Turn 2/3 we should have Jin-Gitaxias  out and self protected via Ward 2. Next turn, hold land drop, pay the four w/seven cards in hand, flip to draw seven more cards, now with 14 cards in hand. Drop your land for turn. Any remaining mana (should be 2 after land drop) is put into a proliferation spell or hold for counterspell. If we get a proliferation before the next turn, on the next turn after draw, Jin-Gitaxias becomes omniscient. Allowing us to drop all the big cards and extra turn spells--cementing a win.

We are gonna just do what we need, draw lots of cards, take lots of extra turns and usually draw deck and play it scot free once Enter the Infinite is tutored/found.

Boop. One amazing deck...

Combos & Wincons: Taking multiple turns usually closes the game. Blightsteel Colossus W/2 extra turns Enter the Infinite + Laboratory Maniac Enter the Infinite + Nexus of Fate Enter the Infinite + Psychosis Crawler

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Revision 16 See all

(2 days ago)

-1 Fatespinner main
+1 Island main
Date added 6 months
Last updated 2 days
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

10 - 0 Rares

21 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 4.06
Tokens Ape 3/3 G, Bird 1/1 U, Manifest 2/2 C, Treasure
Folders Blue Mains, Decks I like
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