Silhana Wayfinder

Silhana Wayfinder

Creature — Elf Scout

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Silhana Wayfinder Discussion

Swilliam on Elves

1 year ago

You probably are a little heavy on ramp considering you aren't playing anything over 4 mana. I'd suggest swapping out some Leaf Gilder for Dwynen's Elite or Silhana Wayfinder. In addition, Marwyn, the Nurturer and Wildborn Preserver synergize well with Collected Company. They could become difficult for your opponent to deal with very quickly.

elkym on Deceiver of Form Combo

1 year ago

Have you thought about a card to put Pathrazer on the top of your deck deliberately?

For a budget, maybe splashing blue would do it, with Riverwise Augur?

The best bet though might be Cream of the Crop.

Alternatively, Brutalizer Exarch, Silhana Wayfinder, or Primal Command can all do it.

Hyato on Nikya - All Creatures

1 year ago

I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.

I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.

I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.

If you have any further comments, please feel free to contribute. I'd be happy to hear them =]

wisegreenbean on Coco-Bant

1 year ago

I'm gonna tell you the thing magic players like to hear the least.

You gotta cut some spells for lands.

20 lands is not enough, not even with 4x Gilded Goose . You have at least a 30% chance to miss your 4th land drop and not be able to play your Collected Company on curve. I'll link an article about the math below.

https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

A traditional coco list from back standard would run as many as 25 lands. With goose you don't necessarily need that many, but 22-24 is still correct. I'd strongly consider cutting at least some number of your instants and sorceries, and Silhana Wayfinder is just going to be digging for a land a lot of the time anyway. You can make them more Lumbering Falls , to keep your lands productive during flood, but I promise that more lands will make your deck better and more consistent.

drhouse10 on Boar and Jackal

1 year ago

Hi,

very cool deck, I build also my own version, but decide to take more of midrange/ramp approach. If you are interested here the link: https://tappedout.net/mtg-decks/redgreen-combustible-gearhulk/

but there are some sub-optimal cards, that have a clear upside. Maybe check them out. Shock -> Wild Slash easy upgrade Silhana Wayfinder -> puts the card just on the top of the library, its not really a constructed card. with Once Upon a Time banned Bond of Flourishing or Seek the Wilds are very close.

Some suggestions from me: Paradise Druid -> i would go for the faster one like Llanowar Elves . so you can go Turn1: Llanowar Elves , Turn2: Rhythm of the Wild , Turn3: Champion of Rhonas -> drop a payoff. So you speed up your optimal gameplan by 1 turn.

Samut, Voice of Dissent -> more a fan of Surrak, the Hunt Caller . one mana cheaper and gives also every creature with 3 or more power haste without any effort.

Ashen Rider -> looks cute. but just works, if your plan A works and then you want go for a game ending play. i would just add castable cheap removal or sideboard it in for game 2/3. When you want go cute, then i would decide for Medomai the Ageless . the endless turns/attacks with Ilharg, the Raze-Boar is just winning on the spot, if your opp is not ready for it.

Elf0491 on

1 year ago

Looks like a pretty fun and straightforward deck! If I may, is there any particular direction you are trying to take this deck? Letting people know where you want to go will help them give appropriate feedback. In any event, here are two solid ideas to consider:

Replace Silhana Wayfinder with Llanowar Elves or Druid of the Cowl . Either will ramp you without taking your next draw away from you, and the druid is suprisingly resilient for a mana dork.

When you're going for green smash, the number one priority is making sure your huge creatures actually get through. Thus, run Aggressive Mammoth ! It's a powerful creature itself, and makes sure as much of your damage is getting through as possible.

MattyPatty on Proliferating Tokens

2 years ago

I might add Ajani, the Greathearted and Pledge of Unity because you don't have many ways to get +1/+1 counters on your creatures in the first place (with a total of 6 cards that actually have something to do with counters). I would cut your Silverback Shaman s, Aggressive Mammoth s, your Silhana Wayfinder , and one of your Woodland Champion s for 3x Ajani's, and 4x Pledge of Unity's. Your land count is also way too low. 19 lands is not nearly enough to play on curve. Adding more would definitely increase the decks fluidity. Cutting your Law-Rune Enforcer s and your Hunted Witness s to add more lands could be a great start!

Hope this Helps!

Ripwater on Meren of Clan Nel Toth: Dig up her Bones

2 years ago

Frank_Glascock I think Control_Train has a very very nice framework for us to build on. I like the whole toolbox aspect of the deck and always trying to find a solution to what we encounter.

Destructor Dragon I've cut today as well and put Massacre Wurm in a 6 for a 6 drop. Sounds about right. If I need an effect like the Dragon I'll probably go for Woodfall Primus because it destroys something on entering the battlefield.

The Silhana Wayfinder I've cut 2 weeks ago, super mediocre. And I run the same creatures as you do: Sheoldred, Kokusho and Mindslicer. All very very good creatures in my opinion.

Sylvan Wayfinder I ran from the start, protecting meren at the cost of one land is super fine in my opinion :)

The list of instants and sorceries and enchantments what you swapped I kinda understand. Even tho I do see the value of Casualties of War and Mausoleum Secrets but If I had a imperial seal I would probably run it over Mausoleum as well :)

I agree with you with dismember being the weakest spotremoval, that's why I've cut it as well. I might try out the Sylvan Library again as well. I got it in my binder.

Sol Ring I havent really missed and Lightning Greaves I havent seen yet since I've added it too the deck. I think it will do it's work like it normally does.

I understand the prowling serpopard :) I have the same, more and more people are playing control in our meta, so I might add him too the deck again. Or maybe even better, add a Cavern of Souls just so meren can't be countered. This way I dont have to use another spot in my deck. And meren can get everything that's being countered back from the grave I guess...

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