This is a Derevi stax variant with a slight emphasis on landfall. It's built to neutralize fast combo and drag games out into the late-game, where it can break open games by leveraging its resources and engines into an overwhelming advantage. In most games whomever has access to more resources is usually the winner. Our goal is to deny and severely limit our opponents' access to their resources as well as their ability to play cards by running asymmetrical stax pieces; they hurt our opponents, us less so. We try to break gameplans while advancing ours towards a slow, grindy finish. Our priority is to get a draw engine online, then put multiple stax pieces on the board to paralyze opponents. Victory is all but assured once the third piece hits the table. Our most efficient line is through Birthing Pod. A sequence of GAIV, Sakashima, Glen Elendra, and Hokori is usually sufficient to gain board control T3-4 with a good start. Archon of Valor's Reach (choosing instants) has also proven particularly impressive. Most removal in cedh is instant speed. I have yet to lose a game in my meta after Archon hits the table. It's terribly disruptive. If we're behind reset the board with Cyclonic Rift. We can also entice opponents to tap out by playing a wheel effect (with a taxer on the board) and then dropping an orb effect to swing control of the table back to us. There are certain drawbacks to playing stax. I don't know what the exact win % is when I play last, but it is noticeably and significantly lower than when I go first. In addition I am a removal magnet. No one else plays stax so at the start of a game I'm playing against 3 opponents.


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Date added 9 months
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.57
Tokens 3/3 Beast, 1/1 Elemental, 1/1 Bird
Folders cool decks, Derevi, Bant-Commander-Crucible, Cool decks I found, stax inspiration, EDH, cEDH, cEDH, cEDH, Ones to Watch, See all 12
Top rank #35 on 2018-06-11
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