Maybeboard


Cuts from the precon are in the maybe section. I wanted to keep this deck a bracket one and avoid infinite combos and tutors for spells. There’s some cheeky win lines, enablers, doublers and pump effects. There are three primary ways to win; sacrificing lands to hearthhulls ability; voltron kill from moraug/mightform; or over run by going wide or in the air with tokens.

I’ve also tried to avoid too many of the “good stuff” cards other than the fetch lands. This deck is very strong for bracket 1, it just needs more interaction added, if anything. It’s difficult to do with the need of 40+ lands.

Any under the radar recommendations are welcomed!

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