|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
Combos Browse all
: Put a Plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
Deadly Designs Discussion
6 months ago
DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.
I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.
I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.
Cards I'm considering:
*Cards I have in extra
Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.
Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha
Any suggestions as to which cards I could do without?
6 months ago
First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.
Also here are some fun political cards I used that you may like.
- Deadly Designs
- Duelist's Heritage
- Orzhov Advokist
- Curse of Bloodletting
- Curse of Disturbance
- Curse of Misfortunes
- Curse of Opulence
- Curse of Shallow Graves
- Curse of Stalked Prey
- Curse of the Forsaken
- Curse of Thirst
- Curse of Vengeance
7 months ago
Upon going through this list, I immediately pulled up a list of Conspiracy 2 commons and uncommons and was not dissapointed. Try things like Death Wind for mana sinks and removal. Marchesa's Decree and Deadly Designs might be out of your price range, but they're both worth considering. The same is true for untap engines Onyx Talisman and Jandor's Saddlebags .
You might want to replace some of the direct damage and lifedrain.
Looks great, can't wait to play against it!
9 months ago
For naming a political deck, you can always base it on history or popular culture, rather than current events.
To your actual question, check out some of the other aura - curse cards - there might be some you find worth using.
Darkness is a pretty decent black political card, since you can save an opponent (or yourself) in exchange for a future favour.
Deadly Designs is a fun little card that allows players to work together to remove threats.
Land's Edge is another card that enables your opponents, and comparatively makes you worth keeping alive.
Cards with Will of the Council and Assist might also be worth looking into.
1 year ago
Sorry for taking so long to respond, I haven't checked back on here for a bit.
Barsan I mainly didn't include the tempt cards because my playgroup has become pretty stingy with them, so they never accept any of the offerings. I do like Tempt with Reflections a lot, but Tempt with Vengeance tends to cause a board stalemate and Tempt with Immortality tends to cause one of my opponents to get one of their game-ending creatures back.
Coward_Token Sygg, River Cutthroat is a great idea! My only concern is that it becomes fairly obvious what I am trying to do, since my main goal with this deck is to cause people to lose life while looking as unassuming as possible. The same goes for Bloodchief Ascension but to a higher degree. I like Curtains' Call a lot actually, and I might just replace Deadly Designs with it as Deadly Designs never seems to work well, however Force of Will is far, far outside of my budget range.
Chill_Casual I like where you are going with this! I personally like to keep Browbeat because it's more of a political card than anything; my opponents can choose to let me draw cards which makes the card draw a bit less intimidating, but evoke cards are definitely great with Vial Smasher. Smoke would be too annoying of a card for a deck like this, since it inhibits every player so they'd want to target/kill me to get rid of it. I've been trying to get my hands on a Blasphemous Act since it's obviously great in this deck, so thanks for the suggestions!
1 year ago
Ah too threatening, that makes sense. Ok hmmm I think it is best to determine cuts on your own by seeing what cards under perform but I'll throw my 2 cents in for removals.
Mirage Mirror- I like this but unless you have a plan for it I find it doesn't tend to do much. I use it in my Marchesa's Demonic Toolbox to make it into Warstorm Surge and it is hilarious. I just don't know what your plan is with it.
Windborn Muse- a good pillow card but I find it is one of the weakest pillows due to how easily it can be removed.
Michiko Konda, Truth Seeker- I love this card but every time I have played it it becomes the #1 target or I become the #1 target... Maybe your group doesn't hate it as much as mine?
Master Warcraft- This will draw you attention. with Disrupt Decorum you get to say it is goad and you don't choose who people attack only that they attack but this means you have a very active role in the combat and won't be seen as favorable.
Land Tax- another nice card to keep you on your mana but it doesn't accelerate you and if you are drawing enough this will simply overload your hand.
Koskun Falls- not a bad card just one of the weaker pillows.
Deadly Designs- pretty meh other people can force it to go off at inopportune times.
Curse of Vitality- pretty small gain not the worst I suppose though.
Curse of Disturbance- there are so many things that do tokens so much better, I do like the bit of hug it adds but seems like another meh piece in the deck.
So those are my immediate thoughts on removals. Nothing really jumps out as a truly terrible card but you do have some that seem meh or might draw too much attention to you unless played very well. Hope that helps.
2 years ago
and you might need to change the format to Commander
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