My original plan for Alela didn't turn out to be very strong. I was generally able to get some tokens in play, but I felt that my token strategy was super reliant on having specific cards in play, and if I lost those cards, or couldn't draw many cards per turn I was SOL.

This is Alela mark 2. I haven't made a ton of changes, but I removed some of the less-powerful artifacts, and added more yard recursion. I still want to generate tokens for value, but I'm trying to bolster that effort by having more cards which are good until I hit paydirt with Alela.

I need to find a balance with the cards I get back from my yard. I might have too many recursion plays, and not enough stuff that enters and then leaves. (I might need to put in things like spellbombs, or baubles.) Ideally I'll be able to play an artifact several times reliably for value and help get around board wipes.

I'm going to add a maybeboard so we can see what else I'm considering.

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Casual

95% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

54 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 101
Avg. CMC 2.91
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Construct 0/0 C, Copy Clone, Elephant 3/3 G, Faerie 1/1 U, Faerie Rogue 1/1 B, Spirit 1/1 W, The Monarch, Thopter 1/1 C
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