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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)



Crow_Umbra on capwner
2 months ago
Thanks again for checking out my OG Modern decks. I haven't checked them out in years.
I haven't followed the Modern meta in years, but might take a peek. I don't really have any EDH decks I'm working on rn, besides recent updates to my existing lists.
Prowess/Flurry/Valiant seem like fun continuations to a Heroic deck that I used play. I thought I had my old Heroic list still up, but I must deleted or archived it a while ago for some reason I can't remember. It was a G/W Heroic deck built around OG Theros, and featured stuff like Ranger's Guile & Wild Defiance.
Crow_Umbra on
Heroic Test Build
1 year ago
Heroic was one of the first decks I ever put together about 10ish years ago lol. The variant I built was G/W though. I don't have the deck list anymore for whatever reason, but I'd suggest checking out some of the following:
- Emerge Unscathed - Could work in your current build, especially great with Rebound.
Stuff I used in the G/W build:
- Ranger's Guile - Hexproof plus buff
- Sheltering Word
- Vines of Vastwood
- Wild Defiance - Was pretty silly to play with back then.
Newer stuff in Green that I would have loved to have played with back then:
Also, I wouldn't worry much about the competitive meter. No one is sure how it works tbh lol
Crow_Umbra on
2 years ago
Taking a quick look at Scryfall, looks like there's only 18 humans that have Heroic. Artisan of Forms and Sage of Hours are definitely some fun jank picks. A lot of them put +1/+1 counters on themselves, so it could even open up a +1/+1 counter subtheme if you wanted to go that route. Wild Defiance used to be a centerpiece to my old GW Heroic deck, adding some additional beef behind combat tricks like Vines of Vastwood, Sheltering Word, and Ranger's Guile. Tyvar's Stand is something I would've loved for that old deck lol.
Yeah! So the deck definitely has stuff like Conspiracy, Maskwood Nexus, and Shared Animosity, plus various Aristocrats and death triggers. There's about 10 Saproling creating effects in deck. I shifted away from having more, as most felt a little too janky & slow for my tastes. I figured I might as well let Squee & Slimefoot attack to make the saprolings, and also benefit from some tribal shenanigans. I'm currently at 93 cards in main list.
RoyaleWithCheese on
2 years ago
Hey, I just updated the deck.
I played a bunch of matches yesterday against a friend of mine, who plays Kess duel. Unfortunately, I couldn't play with different decks.
His Kess is really control/removal focused. A lot of removals and counters, so it was really tough for me.
My main take was: I need more draw. I don't have much more draw spells that can fit the deck, but I include some cards like Cremate and Dusk Legion Zealot. I also think I had too much ramp spells, so I took off a mana dork.
Made some other changes aswell. And I managed to get a Ranger's Guile, thanks for the suggestions!
Anyway, thanks for the comments! Cheers!
Phule451 on
2 years ago
I find my Sarulf runs much better with as few permanents as possible. You can use mutate creatures, such as Gemrazer and Sawtusk Demolisher as enchantments on Sarulf, and maybe something big enough you probably won’t be exiling such as Ghalta, Primal Hunger since your commander himself should make dirt cheap to cast, but beyond that I find a combination of ramp, removal, and protection for Sarulf will suit you best. Deathsprout is a great card I could recommend. Ranger's Guile is great because it can protect your commander, making him bigger.
lespaul977 on
3 years ago
Niko9, I’m glad you dig this list. I agree with you that players have to truly think about and choose what to do in situations when being attacked with infect. They can either risk a creature being permanently weakened or take what is essentially double damage from poison counters (which is the main reason I don’t like it. I like faster decks, but infect can be a bit much). Especially when you’re attacking with a card like Ichorclaw Myr, these decisions can be harder to make than with normal attacks.
I’ve always liked Ranger's Guile ever since it came out in Innistrad. It offers both offense and defense, and it has saved some of my important creatures from burn cards and destroy effects. With running a few less creatures in this deck than I normally do (and most of them only being 1/1), I knew I needed this card for some extra protection.
Thank you so much for checking this out!
Niko9 on
3 years ago
I do like the idea of, there are no bad mechanics, just mechanics used badly : ) Because yeah, I'd normally not think much with infect, but this looks like a really fun list with it. I think I like it because your opponent can see the threats. The creatures are there, and they can decide how to play against your infect creatures, and that feels fair even if they have combat tricks and things. It's the infect decks that kind of combo out all at once that feel less fun. I don't know if it's just me, but it's always super awkward to play against a deck where you know they are just sitting there, waiting for a combo win or dying. But this looks active, synergistic, and a lot of fun : )
Also, I really like Ranger's Guile I hadn't seen that before and it looks just great!
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