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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost/mana value.
DemonDragonJ on Eislinda and Vernalia
1 year ago
I have designed my own character inspired by the Snow Queen from Hans Christian Anderson’s fairy tale of the same name, a rival for her, as well as several cards associated with each of them. I assure the users here that my posting of an ice queen shortly after WotC revealed theirs is pure coincidence, as I had this idea in my head for some time, but simply never had sufficient free time to post it, before now, so here is what I have produced.
Eislinda, the Ice Queen Show
Eislinda represents calm logic and deliberate, methodical action, as evidenced by how her ability is an activated ability, and her name contains the word "eis," which is German for "ice."
Eislinda's Disdain Show
This card is a smaller version of Punish Ignorance in the same way that Countersquall is a smaller version of Undermine.
Icy Rebuke Show
I modeled this card after non-blue counterspells, such as Dawn Charm and Rebuff the Wicked, because I found those spells to be too limited but I do not believe that this spell is too powerful or a color pie break, since it still is fairly limited in what it can do.
Eisheim, the Frozen Palace Show
Most utility lands do not produce colored mana, so I wished to make one that did, and I ensured that it also had an ability for each color of mana that it could produce. I hope that this land is not too powerful, but, if it is, I certainly would appreciate feedback on how to better balance it.
Now that I have displayed Eislinda and cards associated with her, I shall introduce her rival.
Vernalia, Herald of Spring Show
Vernalia is the opposite of Eislinda; she represents growth, rebirth, and passion, while Eislinda represent death, darkness, and apathy, but she also represents instinct, intuition, and unconscious action, as demonstrated by her abilities being triggered abilities, while Eislinda's abilities are activated abilities. Her name contains the word "vernal," which is Latin for "of, or relating to, Spring."
Vernalia's Grasp Show
I am very surprised that WotC has not yet printed a card that combines Artifact Mutation and Aura Mutation, so I have made such a card, and I feel that it is perfectly balanced at costing 3 mana, while the other two cards have a combined mana value of 4.
Grunwald, Cradle of Spring Show
I had contemplated having the green ability put a +1/+1 counter on a creature, but that would require that there be a creature on the battlefield, so I changed it to always be useful. "Grunwald" is German for "green forest," which, I suppose, is somewhat redundant, in the context of this game.
What does everyone else say about these cards? I spend a great amount of time and effort designing them, so I welcome any feedback that anyone has to offer!
RiotRunner789 on Lands vs Enchantments
2 years ago
Any commander with green and white could do with green being more important for mass enchantment removal.
Cards to consider: Aura of Silence, Bane of Progress, Aura Shards, Aura Mutation, Allay, Aura Blast, Farewell, Austere Command, Back to Nature, Calming Verse, Cleansing Nova, Heliod's Intervention and Cleanfall.
If course the best enchantment removal is Disenchant.
TheVectornaut on Old Fungus Deck
2 years ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.
Zeddicuus on Cadira's Rabbits: "We don't die! We multiply!"
2 years ago
Oops! Meant Aura Mutation, not Aether Mutation!
Davinoth on
3 years ago
TheMeadiator: Thanks for the suggestions and upvote! It does tend to pop off pretty quick haha, with reasonably good recovery from wipes and no reliance on any one strategy to find a win. =)
I really resonate with a lot of your suggestions! Wurmcoil Engine is one of my favourite cards (full stop haha) and originally had included Phyrexian Altar and Ashnod's Altar in the build with this type of token generation in mind. In the end I opted to play more around effects that produced tokens as a result of gaining life or instant speed activation. Alas, a great seller of the wurms is their wipe protection, something I was conscious of when veering away from that strategy, and included Hangarback Walker and Lifeblood Hydra for that kind of coverage. :)
Heroic Intervention is maybe my only hard disagree. It can save my other permanents from removal and wipes for one less mana, so in that regard I consider it to be integral to the deck. However I've been seriously considering cutting Unbreakable Formation in favour of Rootborn Defenses if I can't find a way to include all three of them lol.
Aura Mutation with Divine Visitation and/or Parallel Lives/Anointed Procession/Doubling Season is pretty nutty, and I highly recommend haha! I had originally cut Sundering Growth for Aura Mutation haha though I was thinking about cutting Aura Shards (less likely) or Dismantling Wave to put it back in.
Sorry to hit you with the wall of text haha, great suggestions and thanks again! =)
TheMeadiator on
3 years ago
This is so great! I really like Trostani. I made a wurm deck with her at the helm. Wurms have really great synergy with her because of their big butts and the propensity for breaking into tokens for her populate effect.
I don't know how you feel about wurms, but Worldspine Wurm is beautiful, and Wurmcoil Engine of course is good. Also Penumbra Wurm works well and is a bit more budget-friendly.
For additional populate effects (and therefore lifegain), you could look at Rootborn Defenses in your maybeboard instead of Heroic Intervention, Sundering Growth instead of Aura Mutation, and Growing Ranks is a really great enchantment that could replace more expensive duplicating spells if need be.
Anyway, really fun deck that looks like it could get out of control really fast.
griffstick on Are there any old cards …
3 years ago
FormOverFunction I'm really impressed with Homarid Spawning Bed that card is like Aura Mutation and I love that card.
goodair on You Get A Copy! And You Get A Copy!
3 years ago
Got to finally play the deck and it was AWSOME! Library of Leng was suprising good, not having to discard handsize after a big cantrip copy, ended up winning with Sword of War and Peace because of it. Cant imagine how good it's going to be with Song of Creation . Two other cards I was unsure of were Aura Mutation and Artifact Mutation , but they have proved their worth by being those instant speed token makers on steroids!