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1v1 Commander | Legal |
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Vanguard | Legal |
Vintage | Legal |
Lukka, Coppercoat Outcast
Legendary Planeswalker — Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
-2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
-7: Each creature you control deals damage equal to its power to each opponent.





![Rosnakht, Heir of Rohgahh feature for Imagine Dragons | Budget Rosnakht [PRIMER]](http://static.tappedout.net/mtg-cards-2/dominaria-united-commander/rosnakht-heir-of-rohgahh/femme_fatale-rosnakht-he_7ykO0uU.png)

Icaruskid on
Imagine Dragons | Budget Rosnakht [PRIMER]
8 months ago
khayoz Great questions!
So in the current "combo" build the priority is finding a Transmogrify spell as fast as possible. This means card draw, card draw, card draw, leaving very little room for interactive spells, in fact maybe only 2 or 3 slots total are optional. I even got rid of my hand fixers Into the Fire, Fire Prophecy, and Volcanic Spite for better card draw spells to avoid consistency issues/whiffing.
So putting in removal like Wild Magic Surge and others is probably prudent but here's the challenge: take away too many Heroic spells and the deck doesn't go off at all for lack of kobold token targets. Take away draw spells and you can't find Transmogrify spells. So adding more interaction may undermine the all-in combo build's winning chances.
With mono red I think leaning into the risk/reward style is the only way to play to win. That's why I run Zada in the list because even if you are a little behind on turn 8 or have to rebuild from scratch, a single Transmogrify targeting her can drop 10 dragons on the board out of nowhere. Yes that's great explosive potential but notice how it's about consistency too. I didn't get 2 dragons on turn 4 but I got 10 of them from a combo move on turn 8 = similar outcome.
As far as dealing with removal, single target isn't a threat at all because we can play our commander with tax, a Heroic spell, and likely have the deck velocity to land multiple threats a turn. As usual it's board wipes that are the critical test. The best way to play around this is not to go all in and play every Heroic spell so that the wipe leaves you creatureless and with no cards in hand. Pace yourself. Play two Heroic spells so you have 2-3 kobolds ready and wait for the right time to strike against the control player.
The best cards here are repeatable Transmog effects like Lukka, Coppercoat Outcast and Fireflux Squad so you can keep playing threats every turn. And because nearly half the deck is card draw, rebuilding your hand kind of built-in.
Power Level is tough. This list is tuned. If I spent $50 on a precon and added $50 of upgrades I'm not sure I would win as much as this deck does in my casual $100 budget pods. But it's not oppressive, unfun to play against, or impossible to disrupt either. In fact this build is a little more of a glass cannon than go wide aggro builds. Maybe 6 or 7?
When there is no perfect answer, I think it all really comes down to taste. Combo can whiff. Voltron is even more glass cannon than aggro or combo. Aggro can run out of steam, lack threat level altogether or may have the hardest time rebuilding after multiple board wipes. That's why for me, taking the win percentage out of the equation and focusing on whether the style I'm playing is fun is important. And for me the answer was very flavor focused on seeing tiny kobolds transform into deadly dragons. Win or lose its cool to pull off!
TypicalTimmy on Card creation challenge
3 years ago
Lukka, Coppercoat Outcast has a word / space / punctuation count of 481, including 2 counts for the loyalty symbols each.
Yours, Epicurus has more than 650.
kolranonanator on
The Crafty Companion to Cheating out Creatures
3 years ago
TypicalTimmy on Why did Oathbreaker die?
3 years ago
I forgot to mention, I also have a Lukka, Coppercoat Outcast + Chaos Warp deck that basically cheats out Eldrazi titans. It's so bonkers.
TypicalTimmy on Planeswalker Sorceries
3 years ago
Lastly, I feel the reminder text is a great addition rather than have every single card spell it out in body text. The reason for this is because, as reminder text, it can be entirely dropped for premium artwork cards, not unlike how Embalm / Eternalize / Mutate were dropped for their premium artworks. This means a smaller text box and thus a larger piece of art, when appropriate. It also means that if you have a design that would add a massive amount of text to a card, such as Lukka, Coppercoat Outcast's -2, you can entirely drop the reminder text and free up multiple lines of text.
A card like that may look like the following:
Lukka's Animalistic Bond
Sorcery - Lukka
Gain control of target non-Human creature with mana value X until end of turn. Untap it, it gains haste. As long as you control a Lukka Planeswalker, instead that creature remains under your control. At the beginning of each end step, if you no longer control a Lukka Planeswalker, return that creature to its owner's control.
Loyalty -X
Very wordy, very confusing. Basically what it says is the following:
- Act of Treason but for non-Humans.
- Wait you control a Lukka Planeswalker? Okay nevermind you keep control of it.
- Wait you no longer control a Lukka Planeswalker? Okay, return it to it's owner at the beginning of the next end step.
Lots of delayed triggers to keep track of, making it painful to read and painful to understand, thus requiring extra love and care in the text box. Since the Loyalty -X comes with reminder text, for the purposes of this card, that text can be sloughed off. Had it not been reminder text, it too would need to be applied and thus there wouldn't be room in the field.
- Shit card is shit. If you want an MV7 creature, it would cost you 10 mana for potentially 1 turn. Or, it would cost you -7, which likely kills Lukka and thus it's still only for 1 turn.
The design isn't the focus, it's the example of what a very wordy and convoluted card may look like, to showcase the reminder text gently being dropped for sake of formatting.
plakjekaas on Mechanical Color Pie 2021 Changes
3 years ago
The philosophy of blue cards like Pongify and Ravenform is that they do not destroy, they merely transform permanently, and destroying and replacing with a token is the mechanically best suited way to do so. Like Turn to Frog, but permanently. They've found flavorfully better ways to do it by auras like Ichthyomorphosis, enchanting the target to change its shape, but that enchantment can be broken, the transformation isn't permanent. When you lay down a Curse of the Swine, you lose the soldiers and gain the pigs, there's no way to get the soldiers back from the pigs. Ever since Polymorph this has been a blue effect, and only recently it is moving into red, with Transmogrify and Lukka, Coppercoat Outcast.
TypicalTimmy on Where do you personally draw …
3 years ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.
Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.
...it's like a $1,000 deck... For a $4 Commander, lol
TypicalTimmy on Personal Play moments you are …
3 years ago
Otherwise, probably my favorite, was a Turn 5 win with Lathliss, Dragon Queen.
-
T1 - Mana Crypt, Mountain, Dragon Tempest, Sol Ring, Arcane Signet. It was a God-hand. We all get them once in a blue moon.
-
T2 - Mountain off topdeck. Lathliss, Dragon Queen. Ping for 1, attack for 6 CMDRDMG (-7)
-
T3 - Spinerock Knoll exiling Sunbird's Invocation. Cast Terror of the Peaks. Terror ETB with 5/5 token. Terror sees a 5/5 but before damage I pay into Lathliss for a +1/+0 global buff. Terror sees a 6/5 and hits for 6 (-13). Tempest sees 3 dragons with 2 ETB together, so 6 more damage (-19). Swing for 7+6+6 (-38). Bet they wish they didn't -2 shockland themselves.
Opponent dead on turn 3.
- T4 - Cast Moltensteel Dragon off topdeck for . ETB 5/5. Buff crew +1/+0. Terror sees a 6/5 and a 5/4. Hit next opponent for 11. Tempest sees two ETB at five Dragons. Land another 10 (-21). Pay Spinerock Knoll to free-cast Sunbird's Invocation and swing for 7+6+6 for 40 at 2nd opponent for TKO and remaining 6+5 at other opponent for 11.
Opponent #2 dead on turn 4.
- T5 - Land drop, cast Lukka, Coppercoat Outcast. Sunbird's Invocation wheels for Scourge of Valkas. Lukka can exile a 5/5 token and wheel for a Dragon. When that Dragon ETB, I get the 5/5 back. You can see where this is going... Gg.
Turn 5 win.
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