Aether Poisoner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aether Poisoner

Creature — Human Artificer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get (two energy counters).

Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.

Gypocalypse on Yarok on energy

4 years ago

Love the idea of getting loads of energy from your ETB's and Yarok but I'm not seeing enough good places to actually spend that energy. Now I know they are commons but you might want to consider adding in Aether Herder , Aether Poisoner and Aether Swooper . While they may not be power houses on their own they creation of servors does mean you could very quickly get an army of servo artifacts going which would also daisy chain in with some of the other cards you have, like Decoction Module and Gonti's Aether Heart . Oh man and then it would also trigger with Fabrication Module so all those 1/1 can get pumped up as well. I hope that helps to give you an alternative tactic.

griffstick on

5 years ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

Toxic5pikes on Outdated deck - will be refurbished

6 years ago

The color white doesn't seem to fit here except for Anointed Procession which only works with Animation Module and Golden Guardian  Flip. I don't think it's worth it to include that color which could slow down your mana base. You could replace Cast Out with more Vraska's Contempt. Maybe consider using some early death touch creatures like Gifted Aetherborn or Aether Poisoner to instantly kill Golden Guardian  Flip when they fight? Maybe Scrapheap Scrounger since it can be recycled for yourself sacrifice cards like Costly Plunder? As for sideboard against a creatureless decks, something like Duress or Dreamstealer would be very strong since you can pull/discard their win conditions from there hand.

legendofa on The Very Wicked Witch ($3 and it actually works)

6 years ago

I think Undertaker might be okay here, turning unneeded cards in hand into more sacrifice fodder. Maybe take out 1 Aether Poisoner and 1 Aether Swooper?

stensiagamekeeper on B & B - Zombie Deck

6 years ago

I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.

A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.

Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.

Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.

Anyway, that's all from me. Have fun testing.

Skinken on Monoblack

6 years ago

I would suggest replacing Ruin Rat with Aether Poisoner. I don't see why you would need the exile effect, so even if you don't want to swing, it's just as good. It also opens up for using Glint-Sleeve Siphoner.

If you plan on making use of God-Pharoah's Gift, include 2-3 copies of Gate to the Afterlife. Otherwise you will end up with the gift in hand, before you get the gate half of your games, and im not sure you want that.

Your curve is very low, so the curse seems bad. If you plan on making a high tempo play by investing in a one-drop on t1, then you don't want to immediately fall behind again on turn 2/3. If you want to slowly drain, may I suggest a card like Torment of Scarabs. You will unlikely want to play Trespasser's Curse before turn 4 anyway, and by then they will only have to play around 4-6 creatures to beat you. Torment of Scarabs on the other hand, will likely trigger 3-5 times, which should grant you better value.

Also be aware that Walk the Plank does not hit merfolk, which will likely soon be very relavant.

flipdipple on Kefnet, legendary penguin of death

6 years ago

One thing I would suggest is that you drop the Aether Poisoner 's and Ruin Raider's for a play set of Chart a Course. With your creature density and the fact you are an Aggro style deck you will almost always be drawing and not discarding. Maybe bump your Kefnet the Mindful or The Scarab God to 3 of. The Scarab God will help mitigate having to occasionally discard off a Chart.

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