Version 4.0 of my mill deck is coming along decently it's won a few 4 player games, but i'm still a fan of 1v1. added a few more control cards to lock out the opponent, such as mana web, and kept a lot of board wipes to keep them having to rebuild as often as possible

double casting numerous mill cards, or cards such as decree of pain can bring in decent card draw, while casting life's finale x2 can really thin out the opponents library. i've played traumatize early game, then life's finale x2 and essentially had people scoop as they had no creatures to do anything with.

i am slowly replacing basic lands with duals, as my budget allows. if anyone has any suggestions, please leave me feedback. i don't play as often as i'd like, with school taking up most of my time, but i still attempt to update this as i playtest it more and more.

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91% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

45 - 0 Rares

25 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.60
Tokens Emblem Jace, Vryn's Prodigy, Faerie Rogue 1/1 UB, Manifest 2/2 C
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