Feral Abomination

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Feral Abomination

Creature — Thrull

Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)

MrKillStar on Konrads wrath

3 years ago

Hello there, fellowr Syr Konrad player!

You could check my own Syr Konrad, the Grim's deck: For the Void to see how I went with him, why did I chose the cards I chosen and maybe you'll see some cards you might like too. Some feedback and upvote would be very appreciated aswell! :)

First things first, type CMDR behind "1x Syr Konrad, the Grim" in your decklist to specify him as a commander.

Second, I would probably avoid discard cards like: Mind Rot,Cavern Whisperer when its not discard focused deck.
Same would go with Underworld Dreams.. yes, it can punish some decks for their big card draws, but doesnt really fit the idea of the deck that well. But you could always add Peer into the Abyss which pairs with Underworld Dreams really well.

Next cut would probably be some creatures that doesnt really do much and other cards:

1) Barrow Witches - your only Knight is Syr Konrad, which you will 99.9% times cast from command zone anyway.
2) Feral Abomination - for 5/5 deathtouch is kinda meh, something that generates tokens would be much better, with so many creatures, cards like Pawn of Ulamog and Sifter of Skulls are nice budget options (even when token creature dies, it goes to graveyard -> triggering Syr Konrad's ability, then insantly vanishes).
3) Squelching Leeches - this can grow fairly big if you play for a lot of turns, but without anything that ramps your Swamps out quick, its just slow dumb creature.
4) Vampire Opportunist - its ability is really expensive just to drain 2 life.
5) Im sure you could replace much more creature for something more usefeul, either a card draw, removal, sacrifice outlets or more token generators. 6) Merciless Resolve is worse version of Altar's Reap, which is now worse than Village Rites.
7) Pharika's Libation - Im personally fan of this removal, just because your opponent can choose what to sacrifice. Feed the Swarm is definitely a better option.
8) Kaya's Ghostform - Kaya's Ghostform is okay, cheap protection for only one . You could add more protection, like: Malakir Rebirth  Flip, which works even better, because its an instant speed "protection" and can also be used as a land if needed.
9) Evolving Wilds - no need to run this at all. You would be better to switch it either for an additional Swamp or some other utility land. Also Myriad Landscape is cheap budget option to ramp a bit, but its quite slow.

Some cards you could throw in:

1) Cabal Stronghold - budget version of Cabal Coffers, which can tap itself for and adds a decent number of black mana later on.
2) Crypt of Agadeem - with so many black creatures in your deck, this could ramp you a lot. Costs few dollars, but is definitely worth it in mono-black decks like yours.
3) Some mana rocks and spells to help you with ramp, so you won't fall behind that much should help for sure. There is plenty of mana rocks you could use, starting with Sol Ring/Mana Geode/Arcane Signet, also something like Bontu's Monument, Charcoal Diamond. There is also Culling the Weak/Dark Ritual/Cabal Ritual to give you some fast mana, on top of Bubbling Muck and Songs of the Damned. If you browse some other decks and the internet, you can find plenty of mono-black creatures and/or artifacts that can ramp your super fast.
4) Again, with so many creatures in your deck, try to get Morality Shift - which could easily take out all your opponents at once with Syr Konrad on Board. More creature returning spells from yor graveyard could be: Gravepurge/Forever Young and Death Denied. Gravepurge and Forever Young works even better with something like Bolas's Citadel, enabling you to cast those cheap creatures right away and possibly even sacrifice them, triggering Syr Konrad's at least twice each time.
5) In my opinion, super strong card like Tortured Existence. It can easily trigger Syr Konrad's twice, getting big creatures into your graveyard to reanimate them later, get cheap creatures back into your hand to re-cast them again, save some creatures from graveyard hate and works well with Desecrated Tomb. All that at instant speed, as many times as much you got to pay! And its really $cheap.

golgarigirl on *Help Please* First EDH Build - Oloro

3 years ago

It looks, to me, like you need to focus a bit on your chosen strategy. It sounds like, with the pillowfort strategy, we're going to sit back and be more of a control deck and wait for the right moment to pounce. That in mind, here's what I would do...also leaving room for other suggestions, or some flexibility in case we would really want to keep some of the proposed cuts.

Cuts: Blood Tribute (not enough vampires) , Replenish & Greater Auramancy (not enough enchantments, though we could change this), Serra Avatar (no evasion), Vindictive Lich (does not play into our strategy), Feral Abomination (this looks like filler), (Corpse Augur) (Not playing many creatures), Ajani's Pridemate (your deck isn't aggro, no evasion), Decree of Pain (too much mana)

Additions: Epicure of Blood (plays into the 'slow drain' the deck is doing), Griffin Aerie (gives a few spare bodies to block in case someone gets through the fort), Pristine Talisman (best rock in Oloro), Alhammarret's Archive, more countermagic and removal, or even planeswalkers.

I, too, have an Oloro deck, but it's different from what you want. Mine is a more aggressive deck, a Soul Sisters-inspired build. Oloro Sisters

Brutal_B on Rotten Replications

5 years ago

ThallionDarkshine, so i swapped out Acid Web Spider for Manglehorn, Spontaneous Mutation for another island, and Mindeye Drake for Scapeshift. I'd also like to find a good replacement for Feral Abomination and Noxious Dragon. And I feel Seed Guardian under performs? Whats your take on Gray Merchant of Asphodel in this deck?

Ryjo on

5 years ago

Overall a very solid deck, though you might want to consider replacing Feral Abomination with Tetzimoc, Primal Death, and Skittering Heartstopper with Isareth the Awakener. Tetzimoc, Primal Death, while legendary, is stronger, and it's ability in your hand can be useful against any non-control deck. Isareth the Awakener can help in the grindier games by allowing you to return other creatures that have already died. Also for grindier games, Find / Finality and Golgari Findbroker are worth consideration in the sideboard. Also Golden Demise/Mephitic Vapors/Ritual of Soot in the sideboard for tokens would be pretty good.

As far as budget options, the Statue portion of Status / Statue takes care of most permanents. Cast Down/Walk the Plank will work pretty well against most decks, though Murder is a better creature catchall. And maybe sideboard Plaguecrafter or The Eldest Reborn for planeswalkers. Golgari Guildgate and Foul Orchard can replace Woodland Cemetery and Overgrown Tomb, but then your deck won't be very competitive.

legendofa on Lich Lords and cards as …

5 years ago

I was poking around ideas for a theme deck when this subject caught my eye. What exactly is a lich lord, and how does somebody become one? I believe it's more than just being a powerful lich. It requires control of a ton of black mana to become a Lich, even a nefarious one, but all the lich lords depicted in cards require green or blue mana. Lich Lord of Unx, Kheru Lich Lord, Dralnu, Lich Lord, and Jarad, Golgari Lich Lord are all in Sultai-ish colors. Additionally, they represent this theme across four different planes. Zul Ashur, Lich Lord appears in a lot of flavor text, but doesn't really seem to have any story. Mister Lostspoons says that it's possible for multiple lich lords to coexist, in the flavor text for Feral Abomination. This is reinforced by two of the four lich lords being nonlegendary, although the one from that plane is legendary.

I don't have a comprehensive theory to tie this all together yet. Can anybody else shed some light on the topic, or at least throw in an entertaining guess?

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