Destroy target artifact or enchantment with converted mana cost 4 or less.
|Have (2)||danaran117 , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
7 hours ago
3 weeks ago
Aura Shards is the much more oppressive effect, and will be hated out of the game by the decks that rely on their artifacts and enchantments to function, for reasons stated above. Nullmage Shepherd is a more safe pick, people will respect the effort of tapping 4 creatures and not being attacked by them, just to blow up a single target, way more than just: oh another creature etb, time to destroy something!
Shards will dominate the board, Shepherd will fly more under the radar and not draw hate from all other players. If you can reliably get 4 creatures to tap, the Shepherd is a way more subtle tool, a precision knife, where the Shards are a nuke that will exterminate everything close. Choose what fits your meta better. I've lost many games for having the menacing Aura Shards-type effect on board where people killed me for that, when all I needed it for is to blow up the single Rhystic Study where even a Fragmentize would have sufficed.
Yes, Aura Shards is the most powerful of the two. No, that doesn't mean it's the better choice in your deck that leads to more enjoyable games. Choose wisely.
11 months ago
You only have 2 Serum Visions and 1 Archmage's Charm. Both aren't too pricey, and I would definitely save for the full 4 of each before using this anywhere.
Turn one Visions/Opt can win you games, and Archmage's Charm as your t3 is probably the best t3 you're gonna get. Either counter a threat or reload your hand? Yes please. Also it kills Death's Shadow, allows you to grab someone's Swiftspear to chump their Goblin Guide, etc. It's amazing.
Personally, I'd cut the duress, Mission Briefing and mana leak for the full four Serum Visions/Charms, and instead of having one sideboard, create a modular sideboard depending on what you end up facing, using these cards(get 4 each):
Those 8 different(32 total) cards should be switched around as needed to form a 15-card sideboard that can deal with anything.
1 year ago
Disenchant,, Generous Gift,, Skyclave Apparition,, Myriad Landscape,, Endless Atlas,, Strata Scythe,, Emeria, The Sky Ruin,, Mangara, the Diplomat,, Sun Titan,, Land Tax,, War Room,, Nykthos, Shrine to Nyx,, Heliod's Intervention,, Court of Grace,, Keeper of the Accord,, Shadowspear,, Cathars' Crusade,, Commander's Plate,, Mind's Eye,, Winds of Abandon,, Crib Swap,, Afterlife,, Seal of Cleansing,, Aura of Silence,, Revoke Existence,, Fragmentize,, Angelic Purge,, Path to Exile,, Swords to Plowshares,, Smothering Tithe,, Enlightened Tutor.
Just to name a few to consider.
1 year ago
Hello, you deck looks really nice. I have some suggestions of cards for you to think about:
First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant
Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify
1 year ago
So, I actually really like the deck as is (and I think it is a lot better than even some of the best Alela decks I've seen in terms of power) BUT
I have an idea that I think is both good AND I don't think has ever been done before.
Alela ENCHANTMENT storm.
I can try to make a list later.
1 year ago
As aforementioned, a good deck description can go a long way.
It seems your win condition is some kind of Jace, Wielder of Mysteries and Demonic Consultation. There are no major mana sinks, so I don't see the point of infinite mana. I moreover see that you're trying to achieve your win condition by different paths, be it hermit druid or others. I think this approach, albeit good on paper, has been taken too far. You're sacrificing interaction for redundancy. Redundancy is important, but is better achieved with tutors. One or two copies of the same effect are more than enough in most cases.
1 year ago
I’m shook. Fragmentize is overplayed? I’m the only one I know who seriously uses Fragmentize in my play circles. Fragmentize I would agreed if it wasn’t for the fact that cheap mono-white artifact-enchantment removal is so limited. If I was playing Green I would agree that Fragmentize is too niche, but if you’re playing semi-competitively without green then your best cheap answers are Disenchant, Seal of Cleansing, Revoke Existence and Fragmentize. That’s an efficient removal spell every 1 in 25 cards. Only if Wizards printed two more functional copies of Disenchant would I then start considering to axe my Fragmentize. Good removal should be cheaper than the threats you’re trying to remove with it and I’m not going to be running any Forsake the Worldly just to remove a 1-mana graveyard-hate card. Not hitting a Conjurer's Closet sucks, but there are many other cards I’d rather remove first before the Closet and all of those more pressing cards happen to be CMC four or less.