Child of Night

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Child of Night

Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

DatShepTho on enchant me enchant you

5 days ago

There are some individually good cards here, but way too many random bulk commons and low synergy between cards here to call this "competitive" unfortunately. I think removing the french vanillas like Child of Night with some more aristocrat creatures would be better.

Raven_of_Arella on Eternal Vampires II

3 months ago

DarkKiridon thank you for the suggestions. I really wish Stromkirk Captain was Pioneer legal as he is an old favorite of mine. I definitely plan to add Fatal Push to my deck in place of Fake Your Own Death. I am going to keep looking at what vampire to swap my Sanguinary Mage for as it just recently replaced Furyblade Vampire. I am considering Child of Night (old fav) or Vampire of the Dire Moon or Vampire Cutthroat or Indulgent Aristocrat. Sanguinary mage isn't the right fit though. I am also considering Falkenrath Perforator as it is a more guaranteed way to ensure my opponent takes damage so I can trigger Vampire Socialite when I play vampires in my 2nd main phase. The lifelink will help ensure my opponent a quick life drain from Vito, Thorn of the Dusk Rose.

Zarthalius on mono black vampires

1 year ago

Really cool deck! I've always liked lifegain and deathtouch. So, here's what I can offer:

You’ll want to lower your mana curve. You have a lot of 5 drops; without ramp, the deck seems too slow. The game, if uninterrupted, should end within 6 turns.

I'd drop Anowon, the Ruin Sage. Being a 5 drop, an "easily" removable creature, and a "beginning of your upkeep" trigger, he is too slow. You could maybe keep 1 if you only had 2 Bloodlord of Vaasgoth.

I like Bloodlord of Vaasgoth with all the lifelink. He’ll make early drop creatures more relevant later game. I’d only include 2 of him if you’d like to go a more aggro route; maybe include 4 of him if you’d rather delay the early game with removal and play the later game.

With Captivating Vampire, “tap five” feels really expensive without some vampire token generator. However, I guess each time you steal a creature, that creature could be tapped too (kind of) costing you 1 less each time. The “lords” +1/+1 for 3 mana is always good in tribal decks. I’d probably only include 2 Captivating Vampire and then find 2 lifelink vampires for 2 or 3 mana. Maybe Vampire of the Dire Moon for the early game meat shield. She really can slow down the early game.

I'd replace Child of Night with Gifted Aetherborn. With deathtouch, you can move into a “bad touch” (deathtouch + trample) strategies or a “ping” strategies like deathtouch + Viridian Longbow. That bow will also allow you to ping the player enabling Bloodthirsty 3. That blow has a high equip cost but could be versatile for you.

I see what you’re trying to do with Skeletal Grimace. This is mono black, you could also consider the reanimation strategy; a couple Unearths for the lower costing creatures, maybe 1 Zombify for the 5 drops.

You should have 4 Dismembers. With all your lifegain, that removal card is really good. It’ll even remove indestructible creatures. You probably want 2 or more Feed the Swarm in the main deck instead of any Doom Blade. It’s more versatile and you have the life gain to compensate for its drawback. I’d probably go with 4 Feast of Blood if you add more 1 and 2 drop vampires. All this removal may be good enough to delay the early game then setup with big vampires later.

Your going to want card draw. May I suggest replacing Demon's Horn with something like Read the Bones.

JoyTheEnbySliverLover on If I copy a creature …

1 year ago

Hey, I'm having a moment of doubt about the ruling on this and if it will work or not.

The question is pretty self explanatory (I think so at least) but I'll at least give an example to make sure it is 100% clear.

So if I control say a Child of Night equipped with Blade of Selves and I have Clone enter the battlefield as a copy Child of Night, would the Clone have Blade of Selves' Myriad ability?

I only ask because the wording on Blade of Selves says:

"Equipped creature has myriad"

Which sounds like the creature has the ability and is a copyable ability of the creature, right?

I hope someone can shed light on this and alleviate my confusion.

Sinq_ on Does Bloodbond Vampire's triggered ability …

2 years ago

I'm using a Bloodbond Vampire and it's gotten 8 +1/+1 counters added to it. Since it's normally a 3/3, this should make it effectively an 11/11. My opponent wants to attack me with Titanoth Rex , which is also an 11/11 (with trample). In addition to the 11/11 Vampire, I also have a 2/1 Vampire with lifelink, Child of Night .

If I single block with Bloodbond, it should trade with the DInosaur. However, I'm wondering what happens if I double block with both vampires. If my opponent chooses to hit the Child of Night first, it will die, but the Bloodbond vampire will live, and the lifelink will cause it to gain another +1/+1 (This is a bad option for him). If my opponent chooses to hit Bloodbond first, does the lifelink on the Child of Night allow my Bloodbond Vampire to trigger its ability and gain another counter before it dies?

I'm not an expert on these interactions, but here is my understanding of the situation. Lifelink is a static ability, so I will gain life simultaneously as Child of Night does damage. However, the ability on the Bloodbond Vampire is a triggered ability, and so it does not actually trigger until combat damage is dealt. So, if the Child of Night blocks second, I will gain life from lifelink, but the Bloodbond Vampire will have already taken damage and died, and thus be unable to receive another counter and live. Is this correct?

BrassLord on Budget Edgar Markov Deck

3 years ago

Howdy! Markov is an awesome aggressive deck to make on a budget!

I'm not sure your budget, but Armageddon is a really nice way to take advantage of your low curve and overwhelm your opponents with your tokens!

Another cool option for the deck could be any of the cheap changelings! They also synergize with "party matters" cards! Mirror Entity is a cheap card that can easily turn into a wincon, with an ability to pump up all of your creatures. Changeling Outcast and Universal Automaton are both extremely cheap vampires to trigger your commander's ability, and the new Bloodline Pretender seems extremely good, as it will go tall as you go wide as you cast your vampire creatures! Taurean Mauler is an oldie but a goodie too that can quickly get scary in a multiplayer game!

With any tribal deck, Door of Destinies or Coat of Arms gets bonkers very quickly. Anointed Procession also can stretch the value you get from your commander!

Investing in a Skullclamp is also really good, as it's a card draw source that can go into any token based deck you choose to make in the future and gives the deck more resilience against board wipes, as you can easily cast your cheap vampires.

In terms of cuts, probably Crashing Drawbridge and Child of Night . Both are a little underwhelming, as there are cheaper options if you're just wanting a cheap vampire. The cards that give trample also seem a little weak, but I can see them being good with the vampires that have deathtouch.

pipopular on

3 years ago

Ill-Gotten Inheritance it is! I´ve honestly never heard of the Golden Urn before... Child of Night I have plenty.

i_am_cozmic on Vampir-Clan Schwarz

3 years ago

Hi DanMcSharp, a lot of the cards I went with in this deck are the ones I had on hand in Arean, so I'm not dead set on most of them IRL. And I ended up with fewer land cards trying to get from 70 cards to 60, I really messed up there while triming the deck.

Your right about Child of Night, was just using it for a turn two play. And Dark Remedy can be weak, just useful early in a game sometimes but not always.

Going to have a mess around online and see what I can do with these suggestions. Deffo room for improvement, as I don't want to waste time and money.

Load more
Have (5) reikitavi , SunshineDynamo , abritt , Ellian , ajmcnulty
Want (0)