Hired Poisoner

Hired Poisoner

Creature — Human Assassin

Deathtouch

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Set Rarity
Guilds of Ravnica (GRN) Common

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Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pioneer Legal
Unformat Legal
Limited Legal
Pauper EDH Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Hired Poisoner Discussion

Peoyogon on Dark Pauper Brew

2 months ago

Cool concept! Have you considered adding Typhoid Rats, Pharika's Chosen, or Hired Poisoner? They would let you get deathtouch on the board quickly while also helping lower your curve.

Raknulfr on Golgari Swarm - Undergrowth

7 months ago

Hiya

I personally think Guardian Project is a great addition for every Commander-Deck with green in it. Not that cheap but awesome!

Low CMC deathtoucher like Foulmire Knight , Hired Poisoner , Sedge Scorpion and Vampire of the Dire Moon are a nice threat agains big stuff of your opponents and are cheap creatures to get into the graveyard for undergrowth.

Nuubi on How would deathtouch and infect …

1 year ago

So, say I have a creature with deathtouch, something like Hired Poisoner and I play an artifact that gives infect or Triumph of the Hordes . Would deathtouch be cancelled out because of infect or are the -1/-1 counters still considered damage on a creature and it would kill the other creature no matter what because damage was dealt?

Kjartan on Murder all the Things

1 year ago

How did you end up with 4x Hired Poisoner and 0 Ruthless Ripper ?

Do you just like Hired's picture that much better, or what?

Kjartan on Murder all the Things

1 year ago

I assume this is built out of cards you owned at the time of construction, and that's why you only run 2 Murder and 2 Asphyxiate /3 Assassinate , as well as having a 2/2 split between Ruthless Ripper and Hired Poisoner .

Even so, I have to question you on some of these other choices:

Assassin's Strike seems like a terrible option. This late in the game, your opponent likely doesn't even have anything to discard, essentially making it a 6 mana sorcery removal spell.

Contract Killing also seems bad, since your only 6+ mana card is Assassin's Strike . And unless you hold a lot of cards back, those clues, with 5 lands in play, or not gonna do a whole lot.

Destroy the Evidence definitely also seems bad. Most decks don't care about losing a land this late in the game, and milling them will more than likely just help them. Since you're not a land destruction deck, nor a mill deck, I don't think you have a way of capitalizing on this card.

As for suggestions, something to deal with non-creature decks, and some overall better spells. Doesn't have to be expensive, just Duress , more Murder s, Victim of Night n' all that.

Boroswins on Niv and his Thieves

1 year ago

Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.

Murphy77 on Niv and his Thieves

1 year ago

Working on the same steal your opponent's deck principle, I try to bring in Aether Tunnel to get an unblockable Thief of Sanity . Having a bit more creature hate (creature removal or deathtouch creatures) allows you to target your opponent's strongest creatures with Dead Man's Chest before killing them and stealing multiple cards. Hostage Taker is a bit slow and gives you a once-off partial steal (the cards return to the field if he leaves it). Enigma Drake (reprinted in M19) is cheaper and easier to cast than Crackling Drake .

I would look at replacing Crackling Drake , Hostage Taker and Chemister's Insight with Siren Stormtamer , Hired Poisoner and Dead Man's Chest then change out Opt for Aether Tunnel (which is really just one of my favourite cards, that adds a bit less to the deck) or Cast Down .

redbird97 on Advertise your STANDARD deck!

1 year ago

My deck:


Is It Safe?

Standard* redbird97

SCORE: 4 | 6 COMMENTS | 382 VIEWS | IN 3 FOLDERS


. I've been working on this deck for a while and am sure there are still weaknesses. The problem is one cannot address all problems. My sideboard has Vraska's Contempt for the expected increase we'll be seeing in Planeswalkers. I have Ravenous Chupacabra there for if I'm playing against a guy who's running big creatures. My main questions are Pilfering Imp over Hired Poisoner and perhaps drop Divest and Duress for something else. As with anything, when you make a recommendation, let me know what needs to be dropped. BTW I've won too many games because of Mark of the Vampire so that stays! Thanks in advance.

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