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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Garenbrig Carver
Creature — Human Warrior
(You may cast Garenbrig Carver from exile if you sent it on an adventure.)
Shield's Might
Instant — Adventure
Target creature gets +2/+2 until end of turn.
(You may cast Shield's Might for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Shield's Might, this card is treated only as Garenbrig Carver in whatever zone it is in.)
(Example scenarios for Shield's Might: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Garenbrig Carver's cost. If you cast a Shield's Might that another player owns, only you may cast the Garenbrig Carver that got sent on an adventure, not the owner.)







LivingThing on
The Ur-Dragon
5 years ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Creatures:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Instant:
Artifact:
Manalith - You can keep it in, but it isn't very good
Sorcery:
Compelling Argument - 0 MILL THEME!!!
Enchantment:
Here is what I would add:
Creature:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
Removal
Ramp:
Mana Rocks
ALL the signets (Emphasis on ALL)
Lands:
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
Utility lands:
Planeswalkers:
Anthems:
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
99LandOTK on Pattern Recognition #128 - Split
5 years ago
"Alternatively, you can cast the spell as a Sorcery - Adventure, which allows you to get a mostly synergistic Sorcery effect"
Ardenvale Tactician , Bonecrusher Giant , Brazen Borrower , Foulmire Knight , Garenbrig Carver , Giant Killer , Hypnotic Sprite , Merchant of the Vale , Murderous Rider , Rimrock Knight , Silverflame Squire , Shepherd of the Flock .
jonny909090 on
Ginger Snappin' Your Neck ($20 standard voltron)
5 years ago
Just changed out the Garenbrig Carver for Stonecoil Serpent for a better chance of getting turn 1 creature drop, and it has trample.
Coward_Token on Oko spoiled?
5 years ago
Most important question: why isn't Garenbrig Carver an Artificer?