this is a druid tribal deck.

Kinnan, Bonder Prodigy essentially doubles your mana output while also being a mana sink that lets you pull every non human out of your deck at instant speed.

There is 17 mana dorks, and 3 more that untap lands. I do not count them because they don’t benefit from Kinnan’s first ability.

The deck makes a lot of mana, probably too much. So what does it do with it? Referring back to Kinnan, Bonder Prodigy second ability. 7 mana and you can pull out a nonhuman creature, in most cases you’ll find an elvish druid, but for utility there is also Eternal Witness, Acidic Slime, and Mystic Snake. all 3 of which can be convenient for ending someone else’s shenanigans.

Mind Spring and Blue Sun's Zenith can draw a lot of cards with a lot of mana, which leads me to Laboratory Maniac and Jace, Wielder of Mysteries who provide alternate win cons.

Gilt-Leaf Archdruid makes it easier to win when no one else has any lands, but playing him will make you a huge a target, and if you only have 7 druids out with no way to untap them, you can only do it to one player at a time. generally the best time to play him is right after or right before a cyclonic rift.

Umbral Mantle has lots of good targets that will make infinite mana, and buff yup your creatures to be huge. but this is another card that will make you a huge target.

Dramatic Reversal + Isochron Scepter and a few mana dorks will easily net you infinite mana. but infinite mana alone will not win you the game.

triump of the hordes this however will win you the game. I recommend only playing this if it will win you the game or kill someone who is about to make you lose the game.

Chord of Calling and Green Sun's Zenith are recommended to go get Gilt-Leaf Archdruid

Throne of the God-Pharaoh is another card that will make you a target depending on how many tapped druids you have out. loss of life from mana dorks and the throne can add up fast for your opponents

Freyalise, Llanowar's Fury makes druids, destroys threatening artifacts and enchantments, and card draws, even if she only manages to +2 once, its probably worth running her.

The 12 blue or green flip lands from Zendikar Rising are in here, even if they don’t make a big impact, its easy to get way too much mana in this deck so in my personal opinion better to have the choice than be stuck with lands in hand when you’re making 40 mana a turn.

lastly, Ashnod's Altar + Mitotic Slime + Nim Deathmantle are in here as another alternate win con. and the altar and deathmantle are good enough on their own to justify it.

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61% Casual

39% Competitive

Date added 3 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

41 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.04
Tokens Elf Druid 1/1 G, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze
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