Skeleton Archer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Skeleton Archer

Creature — Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target (creature, player or planeswalker).

legendofa on Skeleton Deck

1 year ago

Bad Moon is good, keep it. Sorry if I gave that impression. My thoughts was that if you have four Skeletons and two Bad Moons out, that's twelve total damage output, probably around turn 6 at the earliest. That's fine if you don't mind playing the defensive game, but it will be hard to push damage through. See if you can find some bigger Skeletons: Underworld Sentinel, Bone Dragon, or even Skeleton Archer. These bones need some meat.

And yes, you will need to worry about land drops and mana production. 16 lands would be more reasonable in a hyper-aggressive Elf tribal deck with playsets of Llanowar Elves, Elvish Mystics, and Elvish Archdruids. Since you want to spend mana to cast your Skels, and hold back mana to regen or reanimate your Skels, 16 lands just isn't going to be enough. You'll likely be trapped at two lands for the first five turns, choosing between casting one spell per turn or regenerating.

BrassLord on Firja's Dark Disciples

3 years ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

fearfactor19 on Dem Cheap Zombies Doe!

5 years ago

itsbuzzi I took out Skeleton Archer and replaced him with Poison-Tip Archer because I had nothing to deal with flying

itsbuzzi on Dem Cheap Zombies Doe!

5 years ago

I noticed you took out Skeleton Archer by reading the comments. When I wanted to play zombies I wanted to play Skeleton Archer because Death Baron gives him deathtouch so when Skeleton Archer enters it does 1 damage to something killing it making him a Skeleton Ravenous Chupacabra.

Legendary_Shadow on Dem Cheap Zombies Doe!

5 years ago

I think that would be better, especially since Skeleton Archer isnt a zombie anyways. What about Plague Mare instead of Fell Specter? It could weaken or wipe your opponents board.

fearfactor19 on Dem Cheap Zombies Doe!

5 years ago

Legendary_Shadow I'm also thinking of getting rid of Skeleton Archer in favour of another Poison-Tip Archer I know it's not a zombie but it is just good!

Disasterpiecer on Touch of Death

5 years ago

Kinda cool but I would like to give you some suggestions. Take out Bone Dragon and take in 2 other Josu Vess, Lich Knight Take out Skeleton Archer and take in 3 Cast Down Take out Whisper, Blood Liturgist and take in 3 Walk the Plank Take out 1 Ravenous Chupacabra and take in 1 more Graveyard Marshal Take out Doomed Dissenter and take in a solid drop Diregraf Ghoul Hope it might help !

Elf0491 on

5 years ago

Thanks for commenting! TMBRLZ, Open the Graves would change the playstyle of the deck a bit, but it's a great card! If I find that my current approach isn't cutting it, a more midrange deck with several copies could be good! I definitely see the appeal of Skeleton Archer, and have added 3 copies to the sideboard. Infectious Horror isn't bad, but if I can play Josu Vess, Lich Knight for the same cmc, I'd rather run him.

Bxbx, thanks for the further input, it's much appreciated. I will attempt to get my hands on a few Lilianas, but until then, I definitely see your points on the other cards. Necrotic Wound has been replaced with more reliable kill spells. Tattered Mummy has been replaced with Graveyard Marshal. I removed Barrier of Bones to add a few more copies of some key cards. Would you instead recommend running a few copies of Stitcher's Supplier, or are the 4 Diregraf Ghouls sufficient as one drops?

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