Morsel Theft

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Common

Combos Browse all

Morsel Theft

Tribal Sorcery — Rogue

Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Morsel Theft Discussion

hungry000 on Night Prowlers

2 months ago

You're welcome. I forgot to mention this, but is there a reason you're not playing Oona's Blackguard? It's quite nuts with Notorious Throng and the discard ability on it isn't irrelevant. You'd need more one-drops to make it really good though.

While I'm on the topic of good cards, Pestermite is one of my favorite rogues, and personally I think it's better than Latchkey Faerie. It has one less attack but makes up for it with more flexibility; it can untap a land which lets you play more cards, tap a blocker, tap an opponent's land, etc. Thieves' Fortune and Morsel Theft are enough for card draw, I'd say.

hungry000 on Night Prowlers

2 months ago

You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.

Also, fill out the rest of the playset of Stinkdrinker Bandit; it's your best card. I'd drop a Oona's Prowler, Latchkey Faerie, or a Tetsuko for the last copy.

Darth_Savage on Confuson fuuu-

2 months ago

I think I understand what you are trying to do now, essentially you want to make what is refered to as a toolbox deck. Thing is your sort of in the wrong colours, traditionally would be the primary colours of the toolbox. The GW Toolbox uses cards like Chord of Calling and Eldritch Evolution to fish out creature based answers. In there isn't really an equivelent, however you could try cards like Disciple of Deceit to fetch answers. However answering enchantments outside GW is difficult, the best options are probably Kiora's Dismissal or Drake Familiar...

Eidolon of the Great Revel can be played around by using cards like Biting Rain or Morsel Theft, basically any card which has an alternative cost or a cost reduction as the Eidolon only checks the converted mana cost, not the cost you actually paid. I made a half hearted attempt at a sort of toolbox here Grixis Toolbox, it isn't really efficient enough, but it might help you out.

What would help more though is just running the low cost removal and killing Monastery Swiftspear and Eidolon the turn your opponent plays them, or near after. Trying to play around someone elses deck dilutes what your own deck is able to do. There is an article on wizards pages which covers this very topic https://magic.wizards.com/en/articles/archive/reconstructed/zero-sixty-2012-03-26 (apologies the link wouldn't work) I'd suggest you give it a read...

If you still want to build a toolbox deck then I'd suggest dropping Red in favour of Green, between Black Green and Blue you should be able to answer near enough everything...

ZwiebelRoyal on UB Fae

3 months ago

I recomment Morsel Theft

Se7enfoot on Prowling bandit - UB, Budget rogue tribal

7 months ago

Rouge's were so much fun then lorowyn was new. +1 . Are cards like Noggin Whack or Morsel Theft worth considering, taking advantage of synergy could give you a boost.

hungry000 on Faerie Rogue Tribal

8 months ago

Hmm, I'm about 142% sure the infect player just drew the right cards. Infect is a pretty unfair deck a lot of the time, it commonly gets turn 2-3 wins. I haven't come across any lists that ran haste spells, so I've never been t1 killed, but it must not have been too fun :/. Sorry to hear you got banned there, though honestly flipping the table is a bit much. It's only a card game.

This deck doesn't have a very good infect matchup, so if you want to tune your deck against infect a bit, I suggest mainboarding more removal in place of Morsel Theft, Notorious Throng, Vampire Cutthroat, and 1-2 Oona's Prowler since they're the least essential cards imo (assuming you're running the list I have up there). Cutting some other ones is fine too, just don't go under 7 1-drops cuz they're important. Having 12-ish removal spells maindeck will help keep you from dying immediately, and if you can keep their creatures off the board long enough to make a decent board for yourself you should be able to win. In the sideboard play all 4 Inquisition of Kozilek if you can afford them (some Thoughtseize if you have them), lots of Dispel, Engineered Explosives is pretty ok too if you have them. 1 mana discard is your best bet against infect in the sideboard.

Sadly, in the end it just depends on what the infect player draws. Again, it's not a very fair deck.

Deco_y on

9 months ago

Grafted Wargear is great to attach to those cheap unblockable dudes. It’s drawback basically doesn’t matter.

Also in this iteration, Tetsuko is borderline irrelevant. All your stuff is already either unblockable or hard to block. Triton Tactics is a great combat trick I have found and has saved me more times than I can count. Morsel Theft is great at getting that final damage in unexpectedly(and replaces itself). I have a rogue deck of my own and it’s incredibly fun, I’m glad to see more people playing it.

Deco_y on Going Rogue

10 months ago

I don't know how much money you're looking to spend, but I would toy with the idea of adding Aether Vial to the deck. Being able to flash in your 3/1s on your opponent's end step and swinging next turn would be pretty ridiculous.

Morsel Theft looks really strong in this deck, I'll have to see if I can work it into a future build of my deck. I'm not a huge fan of Thieves' Fortune. I think it would be better to run some sort of counterspell there like Spell Pierce or something, but overall I like the deck, I love seeing different iterations of a deck I run myself.

Load more

No data for this card yet.