|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Destroy all lands.
Price & Acquistion Set Price Alerts
3 months ago
I've always been of the opinion that werewolves make a better control tribe than aggro tribe. Most of modern is full of low-cost spells that probably means the opponent can transform your werewolves, if they have 2 cards in hand and 3 land available.
So, I think the best bet for werewolves are with either land destruction or discard. You can either start by dropping down some werewolves, then Bust the land away to transform them. Or, go three color, with black for discard to shred their hand so your wolves are more difficult to deal with.
7 months ago
By the way, I didn't realize this earlier but Goblin Dark-Dwellers can no longer grab Bust out of the Graveyard. When Amonkhet released, Wizards updated the rules for split cards, and it's now CMC 8 when it's in the Graveyard. Here's a short article on the change from MTGgoldfish. Bummer ...
7 months ago
Thanks much for the kudos!
Boom/Bust is definitely a powerful card, but IMO it's much better in a more controlling deck like Blue Moon or a Nahiri deck. Ponza's designed to have 3 or 4 Mana on Turn 2 (there's a 60% chance of 3 and 16% chance of 4 ... and it's even better if you consider mulligans), so there's really no point in the game where we'd want Boom over the better 3- and 4-drop Land Destruction options. And the deck never wants Bust ... we need a bunch of mana ourselves (ironically, one of the best ways to beat us is by messing with our Lands). And sure, it can be hilarious if we already have a threat out ... but if they have removal we're SOL. And if they don't have removal, we would probably have won anyways, without the Bust. :-)
Goblin Dark-Dwellers is ok, but it's just REALLY hard to compete with the other great 5-drop options like Stormbreath Dragon (much better evasion, plus Protection from White), Primal Command (much more versatile), and Thragtusk (much harder to remove, plus the life gain is superb in many match-ups). I personally like Sarkhan, the Dragonspeaker better too, because he always adds value ... sometimes GDD is kind of a whiff.
Thanks though, I haven't thought about either card in a while, and I always appreciate the chance to re-think a card as the meta and my playstyle change.
1 year ago
Worldfire is banned in Commander (under the normal rules, at least).
Displacement Wave does not generally work super well with Jhoira.
You have two copies of It That Betrays in the deck.
1 year ago
Contrary to what has been said earlier. There was a modern land distruction deck that did decently at tournaments except it was red green instead (i'll throw a link at the end of this comment). The gameplan is to cast a turn one mana accelerant like Arbor Elf into a turn two Stone Rain. The list ran 10 ways to destroy lands and 4 blood moons main board.
There's also a weird interaction between Goblin Dark-Dwellers and Boom/Bust. When you cast the goblins you are allowed to target the split card boom/bust because boom has cmc 3 or less. However due the way the rules work with split cards it is specified that when you cast a split card like boom/bust you choose what mode you want upon cast. As a result you can cast bust for free when the goblins enter.
Also to clarify an earlier misconception, here is one of the 3 rulings on Blood Moon listed on it's oracle page: "Blood Moons effect doesnt affect supertypes and wont turn any land into a basic land." Ruination isn't modern legal but wanted to make sure you were aware how it worked
Here's the link. It's written by a professional player who saw the deck and decided to give it a shot. He walks through the different cards in it and what various match-ups are like.
Venti on Dank Bustin
1 year ago
I'm not terribly keen on Wildfire.
We can't cast it off of Goblin Dark-Dwellers or Yahenni's Expertise. We can only hardcast it, and it has a fairly steep mana cost, especially in a deck where we aim to blow up all the lands, sometimes more than once.
We can't do what we can with Boom and target a fetch (or just Flagstones of Trokair), then hold priority and crack said fetch to negate the land destruction on our end. We won't have a Crucible of Worlds out every time to quickly recover from it.
It also kills all our creatures, and it's vital for us to have some way of beating on our opponent after Bustin - the likes of Pyroclasm and Yahenni's Expertise only kills Kitchen Finks on our end, which we don't really mind killing.
1 year ago
Ionic1337 You are very correct about how well Darksteel Citadel works with Boom. When I was first researching Land Destruction in modern it was the first thing that came up. What I like a little more is targeting Ghost Quarter and in response sacrificing Ghost Quarter to replace an opponent's second duel land with a basic (two for the price of one). As far as Bust; if I have a 4/4 beater out and no one has lands I'm fine with it. Honestly it's like the description says "Hate indestructible lands with a passion," still thank you for the advise and I will consider it.