Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Printings View all
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Psychic Drain Discussion
6 months ago
Adds: Kokusho, the Evening Star , Ravenous Chupacabra , Go for the Throat , Hero's Downfall , Murder , Snuff Out , Solemn Simulacrum , Sidisi, Undead Vizier , Crux of Fate , Baleful Strix , Rapid Hybridization , Disallow , Negate , Beacon of Unrest , Rise of the Dark Realms (if you still have one), Ashnod's Altar , Hedron Archive , Gray Merchant of Asphodel , Buried Alive , Read the Bones , Deep Analysis , Night's Whisper , Swan Song , Meteor Golem , Living Death , Wayfarer's Bauble , Razaketh, the Foulblooded , Illusionist's Bracers , Training Grounds
Cuts: Body Double , Clone , Consuming Aberration , Necropolis Regent , Phenax, God of Deception , Sire of Stagnation , Stitcher Geralf , Syr Konrad, the Grim , Wrexial, the Risen Deep , Dire Undercurrents , Propaganda , Steal Enchantment , Blustersquall , Countersquall , Grisly Spectacle , Psychic Strike , Pull from Tomorrow , Sinister Sabotage , Thought Collapse , Undermine , In Garruk's Wake , Kindred Dominance , Psychic Drain , Time Warp
8 months ago
1 year ago
Not much surveil for a Dimir deck, given it's their signature. If you want to go more with the surveil theme I'd highly recommend Dimir Spybug, Thoughtbound Phantasm, and Nightveil Sprite. If you're open to Dimir cards from past Ravnica sets, there's a bunch of cool ones all with the transmute ability (Dimir's old signature ability) like Perplex and Dimir Infiltrator (not the best examples maybe), and others like Notion Thief, Psychic Drain. I could go on and on, Dimir was always my favorite.
1 year ago
Hey man, nice deck. Perhaps Mindcrank can help you out with that Duskmantle Guildmage for a combo. Tome Scour and Thought Scour to speed things up. Kudos for using Psychic Drain I never seen that, cool card.
1 year ago
To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.
This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.
Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness
1 year ago
As for possible cuts, I don't love Distant Melody just because it doesn't save you when you're down, and people can kill some creatures in response. Psychic Drain is also underwhelming. I like Increasing Ambition more than Diabolic Tutor, but you could always run both. If you do, you can probably cut one of your board wipes since you'll have 2 and the tutors to grab them
2 years ago
Also, you don't have very much removal in the deck so far, I don't think, and you don't have much recursion. I'd also recommend more land than 29. Mortuary Mire is a good start for two of those.
- Psychic Spiral - recursion
- Sire of Stagnation - not simple mill, but mill-to-exile and draw power
- Siren of the Silent Song - sort of on theme plus mill and discard which is nice if your opponents try to draw answers
- Induce Paranoia - counterspell + mill
- Perplex - counterspell + mill + tutor if needed
- Dimir Charm - counterspell or removal or mill/control
- Psychic Drain - mill and lifegain
- Memory Erosion - not a counter but a deterrent
- Command Tower, Temple of Deceit, Dimir Guildgate, Sunken Hollow, Jwar Isle Refuge