Brutalizer Exarch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Related Questions

Brutalizer Exarch

Creature — Cleric

When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.

Brutalizer Exarch Discussion

Asturonethoriusaline on Pillage Coats Charm Calamity Boom! T1 LD Primer!

3 weeks ago

I changed, turned 1 of 3 Acidic Slime into 2 Slimes, and 2 Brutalizer Exarch , instead of 1 of them.

My reasoning was that with 3, 5 cmc slimes, that that was affecting my turns 1,2 land destruction draws. That if I went with 2 Acidic Slimes, combined with 2 5 cmc Primal Command , 2, 5 cmc Incendiary Command , and 1, 5 cmc Goblin Dark-Dwellers , that I would still have 7, 5 cmc cards that would likely destroy lands, turns 3,4,5,6,7, affecting my opening hand, turns 1,2 draws less, by having a less chance of a 5 cmc in opening hand, turns 1,2, thus increasing odds that get a 2,3,4 cmc land destruction card for use on turns 1,2,3.

And I wouldnt be losing a land destruction card thru the change, as Brutalizer Exarch also destroys land. And going from 12 artifact destroyers down to 11, is still ok, plenty of cards to use Liquimetal Coating to turn lands, etc into artifacts, and destroy them.

Also changing the Slime into 1 more Brutalizer Exarch, also makes it so that have 4 search for creature cards as a 2 Primal Commands, an 2 Brutalizer Exarchs, for 4 search for creature cards as a collective 4 of

So the change helps destroy lands on, by turns 1,2, even more often, while still getting the 5 cmc land destroyers out by, on turns 3,4,5,6,7, while still being able to use Liquid Metal Coating quite often to destroy stuff, while being better able to search for creatures.

I playtested A LOT of 20 turn sample hands to test this all out, and the deck seems to work even better after this change.

So the change makes logical sense, and the playtesting seems to confirm the logic.

PookandPie on Animarvelous 2

3 months ago

Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.

Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).

Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.

Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.

After the 1 drops, you have some good 2 drop acceleration like Sakura-Tribe Elder , Wall of Roots , and so on. I especially like Wall of Roots because it can be used the same turn its cast.

Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.

Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.

Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.

The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.

So, to summarize everything up:

Cut:

1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart

Add:

1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.

If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.

There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.

Anyway, this was a long, loooong comment, but I hope it helps you out, man.

TheAmazingSteve on Riku of Two reflections

5 months ago

Came here from help forum. It would be helpful to know what your deck wants to do, that way I don't end up suggesting bad cuts.

Hydroid Krasis unfortunately does not work the way you want it to. It only draws and gains life for the first half, and then the second half from Riku does nothing and dies as it is a 0/0 with no +1/+1 counters.

A lot of your counterspells like Time Stop are way too much mana. To be more effective you want low drop counterspells like Counterspell , Negate , and Essence Scatter , as you do not have to leave up as much mana in order to use them.

You have a lot of planeswalkers. Planeswalkers in EDH generally draw a lot of hate and end up being a weaker card type overall unless you build your whole strategy around them.

I feel like this deck would want to have more instant/sorcery ramp than artifact due to Riku? Maybe Rampant Growth and Explosive Vegetation ?

Maybe add some creatures with higher impact. Some of the creatures, like Skarrgan Hellkite , don't really do much in EDH. Wiser includes would have powerful enter the battlefield effects like Terastodon , Woodfall Primus , and Brutalizer Exarch .

Hope this was of some help!

ChRyKy on Vaevictis Asmadi, the Dire

5 months ago

Thanks ClockworkSwordfish, I didn't realise there was a budget tag, I've done that now. Those last two card suggestions, particularly Brutalizer Exarch , are good ones and I will keep in mind for additions.

ClockworkSwordfish on Vaevictis Asmadi, the Dire

5 months ago

Okay, fair enough. For what it's worth, I checked for any mention of it being a budget deck in the description or tags, though I suppose many of the card choices should have made that obvious anyway.

That said, I think the basis of the point I was making is still valid. You could just as easily run the much cheaper Brutalizer Exarch and Mwonvuli Beast Tracker , for instance.

Inkmoth on Yeva Draw-Grow

6 months ago

channelfireball12345: Usually getting it off the field is enough to seal the deal, since the ideal situation is looping it, but there's always Soren841's solution as well.

The only thing I am not a fan of is the reliance on E-Wit once Brutalizer Exarch is out of the deck. Makes me want to find a slot for Skullwinder .

Inkmoth on Yeva Draw-Grow

6 months ago

channelfireball12345 Honestly, I'm not looking to slot out Brutalizer Exarch just yet, he's been performing really well lately. Sylvan Tutor I'm too stubborn to run and it's sitting in my binder. Something about it being a sorcery speed topdeck tutor is so unappealing to me, especially when I am storming off and I need an actual solution in my hand. As for Winding Canyons , gonna copy and paste a previous comment where I answered that one.

"Winding Canyons : The deck is actually not starved of this ability. In fact, if you think about it, Command Beacon being on the chopping block is a really good indicator of it. The reason why is because getting rid of Yeva is never a factor because I always unload my hand in response to that removal and she is never out unless I have stuff worthy of being played."

Load more

Brutalizer Exarch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%