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Standing Stones | Archelos, Lagoon Mystic

Commander / EDH BUG (Sultai) Casual Landfall Lands Turtle Value Engine

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The Tale of the Marrowstone Crucible

We arrived at the lagoon just as the light seemed to hesitate between day and night, as though the very horizon could not decide whether to rise or fall. The air hung heavy with the scent of earth and water, thick with the promise of something ancient and wild. Before us stretched a landscape that seemed painted from a dream—a vast expanse of teal and aquamarine waters, melding seamlessly into the deep, shadowed emerald marshes that slumbered beyond. Vivid jade shallows glimmered in the soft, fading light, their depths hinting at secrets hidden beneath the surface, waiting patiently for discovery.

The sun hung low, casting an ethereal copper glow across the jagged rocks and twisted tree trunks that dotted the shore. The trees, ancient and knotted, stretched their limbs like forgotten giants, their gnarled roots burrowing into the damp earth. Long shadows stretched before us, dark fingers reaching out, wrapping around the stones and roots in a silent, yearning embrace, as if the land itself reached out to claim us.

It was a place that seemed to live, breathing in time with the pulse of the world, caught in a moment of stillness that was almost too perfect to be real. The lagoon lay like an untouched memory, its waters a mirror of both the sky and something deeper—something untold. And as we stood on its edge, gazing into the vastness, we could not help but feel the weight of ages pressing down upon us, the quiet hum of the earth itself whispering secrets older than the stars.

In the heart of this mystical wetland stood the Lagoon Mystic, his shell a dense, mossy green speckled with patches of blue algae. His eyes, deep-set and as dark as onyx, held a calm wisdom. He wore robes of woven reeds, encrusted with tiny, pearlescent shells, which clinked softly as he moved. The driftwood staff in his hand was wrapped with bioluminescent kelp that pulsed with a soft, eerie glow, casting ripples of blue light over his surroundings.

Archelos approached Marrowstone Crucible, an ancient worship circle, each of its standing stone half-submerged and covered in ancient runes that seemed to shimmer and shift in the hazy light. Mist curled around the stones, carrying tendrils of necrotic energy that spiraled upward. Here, the dark essence of the earth rose, filtered by the arcane stones into vibrant, life-giving energy—a delicate process that sustained the land.

"Nature’s alchemy," Archelos murmured, his voice like the deep rumble of distant thunder. He tapped his staff against the central stone, sending a ripple of teal light through the circle.

Beside him, a tall and slender amphibian emerged from the mist. Her skin was tinged with the turquoise of sunlit shallows, her hair a cascade of seaweed green that framed her serene face. She wore a circlet of coral, and her fingers, webbed and delicate, glistened with droplets of water. Raising her hands, she drew up a translucent wave of blue-green magic from the marsh, letting it swirl around them.

"The necrotic essence grows stronger," Tatyova warned, her voice edged with concern. "The Standing Stones may not be able to hold it back for much longer."

Archelos nodded solemnly. "Then we must gather the others. We need every shaman, druid, and adventurer who can wield magic. The darkness spreads too quickly."

A ripple broke the water’s surface, and a hulking figure emerged, its massive bulk dripping with dark, fetid ooze: the Gitrog Monster. It was a grotesque mockery of nature, born of the land’s twisted corruption, its jagged form half-submerged, as if it had risen from the very depths of the earth itself. The stench of decay clung to the air, thick and suffocating, mingling with the scent of stagnant water. Its gaping maw stretched wide, revealing rows of ragged, broken teeth that dripped with black ichor.

From the creature’s bloated form, dark tendrils reached out, stretching like fingers of despair toward the shore. They beckoned, as though calling for aid from forces even darker, older than this corrupted beast. And then, as if answering its call, a deep rumble vibrated through the earth.

The waters stirred again, the surface breaking in ripples that spread like an ominous wave, until a shadowy figure rose—an ancient liege, clad in dark armor and wreathed in swirling mists. The Murkfiend’s form was ever-changing, a mass of writhing tendrils and fog, with eyes that gleamed like the cold, hollow depths of forgotten seas. It was a being birthed from the darkest corners of the world, a manifestation of the land's corruption itself.

Rallied together in a patchwork assembly of nomads and pilgrims, called by the rumors of corruption and the whispers of the land itself, or by the Ancients of the Council, a band of adventurers had taken position in the glade. It was a fellowship bound not by fealty or coin, but by a shared duty to the wilds they each called home.

Leading the charge was Inara, a druid matron from the Thornwood Thicket, her hair a wild tangle of briars and green mosses, interwoven with small, blooming flowers. She wore a cloak stitched with leaves that seemed to shift and change color with the light, as if woven from the forest canopy itself. Around her neck hung a necklace of acorns, each one a tiny reliquary holding a piece of the forest’s spirit. In her hands, she held a gnarled staff, its tip glowing faintly with the light of the summer sun.

Inara spoke softly to the trees and reeds, coaxing the marshlands to rise against the invaders. Vines slithered out from the ground, ensnaring the limbs of the Murkfiend Liege and dragging it back into the swamp's dark waters. Her chants summoned a host of glowing will-o’-wisps, which darted through the air, lighting the way and disorienting the horrors. Inara’s presence was a calming force; she fought not with fury, but with the measured resolve of the old growth forests she defended.

Flanking Inara was a small but formidable group of scouts known as the Umbra Stalkers, their leader a wiry human named Corvin. His leather armor was dyed a deep gray, blending seamlessly into the shadows of the reeds. He had a long scar across his cheek, a memento from a past hunt against creatures that now seemed tame in comparison. At his side, his companion Lyra, an elven scout with hair the color of ash, moved like smoke through the mist. They carried recurved bows, simple but exquisitely crafted, their quivers filled with arrows fletched with feathers from the elusive marsh eagles.

The Umbra Stalkers were the eyes of the group, slipping in and out of sight like ghosts. They scouted ahead, using their keen senses to locate the lurking abominations before they could strike. Corvin loosed a pair of arrows, their steel tips crackling with the energy of the enchanted wards etched into their shafts. The first struck a crawling horror between the eyes, a burst of radiant light shattering its corrupted form into dust. Lyra followed, her shots precise and unerring, pinning the tendrils of the Murkfiend Liege to the earth. “Keep them pinned!” Corvin barked, his voice sharp and controlled. “Inara needs time!”

From a concealed cache, Ilyan, a shaman of the Stonetooth Clan, stepped forward. His skin was weathered and rough as old bark, his beard braided with river stones that clicked together softly as he moved. He wore the hides of beasts he had hunted, and around his waist hung a belt of fetishes and charms made of bone, shell, and petrified wood. Ilyan’s eyes were like polished agate, reflecting the marsh’s colors back at itself, and he wielded a heavy stone mallet that looked as though it had been hewn from the bedrock of the world.

With a deep, rumbling chant that seemed to shake the very air, Ilyan called upon the earth. The ground beneath the horrors buckled and split, as jagged stones erupted upwards, piercing the rotted flesh of the Gitrog Monster. It roared, a guttural, gurgling sound, as fetid water splashed from its wounds. “Back to the depths with you,” Ilyan growled, slamming his mallet into the earth and sending another shockwave through the ground. The Gitrog Monster staggered but did not fall, its eyes blazing with unnatural hunger.

At the forefront, dancing between her allies like the flicker of sunlight on water, was Serana, a ranger of the Silver River Nomads. Her skin was a deep bronze, glistening with sweat and streaked with mud. She wore a simple tunic belted at the waist, with trousers that clung to her legs, soaked from wading through the shallows. In her hands, she carried twin curved blades, their edges honed to a razor’s sharpness and inlaid with river pearls.

Serana fought with a fluid grace, her blades spinning in arcs of silver light. She slipped beneath the swiping claws of the Murkfiend, slicing through sinew and shadowy tendrils. Her laughter was a bright, defiant sound, cutting through the din of the battle. “Is this all you have?” she taunted, leaping aside as the Gitrog Monster lunged at her, its teeth snapping shut with a sickening crunch. She rolled to her feet, the waters parting around her as if she were a stone skipped across a pond. “We are the river’s children. You cannot drown us.”

Behind the lines, an ancient figure clad in faded robes watched over the battle with a serene expression. This was Old Pallas, a hermit shaman from the high cliffs, his body thin and wiry as a sapling bent by the wind. He leaned on a twisted cane, carved with runes that hummed softly in the presence of magic. Pallas was the voice of the stones, an oracle who could commune with the land itself. His whispers were barely audible, but they carried the weight of centuries.

Pallas spoke in a language older than the marsh, his words rolling like distant thunder. The land responded; the very air grew heavy with the scent of rain, and the ground pulsed with life. Roots shot up to bind the creatures, while tendrils of fog wrapped around their limbs, pulling them back towards the swamp’s depths. It was as if the marsh itself had awakened, joining the fight. Pallas gave a nod, satisfied. “The land endures,” he murmured, his voice like a breeze rustling through the reeds.

The Murkfiend Liege shrieked in frustration as it was driven back, and the Gitrog Monster hesitated, the combined force of the adventurers’ magic and the marsh’s own retaliation too much to bear. The horrors, twisted mockeries of life, slithered and crawled back into the black waters, leaving behind only the ripples of their passing.

The adventurers held their ground, the air crackling with the residual energy of their wards and spells. For a fleeting moment, it felt as though they had won, that the balance had been restored.

Then, without warning, a shadow descended upon them—heavy and suffocating. The air thickened, and the temperature dropped. A dark mist unfurled before them, swirling and coiling like an unnatural storm. In the center of this tempest, a figure appeared, flickering in and out of sight. It was Phenax, God of Deception, his presence so overwhelming that the very air felt heavy with his power. His form wavered like smoke, an ever-shifting silhouette that seemed to absorb the light around him, leaving only a chill in its wake.

With a wave of his hand, the shadows deepened, the mist thickening like an ink stain spreading through water. His presence twisted the very fabric of reality, distorting the light and air around them. The adventurers stood their ground, their protection spells still holding firm, but they knew—deep down—that this was no victory.

“You’ve done well,” Phenax purred, his voice like a whisper carried on the wind. “But such efforts demand a price. You have only delayed the inevitable. I have come for a sacrifice.”

The words hung in the air like a death knell. The adventurers exchanged uneasy glances, their hands tightening on weapons and staffs. They had known the darkness would not retreat so easily, but to offer a sacrifice? What would Phenax demand?

"To secure your survival, to protect this land... What will you give?" Phenax’s voice was a seductive whisper now, as if the answer had always been within their grasp—if they were willing to pay the price. "You struggle in vain, old tortoise," Phenax taunted, his voice a whisper that seemed to echo from all directions. "Your precious land bends to my will now."

From the twisted shadows behind Phenax, a monstrous silhouette emerged, a towering horror wreathed in tangled vines and thorny branches. Its bark-like skin was a deep, sickly green, crawling with necrotic tendrils that pulsed with black ichor. Hollow eyes glowed with a malevolent, sickly yellow, and it let out a low, echoing growl that sent shivers through the mist.

The Overlord raised a massive, clawed arm, tearing at the roots and stones, sending a wave of rot and decay toward the Marrowstone Crucible. The air grew thick with the stench of corrupted earth, but before the attack could land, a figure stepped into view.

Azusa emerged from the treeline with a graceful stride, the ground beneath her feet parting in reverence. Her garments were crafted from the bark of ancient trees, interwoven with fresh green leaves that shimmered with an otherworldly light. Her long, raven-black hair was entwined with strands of living ivy, flowing like a waterfall behind her. Kneeling by a twisted root, she placed her hand on the earth, whispering a chant that resonated with the ancient songs of the forest. The ground beneath the Overlord shuddered, roots twisting to bind its feet.

"The balance is still ours to command," Azusa said softly, her voice carrying the weight of the ancient woods. "But it must be held together."

Kinnan stepped up next, their face framed by wild, sunlit moss-colored hair. They held a crystalline device that buzzed and crackled with vibrant, arcane energy, like lightning captured in glass. "The leyline currents are surging," they said, a mixture of excitement and tension in their voice. "I can tap into the flow, but it will amplify everything—good and bad."

"Then let us turn it toward the light," Archelos intoned, his eyes narrowing as he focused on the Overlord.

Tatyova stepped forward, her hands lifting as if conducting a symphony. She called forth the mist from the waters, shaping it into massive, rolling waves that surged around the Overlord, quenching the rot and decay. The teal waters shimmered, reflecting shades of azure and jade as they swept through the clearing.

Finally, Archelos raised his staff high, channeling the combined energy of the standing stones and Tatyova’s spells. The arcane waves coalesced into sharp, crystalline icicles—glinting with an enchanted sheen—that shot forward like a storm of blades aimed at Phenax himself.

Phenax’s shadowy form faltered, the icicles piercing through the darkness. He recoiled, a snarl escaping his lips. "You will not hold me back forever," he spat, his form flickering as he struggled against the onslaught.

With a guttural roar, the Overlord of the Hauntwood lurched forward, but from the underbrush, a group of adventurers surged into the fray. Their combined spells wove together, forming a radiant beam of sunlight that struck the Overlord, forcing it back. The creature shrieked, stumbling into the open light where the enchantment burned away its dark essence.

"Hold the line!" Archelos bellowed, his voice a clarion call that echoed through the marsh. "We protect this land, or we fall with it."

The sun dipped lower, casting its final rays of golden light across the land. But even as the darkness deepened, the heart of the Marrowstone Crucible glimmered with a soft, emerald glow—a sign that hope, though fragile, still pulsed within the ancient veins of the earth.

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99% Casual

Competitive

Revision 15 See all

(1 day ago)

-1 Arcane Signet maybe
-1 Citanul Hierophants maybe
+1 Creeping Tar Pit main
+1 Mirri's Guile maybe
+1 Oko, Thief of Crowns maybe
-1 Paradise Mantle maybe
-1 Three Tree City maybe
-1 Zimone and Dina maybe
-1 Zimone, Mystery Unravelerfoil maybe
Date added 1 month
Last updated 1 day
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

46 - 0 Rares

12 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Emblem Nissa, Who Shakes the World, Everywhere, Food, Forest Dryad 1/1 G, Frog Lizard 3/3 G, Insect 1/1 G, Iridescent Vinelasher 1/1 B, Plant 0/1 G, Treasure
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