Destroy all lands.
Price & Acquistion Set Price Alerts
2 weeks ago
Worldfire is banned in Commander (under the normal rules, at least).
Displacement Wave does not generally work super well with Jhoira.
You have two copies of It That Betrays in the deck.
3 months ago
Contrary to what has been said earlier. There was a modern land distruction deck that did decently at tournaments except it was red green instead (i'll throw a link at the end of this comment). The gameplan is to cast a turn one mana accelerant like Arbor Elf into a turn two Stone Rain. The list ran 10 ways to destroy lands and 4 blood moons main board.
There's also a weird interaction between Goblin Dark-Dwellers and Boom/Bust. When you cast the goblins you are allowed to target the split card boom/bust because boom has cmc 3 or less. However due the way the rules work with split cards it is specified that when you cast a split card like boom/bust you choose what mode you want upon cast. As a result you can cast bust for free when the goblins enter.
Also to clarify an earlier misconception, here is one of the 3 rulings on Blood Moon listed on it's oracle page: "Blood Moons effect doesnt affect supertypes and wont turn any land into a basic land." Ruination isn't modern legal but wanted to make sure you were aware how it worked
Here's the link. It's written by a professional player who saw the deck and decided to give it a shot. He walks through the different cards in it and what various match-ups are like.
Venti on Dank Bustin
3 months ago
I'm not terribly keen on Wildfire.
We can't cast it off of Goblin Dark-Dwellers or Yahenni's Expertise. We can only hardcast it, and it has a fairly steep mana cost, especially in a deck where we aim to blow up all the lands, sometimes more than once.
We can't do what we can with Boom and target a fetch (or just Flagstones of Trokair), then hold priority and crack said fetch to negate the land destruction on our end. We won't have a Crucible of Worlds out every time to quickly recover from it.
It also kills all our creatures, and it's vital for us to have some way of beating on our opponent after Bustin - the likes of Pyroclasm and Yahenni's Expertise only kills Kitchen Finks on our end, which we don't really mind killing.
5 months ago
Ionic1337 You are very correct about how well Darksteel Citadel works with Boom. When I was first researching Land Destruction in modern it was the first thing that came up. What I like a little more is targeting Ghost Quarter and in response sacrificing Ghost Quarter to replace an opponent's second duel land with a basic (two for the price of one). As far as Bust; if I have a 4/4 beater out and no one has lands I'm fine with it. Honestly it's like the description says "Hate indestructible lands with a passion," still thank you for the advise and I will consider it.
5 months ago
5 months ago
This is an excellent list Herrosix thank you so much.
6 months ago
7 months ago
It isn't the commander so much. My question is exactly why you want to be hated.
I've been mulling over an idea for a while. Child of Alara as commander, playing a game of politics until you use all the lands which you've ramped into to cast Whims of the Fates (a lot of Fork effects needed for that), Jokulhaups, Razia's Purification, Bust, Obliterate, Catastrophe, etc. You can run Faith's Reward and Splendid Reclamation to recur your lands. You can use plenty of spell recursion (e.g. Mystic Retrieval) just in case the combo pieces get milled, and Pull from Eternity and Riftsweeper if people try to exile them. You can then use Maze's End to win. Worldpurge is a last resort to spite the board.
You could also just play Leovold or Edric.