Wharf Infiltrator

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wharf Infiltrator

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

Balaam__ on Heart of Darkness Challenge - Pt. II - Yarok

10 months ago

@Andramalech hmm…the latest iteration leaves me scratching my head alright, but not necessarily in a good way. I figure since I have zero experience in the format (and my technical expertise in other formats is…questionable, at best) I’m probably missing something, so feel free to spell it out for me. I should probably have posted this to my profile page instead where I could easily delete it post-reply to hide my shame. Anyway, if I’m way off and there’s some high level technical brilliance at work here, feel free to let me have it with both barrels.

Right, so first things first. I love Reanimator. It’s my favorite archetype, far and away, so that immediately caught my attention. That said, I have concerns. Some (and by some, I mean a large number) of your creatures don’t actually have any ETB triggers that feed into your commander’s ability. Elder Brain, Ulvenwald Captive,  Flip Wharf Infiltrator etc etc etc don’t do anything in tandem with the commander (Hunted Horror actually works against you). Same goes for many of the other non-creature permanents, like Crawling Infestation, Mirri’s Guile, Sylvan Library etc etc.

It’s not like there are no contenders that work with Yarok but there are far, far fewer than I would have expected. Perhaps there is a synergy or design motif I’m missing? I’m not sure. In any case, if the body of creatures function well together, separate and apart from the commander’s inherent trait, then all well and good. It’s possible I’m just naïve and assume that EDH builds always want the commander for the commander’s actual ability, when that’s not entirely true.

Secondly, and this may once again betray how little I know of EDH, but I was looking at your commander’s color identity (I hate that term, it sounds so ‘woke’) and by extension your chosen lands and spell pips and whoa boy—a single Blood Moon would be catastrophic. Cyclonic Rift could ‘take care of it’, by which I mean it would bounce it to be replayed the very next turn, and I only saw maybe one or two other ways to deal with any blood moon type effect. Does it see play in commander?

These are preliminary thoughts from someone with no EDH experience, so take them with an ocean’s worth of salt. I do like the deck in principle, but I think there’s work to be done.

king-saproling on Uncle Unctus

2 years ago

Urza, Lord High Artificerfoil could work well considering Unc can turn creatures into artifacts. He pops off with Pemmin's Aura and Freed from the Real.

Other cards that might be worth considering: Pili-Pala, Grand Architect, Illusionist's Bracers, Clock of Omens, Gush, Isochron Scepter, Drake Haven, Opposition, Wharf Infiltrator, Ashnod's Altar, Teferi's Ageless Insight

TheMeadiator on "The Thing" 1982 Movie Deck

3 years ago

Hey SomeRandomDude! Always glad to connect with someone who appreciates this movie.

I love a good 60 card. It's been so long since I've built one! Retraced Image and Mitotic Manipulation are both excellent and on-theme. I wish I could use them, but they just don't make sense with commander being a singleton format. Wharf Infiltrator is a super fun looking card! I didn't know it existed TBH. I'll add it to the maybe list for sure; since it generates Eldrazi, it fits the vibe I'm going for.

LOL I often considered Smuggler's Copter, but it's just didn't seem worth the space. Perhaps I'll reconsider. It's very thematic.

Good luck with your 60 card build. If you upload it, link it here! I'd love to take a look.

SomeRandomDude on "The Thing" 1982 Movie Deck

3 years ago

Late to the party - The Thing is my all time favorite, and I've wanted to make a deck for a bit. I have no commander experience other than watching it, so I'm designing a casual 60 for it. However, I want to share things I've thought of.

For on theme (and obscure) ramp, I'm looking at Retraced Image and Mitotic Manipulation - both with art somewhat evocative of The Thing. I am mono-blue currently though, so they might be a stretch for a three color deck.

Otherwise, I'm a big fan of Forgotten Creation and Nemesis of Reason for their looks, as well as Wharf Infiltrator for the tentacles, being a Human and Horror, and popping out more baby things. Also, no Smuggler's Copter?

Overall I love it though and I'll definitely be using it for ideas for my kitchen table deck!

Corrosive_Cat on DoubleStalk - $20 Budget Build

3 years ago

Looter il-Kor and Wharf Infiltrator are worth a look - maybe as sideboard pieces? Essentially unblockable if you wait to buff them until after blocker step.

TheVectornaut on Blue-Black Deck

4 years ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

Meachman on Atraxa's Discount Horrors

5 years ago

Curve looks a little high without much ramp or fixing. Maybe something like Loam Dryad and Ulvenwald Captive  Flip can help out with that if you're not looking to run more traditional ramp.

Some other on-flavor options to bring the curve down a bit are Wharf Infiltrator (also lets you ditch higher-costed cards you might not be able to use for value and recur with your Hell's Caretaker) and Plague Spitter. Woe Strider is a nice piece of recurrable value that helps you smooth your draws a bit.

Fleshwrither is a nice utility horror that lets you go search for pieces like Hell's Caretaker or Ravenous Chupacabra.

And while it may not be as budget, Phyrexian Revoker helps you answer some threats from across the board.

Happy haunting!

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