Nethroi. More mill support?
Posted on Nov. 23, 2022, 11:20 a.m. by StrayDog
I had an idea to make a Nightmare Mutate Tribal, turned out there's not much support from I can see to do that, so I turned the Nethroi deck into a mill focused deck. I'm not super familiar with mill, last time I used mill as a central mechanic was back in Ravnica. Anyone with more knowledge and familiarity with mill with opinions on how to make the deck work better please let me know. As a sidenote I want to try to stay focused on EITHER Nightmare or Mutate mechanics as a secondary to the milling, if that's not possible let me know. Any help would be appreciated.
Here's the deck Nethroi The Miller
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November 23, 2022 12:19 p.m.
Self-mill yes, opponent mill no. You'll want plenty of self-mill to fuel Nethroi along with lots of ramp since Nethroi is 7 mana to mutate.
Culling Ritual is a powerful card in multiplayer Commander that also provides ramp for Nethroi. Songs of the Damned goes well with self-mill + lots of creatures for ramp especially since Nethroi has 6 black mana in it's mutate cost.
Body Launderer and Karmic Guide are two good creatures with self-mill and they combo with a sac outlet such as Viscera Seer for infinite scry/loot. Activated Sleeper is an underrated 0/0 creature who also combos with Karmic. Braids, Arisen Nightmare is powerful draw in multiplayer Commander when sacing your own creatures helps you.
November 23, 2022 7:16 p.m. Edited.
Well they just reprinted Mesmeric Orb and Altar of Dementia in Brothers War. Neither card even needs a color to cast 'em. Which in a 3 color deck is kinda nice. Stinkweed Imp + Tortured Existence lets you dredge for 5 every turn. Angel of Suffering from new capenna is pretty sweet too. Party on.
November 24, 2022 4:13 a.m.
Oh I almost forgot. New card Thran Vigil seems like a great way to buff your creatures after you mass reanimate with Netroi.