Ranger's Guile


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Innistrad (ISD) Common

Combos Browse all

Ranger's Guile


Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ranger's Guile Discussion

Wolfpig on Butt deck

1 day ago

I agree with Darth 100%

I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.

Paradise Druid / Sylvan Caryatid / Drover of the Mighty are good budget options too. I would run those + x4 Gift of Paradise if you ever want to see Bolas work.

Absolutely all but Henge could go otherwise aside from your creature spells.

I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth

and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?

xaarvaxus on Budget R/G werewolf pack

2 months ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

kamarupa on Howl of the night pack Deck

2 months ago

I think 3x Oran-Rief, the Vastwood should be ok, especially with mana-dorks to make up for slow-lands. That said, it may be that 19 isn't the right number of lands.

Another spell that seems relevant but still too slow: Nissa, Vastwood Seer  Flip. I also think Fog will be very useful here, more so than Blossoming Defense / Ranger's Guile or Harmonize or Beast Within . That said, none of those spells will help against burn. So perhaps a life gain spell like Essence Warden or some-such would be useful, too.

luaswolf on Howl of the night pack Deck

2 months ago

kamarupa thank you for the advice!

I agree, during my playtesting of the deck it always seems like Howl of the Night Pack is just too slow and doesnt auto win when played so I am thinking of maybe focusing on getting a 4 or 5 mana threat on turn 3 through mana ramp (ex Llanowar Elves and Nissa's Pilgrimage ) and including some spells to protect them like Blossoming Defense or Ranger's Guile . Do you think it is better to have those protection spells or include more Beast Within or include card draw in Harmonize ?

Also, I was thinking of playing around with 3 Oran-Rief, the Vastwood since we are playing mono green but I dont know if it would slow us down since we only play 19 lands and having an Oran-Rief the vastwood in the first 2 turns would put us behind. Do you guys agree or disagree?

Saljen on Well hello...

3 months ago

Ranger's Guile gives hexproof at the same cost and speed, which protects against more than Avoid Fate does.

Voyaging Satyr would give you a backup way to untap lands for your infinite combo. Along the same vines, Fertile Ground would give you a backup to Utopia Sprawl , really making your mana ramp much more consistent. You could easily drop down to 18-20 lands if you ran the full set.

Senomar on Angry BEAR

4 months ago

Nice try :) tell us how it works once you've tried it ! Just suggest you replace Ranger's Guile by Vines of Vastwood

Alkadron on Go To Wombat

5 months ago

Needs more Fortitude

Frog Tongue is a cantrip

Also consider Yavimaya Enchantress and Aura Gnarlid . They get big.

Also also: I've been Wombating for a long time, and I can tell you with certainty that when you play against people, they are going to try to kill your boy, because they lack both culture and sophistication. Hexproof and Indestructible instants like Ranger's Guile , Vines of Vastwood , and Mortal's Resolve are pretty clutch.

Seeing another Wombat deck pleases me greatly. Godspeed, friend.

Load more

Ranger's Guile occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%