My build of Jarad focuses primarily on his Lich powers of sapping power from his minions and unleashing it back at opponents. This is accomplished by dredging creatures into the graveyard and sacrificing a series of fatties that get power for creatures in the graveyard. With so many creatures, it’s also viable to play a bunch of other creatures and then send them into a reckless charge at an opponent. Either they do damage, or they end up in the grave. Either way, it helps me more than it helps my opponents. There are enough ramp spells and abilities that will allow me to sac many times and summon many creatures each turn, and there are enough card draw effects to ensure that the creatures keep on flowing.


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44% Casual

56% Competitive

Date added 3 months
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.32
Tokens 2/2 Morph
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