Giant Scorpion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Giant Scorpion

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

legendofa on Why is Infect Not Returning?

1 year ago

I guess nobody's really spamming Virulent Sliver and Strionic Resonator, or holding back a Nimble Obstructionist for Snake Cult Initiation triggers...

For the sake of devil's advocacy and nitpicking, though, deathtouch was templated as a triggered ability on Thornweald Archer and stayed that way until Zendikar (Giant Scorpion). Why not re-template poisonous? I'm not sure the connotations of poisonous and toxic are that different.

Mechanon on

3 years ago

Well, if you're going with mainly milling and control, try to stick with mainly cards that do that. Thought Collapse is another counter spell with mill. Manic Scribe is another good card. Cards you have such as Induced Amnesia , Platinum Emperion , Howling Golem , Giant Scorpion , and Fetid Imp probably aren't as useful as other cards could be.

ZendikariWol on Garruk deathtouch deck

6 years ago

Okay. I see how you do. But that doesn't mean I can't critique.

Deathtouchers with big butts would be a lot of fun. For example: Giant Scorpion is at least a 3-of, and Xathrid Gorgon is a lot of fun to toy with. Fetid Imp x4 and Deathgaze Cockatrice x2-3.

For more info on what else to suggest I'd like a little more info on your meta: what decks do you regularly play against?

nhyreach on My first deck, I need …

7 years ago

I'm new to MTG and I'm trying to build a deck just for fun. I don't wanna spend so much money on this, but i want it to be an annoying deck. I'm accepting any suggestions, even if they are a little expensive.This is what i got:

Pump This Soraia

My Idea is to make Gladecover Scout (i'm think Silhana Ledgewalker would be cool to) as strong as possible using Increasing Savagery and Fireshrieker. I'm playing Deadly Recluse and Giant Scorpion because they are low mana and with their deathtouch i can block and kill stronger creatures, and use Prey Upon to force them as well. Harrow is helping me with the mana grow and I thinkMutilate would easily deal with spawn decks like fungus. I'm playing Naturalize to deal with annoying enchantments or artifacts.

I don't know a lot of cards so my ideas are very limited

landofMordor on W/B/G Commander

7 years ago

Definitely a good starting point. You've certainly gotten the concept of the deck on point -- from here it's just a matter of tweaking. I think my biggest feedback may be that you are using Karador as a means to keep your stuff alive, rather than as an engine to turn the death of your creatures into a resource. In other words, Karador is a massive opportunity to turn your graveyard into a second hand, and I think you may not be using that ability to its max extent. Here are my suggestions, learned from playing my similar deck Karador, Reanimator Chieftain:

Angel of Jubilation looks inferior, considering your deck doesn't mind sacrificing stuff (Karador can just bring it back!). She's also not great 'cuz you've got TONS of white symbols in your creatures' costs, which will ultimately make it really hard to cast all of them. Farbog Revenant, Giant Scorpion, Sedge Scorpion, Turntimber Basilisk, and Typhoid Rats all seem like just deathtouchy blockers so that you don't get killed before you can cast your huge angels -- I'm thinking you can probably utilize ETB triggers and "when this dies" triggers in order to more effectively use the low end of your curve.

You've also got some rares that are helpful, but not as effective as they can be in Karador (considering how often things will die): Herald of Leshrac is cool, but if he dies then you've got to start all over. Same thing with Managorger Hydra and Warden of the First Tree. Indomitable Archangel seems a tad pointless, especially because you can use creature-fueled ramp much more effectively than artifact-based ramp (since you can just resurrect any mana dorks, but it's harder to resurrect artifacts).

If you are really wanting to make the most of Karador, see what kinds of noncreature effects you can get stapled onto a creature (for example, do you really want to run Avenging Arrow when you could have Intrepid Hero and bring him back from the grave when he dies?). That way, Karador can bring them back from the grave over and over and over.

Lastly, I think you could find a way to ramp better. Urza's Incubator does minimal good considering the variety of creatures you've got, and it's no good to reduce the generic costs of your massive angels with Pearl Medallion if you can't pay the WWW costs of many of your big creatures. Also, like I said, see if you can get ramp abilities stapled onto creatures so that you can re-use them if they die. If you're just trying to ramp into casting Karador, I'd say it's more worth your time to do a little bit of self-mill: Deadbridge Chant, if you're lucky, can put 5 creatures in your grave to make Karador cost just BWG.

Okay, those are my suggestions for areas of improvement, but it'll honestly depend a lot on who you play with and how they play. Now, here are some cards I think you could utilize well:

Birthing Pod is the best way (in my opinion) to ramp in Karador.

Check out removal like Banisher Priest, Big Game Hunter, Archon of Justice, Sin Collector, Reclamation Sage, or Butcher of Malakir. You can sacrifice them, cast them from the grave, and use their abilities over and over. I think you'll find that those kinds of effects are better long-run than all your sorcery/instant removal.

Pawn of Ulamog, Sifter of Skulls, and plain ol' mana dorks would be good ramp. Reaper of the Wilds and Soul of the Harvest and Harvester of Souls are also quasi-ramp, because you're more likely to draw into a land.

I'd also recommend looking into things that trigger "when a creature dies". That way, you can make your opponents afraid to kill your stuff, AND you don't have to spend card slots protecting yourself as much. Abzan Ascendancy, Skirsdag High Priest, and Field of Souls are good examples of this.

Hope this helps! Great start on your deck, let me know if I can do anything else!

JimmyInferno on "I'm not touching you!" -Pharika

8 years ago

Yeah that would work great! Ooooh tough call on those cards, as both are great for what they are. Giant Scorpion has enough health to sustain turn 3/4 maybe even 5, where Ohran Viper is a personal fave of mine simply for the options it brings to the table. However, depending on your play group, the viper will most likely draw more hate than the scorpion. There are some funny spell cards you can run though which i think one even came out in BFZ or Origins, which do some great regen shenanigans. Infernal Scarring could be funny, Dark Dabbling is another one you could break. Graveblade Marauder is a must have.

I also feel you need some tutoring, you're in black so go nuts! sadly demoic tutor is banned, but Diabolic Edict isn't! It might be costly i don't know. Also, surprisingly you could use Mwonvuli Beast Tracker to tutor for any death touch creature.

Lastly, you need something which will curve against anyone doing massive lifegain, Tainted Remedy is your answer for that, watch them hurt themselves

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