Acid Web Spider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Acid Web Spider

Creature — Spider

Reach

When Acid Web Spider enters the battlefield, you may destroy target Equipment.

Andromedus on Cenn's Tactition and Gang Blocking

4 months ago

Let's say I have a Cenn's Tactician (with one +1/+1 counter on it) in play, and two Botanical Brawlers both of which have 4x +1/+1 counters. I also have a Giver of Runes in play (no summoning sickness).

My opponent attacks with 3x Acid Web Spiders.

A. Can I assign each Botanical Brawler to block two Acid Web Spiders so that one of them is gang-blocked while the other two are blocked only by one Botanical Brawler?

B. Alternatively, could I also block the two solo-blocked Acid Web Spiders with the Cenn's Tactician so that all three spiders are double-blocked and one is also gang blocked?

Is it just me or does damage assignment in this case get very complicated (assuming this blocking is allowed)? And we only have one Cenn's Tactician in play, imagine if we had more! I get that the attacking player assigns damage first, choosing which gang blockers he prioritizes in order. That part seems relatively straightforward.

C. But then how is the double-block and gang block damage assigned by the defending player? The defending player chooses which creature to assign double-blocked damage, and then what happens with gang blocker damage?

D. And then after my opponent assigns combat damage I assume I can potentially respond to save one of my creatures with the Giver of Runes, which further complicates things for the attacker?

Maybe I'm overthinking this?

Spell_Slam on Spoidahs

3 years ago

Good start. I think Spiders can be pretty scary when they get set up. The real advantage of this tribe is the defense they offer, making it very hard to attack you.

You are really low on lands. I think 36 would be a minimum, but 37-38 might be ideal considering how slow spiders are. I would recommend Oran-Rief, the Vastwood to make your spiders bigger. Bojuka Bog could also easily make an appearance here. A few more dual and tri-lands to smooth out your mana wouldn't hurt, either.

Since you're in Green I think you should take advantage of the great ramp. Sakura-Tribe Elder, Cultivate, Kodama's Reach, Sol Ring, etc. would help you a ton.

You're missing a few spiders I would consider important, notably Silklash Spider, Spider Spawning, Arachnogenesis, Hatchery Spider, Nyx Weaver, Jungle Weaver (cycling and a fatty is nice) and Blightwidow. There are also the anti-flying spiders Oran-Rief Recluse and Stingerfling Spider that will often have good targets. In a format where Lightning Greaves is a staple, I like having access to Acid Web Spider.

In terms of synergy with Thantis, Obscuring Haze seems great, Crawlspace seems good at directing combat elsewhere, and Sight of the Scalelords gives your team vigilance and they also get pretty beefy.

In terms of cuts, I would start with the large amount of tricks you are playing. They are okay 1v1, but start to look a lot worse in multiplayer. Some number of Dark Dabbling, Undying Evil, Without Weakness, Kaya's Ghostform, and Minion's Return would be fine.

You also have a series of instants and sorceries that don't offer enough value in my opinion, such as Crash Through and Pyretic Ritual. Explore won't work too well with only 32 lands, either.

I would also think about cutting Viper's Kiss and Atarka's Command.

I don't know if you mistook her for a spider, but Xira Arien is an insect. You could be playing much better card draw instead of her.

Hope this helps!

Brutal_B on Rotten Replications

5 years ago

ThallionDarkshine, so i swapped out Acid Web Spider for Manglehorn, Spontaneous Mutation for another island, and Mindeye Drake for Scapeshift. I'd also like to find a good replacement for Feral Abomination and Noxious Dragon. And I feel Seed Guardian under performs? Whats your take on Gray Merchant of Asphodel in this deck?

Brutal_B on Rotten Replications

5 years ago

Thanks a lot ThallionDarkshine. As far as focus goes, it's pretty simple: I just want to have my graveyard be an extension of my hand and be able to play "answers" to pesky permanents. I'd rather not spend over $20 on a single card.

I chose to run 33 lands cuz I found myself "fetching" lands often and even more often with Muldrotha on the board. I don't cast her until my graveyard has a good amount of permanents in it anyway so I'm not worried about playing her asap. I do tend to cycle some lands for draw when the opportunity arises cuz I know I will play them later from the yard. Circuitous Route, Burnished Hart, Sakura-Tribe Elder, and Shefet Monitor all help with a bit of ramp.

I like the idea of Manglehorn replacing Acid Web Spider, and Noxious Dragon is merely a place holder as I found it in my bulk and threw it in. Both spider and dragon are mainly flying blockers with a lil bonus; but I do agree that they are mana spendy.

I did splash a bit of sacrificing in cuz why not? Caustic Caterpillar and Thrashing Brontodon (removal), Burnished Hart and Sakura-Tribe Elder (land), Scribe of the Mindful to get back some value instant/sorcery, and some more options. Plus you put Sylvok Lifestaff on a creature before you sac it for the proverbial icing. Sac outlets also include Bone Splinters, Ruthless Disposal, Victimize, Burnished Hart, Jarad, Golgari Lich Lord and Whisper, Blood Liturgist. And the sacrificing trigger from Liliana, Heretical Healer  Flip! Then turn around and cast those sacrificees from the yard which would trigger Desecrated Tomb for more sac fodder, chumps, or aerial assualt.

I have to mention a great pairing: Ravenous Chupacabra enchanted with Followed Footsteps. I was contemplating putting Progenitor Mimic in as well.

This was a bit winded but this is the jist of the deck. It's not a fast starter but chugs along just fine when it picks up momentum. I'm aware there are a few kinks to work out and thus the reason I called for help. I appreciate any and all feedback, so again.. thank you!

ThallionDarkshine on Rotten Replications

5 years ago

Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.

I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.

I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.

You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.

In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead, Animate Dead, and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting, which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.

Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency, Satyr Wayfinder, and Perpetual Timepiece. You've got a couple of the best options for this (World Shaper, Sidisi, Brood Tyrant), but you also have a bunch of cards that do nothing besides dump cards into the grave.

phoenixdowner on Waking Nightmare

7 years ago

Thank you for your suggestions. I will definitely be trading the Murder for Putrefy and the Behold the Beyond for Diabolic Revelation (although I am sad since that was the whole idea for the deck). I will also trade out the Acid Web Spider for the Silklash Spider. I'm not a fan of the expensive tap lands. I appreciate the help.