Farbog Revenant

Farbog Revenant

Creature — Spirit

Skulk (This creature can't be blocked by creature with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Farbog Revenant Discussion

ConsumingKiribo on Mindwrack harpy's wrath

6 months ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

StopShot on I wish skulk was an …

1 year ago

Skulk (This creature can't be blocked by creatures with greater power.)

Example cards: Farbog Revenant, Fogwalker, Rancid Rats

There are only 10 creature cards that have skulk, but I thought it was a really fun-to-play keyword in limited. I like the fact it gives more importance to creatures with defender, creatures with high toughness over power and low-cost creatures. As a keyword it would be used on and creatures and maybe some fringe creatures as well. (Like spiders, snakes, fungi, oozes, etc.)

I recall some people thought the keyword was a little too strong, but if it needs to be powered down I think it would be easier to make a new keyword similar to it. Something like: "New Keyword" (Creatures with power greater than this creature can't block it unless they have reach.)

Green and red decks would normally have troubles dealing with skulk creatures because their creatures typically have high power and since green has access to reach and red has been given more reach creatures like Nimble Birdsticker, Robber of the Rich, Turret Ogre, Brimstone Trebuchet etc. I think having skulk or a modified version of the skulk keyword would really make games more exciting and varied.

What are your thoughts on the Skulk keyword?

Arvail on New EDH League!

2 years ago

If you look at most EDH decks, the bulk of their cards fall on the 2 to 4 CMC slots. I would try out stuff like Kami of the Waning Moon, Hired Muscle, Farbog Revenant, Crypt Ghast, Baleful Eidolon, Lost Soul, Mindwarper, Morkrut Banshee, Nether Shadow, Pale Rider of Trostad, Searchlight Geist, Keening Banshee, Souldrinker, Skulking Ghost, Thief of Hope, Vampiric Spirit, Wicked Akuba, Death Denied, Horobi's Whisper, Soulless Revival, Three Tragedies, Swallowing Plague.

Everything else is too expensive or pretty terrible.

Pieguy396 on dark forest2

3 years ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

JararoNatsu on shadow spirits hand disrupt

4 years ago

You have a really steep mana curve going on here, and I worry that you'll have openings hands flooded with CMC 5+ cards and you won't be able to act.

Replace Cranial Extraction with Surgical Extraction or Extirpate. The extra 3 mana isn't needed to get the job done.

Abyssal Nocturnus, Farbog Revenant, and Highborn Ghoul are all examples of low-CMC creatures that are quite good. Consider dropping some of your CMC 5+ creatures for them.

Other cards to consider are Ordeal of Erebos, Hymn to Tourach, and maybe even Waste Not.

Athraithe on Incremental Strength

4 years ago

Just going to mention this now, even without looking at the cards. Waaaaaaay too many 1-of's. As you get further through reading this, ill be checking out you cards. Bloodbond Vampire just isnt worth it in here, and Bloodbriar will only ever trigger off your enchantments, which are both 1 of, so you have a 1/30 chance of getting them. That makes him not worth it either. Farbog Revenant also isnt worth it. At a 3-drop with lifelink, sure it can block but it will only trade out for a 1-life gain at best. Getting more of your vampire groundhaws would be great (Gifted Aetherborn). You are correct on dreadnought, its "nought" worth it lol. Maybe find some more stuff for counters and/or delirium and ill check it again for more help

Jagd_Tallgeese on 8 Whack aggro

4 years ago

Also, unless you are going to use Universal Solvent to sacrifice from Defiant Salvager you can cut those as well, and the Ironclad Revolutionary. Foundry Hornet and Fourth Bridge Prowler only trigger once, so the can be cut as well. Toss Creeping Dread as it is too conditional to be really effective. Farbog Revenant, Fen Hauler, Prizefighter Construct, and Ghoulcaller's Accomplice can all go. This cuts the deck to 70 cards, so I will amend my statement about the swamps and you can cut those to 23 swamps.

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