|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Uncommon|
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: Put a Plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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Deadly Designs Discussion
1 month ago
Ah too threatening, that makes sense. Ok hmmm I think it is best to determine cuts on your own by seeing what cards under perform but I'll throw my 2 cents in for removals.
Mirage Mirror- I like this but unless you have a plan for it I find it doesn't tend to do much. I use it in my Marchesa's Demonic Toolbox to make it into Warstorm Surge and it is hilarious. I just don't know what your plan is with it.
Windborn Muse- a good pillow card but I find it is one of the weakest pillows due to how easily it can be removed.
Michiko Konda, Truth Seeker- I love this card but every time I have played it it becomes the #1 target or I become the #1 target... Maybe your group doesn't hate it as much as mine?
Master Warcraft- This will draw you attention. with Disrupt Decorum you get to say it is goad and you don't choose who people attack only that they attack but this means you have a very active role in the combat and won't be seen as favorable.
Land Tax- another nice card to keep you on your mana but it doesn't accelerate you and if you are drawing enough this will simply overload your hand.
Koskun Falls- not a bad card just one of the weaker pillows.
Deadly Designs- pretty meh other people can force it to go off at inopportune times.
Curse of Vitality- pretty small gain not the worst I suppose though.
Curse of Disturbance- there are so many things that do tokens so much better, I do like the bit of hug it adds but seems like another meh piece in the deck.
So those are my immediate thoughts on removals. Nothing really jumps out as a truly terrible card but you do have some that seem meh or might draw too much attention to you unless played very well. Hope that helps.
5 months ago
and you might need to change the format to Commander
1 year ago
Primeval Protector is just a 8+ mana beatstick with a small upside, since beatsticks are pretty useless it's really just 8 mana put a counter on the team, which can be done better by many different cards for less mana.Rafiq of the Many is very good, just not in a deck with 30+ creatures who are going to be giant ie. wanting to swing.Deadly Designs does something that can be done for way less mana while giving your opponents less control in the form of Curtains' Call.Duelist's Heritage doesn't really do anything at all.Sublime Exhalation bad Wrath of God unless you regularly play with 4+ opponents. Phyresis is significantly worse than 1 shot infect effects like Tainted Strike and Ichor Rats given the commander. 2 mana to play an enchantment that doesn't do very much given no other poison in the deck is really bad.Duneblast is almost always worse than just killing everything for 3 less mana.Damia, Sage of Stone does nothing in a deck with such a high curve; dies to basically any removal and puts a target on you at least.Jugan, the Rising Star beatsticks are bad as a rule, this is better than protector but needing your 6-drop to die in order to get minimal value is just not playable. Ajani Steadfast not enough walkers to justify this.Sen Triplets honestly just does nothing your deck wants to be doing, only really good in a control deck but the deck has only minimal control elements.
Those are the ones that should really be cut first imo, aside from that Crystalline Crawler, Champion of Lambholt, Sorin, Grim Nemesis, Ghave, Guru of Spores (assuming you don't add any infinite combos), Inspiring Call, Forgotten Ancient, Merciless Eviction, Bloodspore Thrinax, Anafenza, the Foremost, and Treasure Cruise (given the lack of cheap spells), all also seem weak.
Demonic Tutor is legal...
Magistrate's Scepter makes the game significantly more fun : P
Opal Palace such a combo.
1 year ago
Well, I guess my first question is, how do you win? Sure, you could go for commander damage, but that's fairly slow, and creature removal is often plentiful and prevalent, at least in my experience. as stated above, draw power is lovely, so you don't run out of gas. I would also recommend running Urborg, Tomb of Yawgmoth in addition to Cabal Coffers for some heavy mana for use with Exsanguinate or Debt to the Deathless. Also, given your curve, I recommend Sun Titan and Grave Titan as your top-end creatures, or even Harvester of Souls. There's also Deathbringer Liege, as you are a bit light on removal, and replace Murder with Hero's Downfall. As for what I'd cut, Pariah, as it's pretty gimmicky, Custodi Lich which is lackluster, Deadly Designs, 12 mana to destroy 2 creatures? no thanks. Also, replace one Swamp with Bojuka Bog. Hope this helps, and if you need any other suggestions, just ask.
1 year ago
Queen Marchesa seems neat. If I didn't already run Kaalia I'd probably pick her up as a casual build.
Mostly offering fun or flavorful suggestions. I imagine you'll get to things like Sol Ring and removal at some point.
Grenzo, Havoc Raiser could be fun in a deck like this. Goaded creatures aren't swinging your way and he offers some form of card advanatge.
Odric, Lunarch Marshal could be a bomb depending on your other creatures.
I'm a fan of Knight-Captain of Eos and the control he offers. if you've a way of generating soldier tokens (Elspeth) he can be very political.
The Praetors have a very "Monarch" feel to them, especially with their assymetric effects. Elesh Norn, Grand Cenobite, Urabrask the Hidden, and Sheoldred, Whispering One could be neat. They could be cheated in with Deathrender, which shouldn't be too hard to abuse.
If you like my suggestions take a peek at some of my other decks. I always appreciate criticisms, suggestions, and upvotes.
1 year ago
Here's a few suggestions that may fit your Political idea...
Ah choices. Gotta love choices. Not all the cards I mentioned are 100% super great, but if you're going for the theme, then I suggest them fully.