Creature — Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Permeating Mass Discussion
3 months ago
8 months ago
I really like that green has stuff like Progenitor Mimic , Scute Swarm , Spawnwrithe , Giant Adephage , and Permeating Mass , as well as Rhys the Redeemed . But I want a card like Brood of Cockroaches , Endless Cockroaches to be like that and Ogre Slumlord .
Creature - Insect
When a nontoken creature dies, at the beginning of the next end step, create a token copy of Cockroach Infestation.
This is designed to basically limit how combos using it can work. Also, it'll be amazing in a devotion deck, as every token is 3 devotion to black.
I'd like to see a White card that uses the Battalion/Mentor mechanic, and also creates token copies of itself, like Legion Warboss , making copies of itself, and monowhite.
1 year ago
Yoth Rut, Hive Vizier b/ru/ru/b
Legendary Planeswalker - Yoth Rut
Whenever an insect you control dies, put a -1/-1 counter on up to one target creature and draw a card.
0 create a 1/1 black insect creature token
-3 Tap X insects and place X loyalty counters on Yoth Rut, Hive Vizier
The symbols arent working, it keeps saying "Type symbol didn't return anything for 'b/r'" even though the correct symbol is showing up in the preview.
1 year ago
How could you leave out everyones favorite 1/3 derptouch spirit Permeating Mass
1 year ago
Here are my favorites per color, and of course, colorless!:
Now, as I mentioned, there are plenty staples I didn't mention, here are some of the less common, more budget cards. If you want a list of all the dorks, draw engines, etc. that are at 1 cmc and should be run, just ask!
1 year ago
Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.
I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.
Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.
In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.
Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.
Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.
Mortician Beetle with the bat strapped to it is a great casual clock.
None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.
All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.
2 years ago
Ah, I misread that - clearly having a brain fart moment!
That would make the 2/2 suggestion not work so well. You could have this be done as a replacement effect preventing the damage and creating a delayed trigger turning the creature into a zombie at the end of combat. That would prevent any shenanigans, while still ensuring your opponent has time to respond, as they would if this used the Permeating Mass language.
2 years ago
I think you have way overcosted this card - Permeating Mass is a 1/3 with the same ability, and only costs . All told, it's a fun, but not particularly powerful, ability.
I'm not entirely sold on Black having such a transformation effect, but I think the argument is there. I might make change this creature's P/T to 2/2, so it matches the traditional zombie token. Then make it cost (That's the same cost as Walking Corpse , and this is, effectively, a vanilla zombie with a slight upside--same cost, but at rare seems perfectly legitimate). If you wanted it to be a bit harder to cast, you could probably go as high as , but I don't think you need to push much beyond that.
I'm also not sure where you got the idea that damage carried over to the copy--damage marked on a creature is not a copiable value.