and a good revolt card that would not be able to be brought back, but may still be worth it is Solemn Recruit the double strike ability with the ability to keep getting +1 counters is great in this deck. I would agree with jubale above when talking about Hidden Stockpile it has the ability to get you some blockers to slow down those aggro decks. As for the control aspect my best suggestion is to throw some Negate's and Dispel's in the sideboard.

I hope this helps.

SK1LLSHOT on Tier 1? - Rhonas Jund Midrange

2 months ago

Argeaux You make all valid points. Knowing the limitations of the problem however gives us the power to play around that. While I considered Lambholt Pacifist  Flip , Greenwheel Liberator , and even Lupine Prototype, I found that these cards are just weak if I did not draw a Rhonas. Playing 4 Rhonas means you draw multiples pretty often... To get around this I play a good deck on its own, and let 3x Rhonas increase its finishing power / evade removal. This means I do NOT play rhonas turn 3. He is most effective turn 5! :) That way you have killed some/all of their threats, you untap, and even if you are empty handed pump/pump (preferably 2 diff. dudes) and win.

In summary I understand your concern, I think it is simply a deck-builing and play-style preference. I do not use Rhonas turn 3 unless there is nothing else to do. In that case, I will do everything I can >> Heart/trackerclue/pump to make him a creature if i need to.

You always have great criticisms and are consistent with your knowledge, up-to-date meta sense. Thank you!

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