Combos Browse all Suggest
|Commander / EDH
|Commander: Rule 0
Creature — Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2 years ago
If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,
And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.
For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.
Hope this helps! Happy brewing
2 years ago
09/25/21 - A small update
3 years ago
You probably are a little heavy on ramp considering you aren't playing anything over 4 mana. I'd suggest swapping out some Leaf Gilder for Dwynen's Elite or Silhana Wayfinder. In addition, Marwyn, the Nurturer and Wildborn Preserver synergize well with Collected Company. They could become difficult for your opponent to deal with very quickly.
4 years ago
Have you thought about a card to put Pathrazer on the top of your deck deliberately?
For a budget, maybe splashing blue would do it, with Riverwise Augur?
The best bet though might be Cream of the Crop.
4 years ago
I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.
I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.
I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.
If you have any further comments, please feel free to contribute. I'd be happy to hear them =]
4 years ago
I'm gonna tell you the thing magic players like to hear the least.
You gotta cut some spells for lands.
20 lands is not enough, not even with 4x Gilded Goose . You have at least a 30% chance to miss your 4th land drop and not be able to play your Collected Company on curve. I'll link an article about the math below.
A traditional coco list from back standard would run as many as 25 lands. With goose you don't necessarily need that many, but 22-24 is still correct. I'd strongly consider cutting at least some number of your instants and sorceries, and Silhana Wayfinder is just going to be digging for a land a lot of the time anyway. You can make them more Lumbering Falls , to keep your lands productive during flood, but I promise that more lands will make your deck better and more consistent.
4 years ago
very cool deck, I build also my own version, but decide to take more of midrange/ramp approach. If you are interested here the link: https://tappedout.net/mtg-decks/redgreen-combustible-gearhulk/
but there are some sub-optimal cards, that have a clear upside. Maybe check them out. Shock -> Wild Slash easy upgrade Silhana Wayfinder -> puts the card just on the top of the library, its not really a constructed card. with Once Upon a Time banned Bond of Flourishing or Seek the Wilds are very close.
Some suggestions from me: Paradise Druid -> i would go for the faster one like Llanowar Elves . so you can go Turn1: Llanowar Elves , Turn2: Rhythm of the Wild , Turn3: Champion of Rhonas -> drop a payoff. So you speed up your optimal gameplan by 1 turn.
Ashen Rider -> looks cute. but just works, if your plan A works and then you want go for a game ending play. i would just add castable cheap removal or sideboard it in for game 2/3. When you want go cute, then i would decide for Medomai the Ageless . the endless turns/attacks with Ilharg, the Raze-Boar is just winning on the spot, if your opp is not ready for it.
4 years ago
Looks like a pretty fun and straightforward deck! If I may, is there any particular direction you are trying to take this deck? Letting people know where you want to go will help them give appropriate feedback. In any event, here are two solid ideas to consider:
When you're going for green smash, the number one priority is making sure your huge creatures actually get through. Thus, run Aggressive Mammoth ! It's a powerful creature itself, and makes sure as much of your damage is getting through as possible.