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Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Apoptosis on Gear Up!
2 weeks ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
JHall on
4 months ago
Crow_Umbra Thanks for the feedback! I haven't built the deck yet, but I've got a lot of the cards on the list that I'm not using in any of my other decks. Phlage, Titan of Fire's Fury I pulled that card too and I really want to try it out in a deck. Also with the Bitterthorn, Nissa's Animus, I feel like it could go crazy in this deck if left alone to deal with other threats. My play group is pretty heavy on removal spells so I probably should add those protection spells you mentioned.
Asgeren on Swamp Land
6 months ago
I love the idea of a black landfall deck :D some lands you might like Evolving Wilds Riveteers Overlook Terramorphic Expanse - for extra triggers. Also these might be of interest for your landfall purpose Terrain Generator Myriad Landscape Walking Atlas Everglades Maestros Theater Obscura Storefront Tiller Engine Retreat to Hagra Scaretiller Bitterthorn, Nissa's Animus Navigation Orb Hithlain Rope - hope you can find something helpful!
king-saproling on First Deck
8 months ago
This is a great list for someone new to the game! Personally I would make these swaps:
Abbot of Keral Keep -> Hoarding Ogre
Seasoned Pyromancer -> Aurelia, the Law Above
Grand Abolisher -> Bitterthorn, Nissa's Animus
Diabolic Intent -> Glimmer Lens
Ogre-Head Helm -> Conjurer's Mantle
Dolmen Gate -> Aegis of the Legion
Relic of Legends -> Sword of the Animist
IHATENAMES on Akiri, Fearless equipment
9 months ago
Ideas.
Bedlam spicy card creatures cannot block. Agro your opponents out.
Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.
Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.
Forging the Tyrite Sword slow ramp w/ a equipment tutor.
Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.
Goblin Gaveleer big creature when you add equipment
Goblin Bombardment alot of tokens to throw around
Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.
Most x and y Swords are expensive but feel free to consider them.
Although these are interesting ideas I went back through your list and i think you need more interaction.
Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.
Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.
Happy brewing!
Azoth2099 on colorless commander
11 months ago
Here's some spice!
So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.
Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.
I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.
Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.
Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.
Some additional value pieces to consider before I get out of here: Wandering Archaic Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!
GeminiSpartanX on Halvar, Divine Voltron
1 year ago
I was able to play a few games recently, and I just want to tell you how impressed I am with Bitterthorn, Nissa's Animus. Having 2 of that effect in the deck that can stack on each other is absolutely worth it. It often feels cheaper than Sword of the Animist in the early game since you don't need to immediately equip it for it to start gaining value (3 mana with a free body for the effect instead of 2+2). It also doesn't feel bad to attack with it into blockers since you still get the effect and the equipment hangs around afterwards. I'd try and find some space for it if you can (maybe in place of loyal warhound or a similar effect). I like the other changes you've recently made as well. Forge Anew is big value and instant-speed equip leads to nice interactions with first-strike + swords and 2 creatures.
tkjanacek on Isshin Trigger Warning
1 year ago
Bitterthorn, Nissa's Animus is basically second Animist's Blade. Hero of Bladehold and battle cry cards in general seem strong with Isshin. You could make this deck more equipment focused with Syr Gwyn, Armored Skyhunter, Glimmer Lens, Hexplate Wallbreaker, Forging the Tyrite Sword, Nahiri, Forged in Fury, Jor Kadeen, First Goldwarden, Seraphic Greatsword and Akiri, Fearless Voyager. Talisman of Conviction, Talisman of Indulgence and Talisman of Dominance are good ramp options. The Mirran swords are really good with multiple combat steps, particularly Sword of Feast and Famine.
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