Thatcher Revolt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Tokens

Related Questions

Thatcher Revolt

Sorcery

Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

Thatcher Revolt Discussion

Catpocolypse on Boros Humans

6 months ago

So I saw your post and to "Splash" a color isn't really that hard. You just insert the cards of said color that you want to play, taking out the cards that you aren't going to play anymore, and voila, you just splashed a color. Basically, it is just making a modification to your deck, but you have to fix your mana base afterwards. For example, you could replace Thatcher Revolt with Collected Company and technically you just splashed Green, admittedly a very small amount.

I also forgot to mention Hardened Scales in the last comment. In this case, splashing Green can be pricy if you splash Collected Company or Noble Hierarch but Hardened Scales is quite budget friendly.

TypicalTimmy on Card creation challenge

8 months ago

Township of Hemsire

Enchantment

When Township of Hemsire enters the battlefield, create twice X 1/1 white Citizen creature tokens.

Whenever you are attacked and are dealt 10 or more combat damage in a single turn, you may transform Township of Hemsire.

Hemsire is a peaceful township, full of prosperity and hope...


Enraged Mob of Hemsire

Enchantment

Citizen creatures you control get +2/+2 and attack each turn if able.

When you control no more Citizens, return Enraged Mob of Hemsire to your hand.

... But never underestimate their hospitality for weakness.


Inspired by the card Thatcher Revolt , tweaked for Citizens instead.

Keep it up with more obscure tribal enchantments.

slaftergames on La bonté au-delà de la vertu

1 year ago

I did playtest with Alesha for a while, but found that she was a bit slow and not all that useful; I rarely end up putting creatures other than Valor and the Dearly Departed in my graveyard, because the excess discard is usually just lands, which I only need a few of anyway - there usually wasn't anything for her to return from the graveyard.

I also ran Thatcher Revolt in this deck for quite a while, but eventually took it out because it seemed like a bad deal - why pay one mana per token that I have to sacrifice at the end of the turn, when I can pay the same rate with Gather the Townsfolk for tokens that stay on the battlefield (plus the fact that Gather the Townsfolk works better with my curve)?

I do see where you're coming from vis-a-vis the removal, but in my meta Path is very much worthwhile (a few too many Phyrexian Obliterators crawling around, among other things).

zephyr_chang on La bonté au-delà de la vertu

1 year ago

Can I suggest Alesha, Who Smiles at Death as another way to synergise with cards that fill your graveyard, as well as recurring your creatures who died? Additionally, it works well with Avalanche Riders (from the sideboard) as a recurring land destruction strategy.

Thatcher Revolt is also a sneaky way to close out the game - you can consider it together with or instead of Gather the Townsfolk.

As for removal, I would personally go with more Lightning Bolt and Lightning Helix than Path to Exile. The rationale is that they offer direct damage that would help you close the game out (since you are most likely the aggro deck). But of course I understand that Path hits everything and is a cleaner answer.

Gotreck on Fire in the hole

1 year ago

ay.lobo Then i think im going to try Quest for Pure Flame instead of Thatcher Revolt and see how it goes.

I wouldnt include Mana Echoes because i already have Neheb, the Eternal in my deck which has a similar effect but i consider neheb's effect better because it gives you specific red mana and if you are playing against 3 people just by casting him it gives you 6 red mana and if he stays on board you will just explode with red mana.

Gotreck on Fire in the hole

1 year ago

ay.lobo I've changed Goblin Offensive for Magus of the Wheel because having another wheel effect proved to be really strong, but im still thinking about changing Thatcher Revolt for Magus of the Moon because it takes out the value of my land cards like Ancient Tomb or Boseiju, Who Shelters All. So yeah the tokens don't stay on board but at least i deal 6 damage - 9 with impact tremors - 12 with panharmonicon- +3 extra damage if they attack and i could also sacrifice them or use Skullclamp on them for draw or even i could Divergent Transformations 2 of the tokens to get more creatures out or i could use Descent of the Dragons or Mogg Infestation on them.

AJe11y on Fire in the hole

1 year ago

Opps, I meant Thatcher Revolt. That card can be pushed out with reasons already mentioned. Cards I would put in are already in your maybe board: Magus of the Moon and Magus of the Wheel. Great cards that can benefit both your strength as a mono-red player, and your weakness with draw power.

bpalermo on

1 year ago

Hey fl0yd I see your point about being split between archetypes. I think the two can synergize well though. I'll try to discuss the cards mentioned here.

Xathrid Necromancer: I really like this one. It helps great against boardwipes and turns all the humans into a better Doomed Traveler . Definitely worth testing.

Teysa, Orzhov Scion: A nifty card. I'm not super sold on it, but she may have a place. I may play test her at 1.

Blood Artist: I would love to run him and Zulaport Cutthroat at 4 in this deck, but space is currently a bit tight and he lacks human synergies. I leaned on 6-7 being enough of the drain effects. Thoughts on who exactly to take out?

Thatcher Revolt: I really like this one as well. It has a lot of synergy. There's really two main reasons it didn't make the list first go round. Basically I want red to be as small a splash as possible. You made a good point about it helping the budget, so I'd like to at least need as few duals, shocks, and fast lands as possible. Secondly it isn't a human creature, so it cannot be returned with Rally the Ancestors which is currently a very strong play to close out a game at instant speed.

Removal Suite: I absolutely agree with you about upgrading Tragic Slip. To me the floor on it is too low (but it does have a high ceiling). Ideally I'd replace it with Fatal Push because I'm a bit iffy on Path to Exile. The problem is I'm trying to keep the list from hitting crazy prices.

Viscera Seer: Initially building the deck I thought of Viscera Seer. I like the free sac and Scry is ok. At the time I opted out for a full set of Falkenrath Aristocrat. You are right she can be bad in multiples and I have to be careful when I play her. I'll debate coming off one Aristocrat for Seer though. The problem is (while Aristocrat may be expensive) she has insane potential to close out a game or turn a game around. She has great human synergy and has board impact the turn she comes down. If my board is established she has board impact the turn she comes down even if she gets targeted by removal.

Abyssal Persecutor: I like this card and I'm definitely going to test it. My concerns are it comes down and doesn't do anything that turn for 4 mana. It also dies to Fatal Push and would be fighting with Falkenrath Aristocrat for a spot. And Aristocrat has Haste and can achieve Indestructible possibly.

Judge's Familiar: I'm a bit iffy on this one. I see what you mean about the value in the control match up though. It may warrant a sideboard spot. There aren't any humans with a similar effect are there? I guess Thalia, Guardian of Thraben is close.

Hand Disruption suite: Love the idea of this. Almost definitely will make it in sideboard. Main board is a maybe since I want to be creature heavy and I feel at least a little removal is important.

Rite of Consumption: I see where you are going with this card. It packs a lot of potential, but I feel like it will often just be dead in my hand. I'll consider it though.

Red: I see your point in removing red. It definitely helps with the budget as well as consistency. But, I think Falkenrath Aristocrat is a bit too strong to pass up in this build. At least in its current iteration.

Vault of the Archangel: This is definitely one of my least useful lands, so it very well may get replaced by something else. I like the idea of Westvale Abbey  Flip for sure.

Thalia's Lieutenant: I see your point here. The goal with her though is to have an aggressive start. Turn 1 Champion of the Parish into Lieutenant is a lot of damage up front. Plus I like she can buff my Cartel Aristocrat who is basically unblockable. I'll consider lowering her count for some Gather the Townsfolk though. The problem with Townsfolk is again that it is a spell.

Falkenrath Aristocrat: I see where you are coming from with this card. And I've largely addressed her already, but I will test with her at 3. Also, she was a large part of the reason to build the deck. Her status as an Aristocrat and Human Synergy makes the idea just click.

Unclaimed Territory: This card is basically being used as a budget Cavern of Souls which would be undeniably good in this deck. Given the low spell count and the fact there are only two creature types makes the color fixing surprisingly good.

Overall some real quality suggestions that have given me a lot to think about. I'll make some adjustments, do some testing and get back to you.

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