WARNING: I built this deck for fun, so it may not be for you if you play to win.

This is primarily a casual deck but it can be semi-competitive by taking people to beat street early with Pako. I have purposefully left out solid wincons because I enjoy the challenge of winning with Pako alone. This is an artificial limitation on my part because the ramp is wayy too strong for casual, so the lack of wincons/draw engines makes up for it.

Play this if your pod runs a lot of removal - SHOW THAT YOU GIVE NO ****S IF THEY REMOVE PAKO EVERY SINGLE TURN WITH DEGENERATE CARDS. I BUILT THIS BECAUSE THERE ARE DEGENERATE Thassa, Deep-Dwelling AND Chevill, Bane of Monsters PLAYERS IN MY POD WHO KEEP REMOVING MY COMMANDERS EVERY TURN.


What??? But what if they recur removal and actually kill Pako every turn?

This deck is fully reliant on Pako generating value so it has enough ramp pieces to play Pako EVERY SINGLE TURN after paying commander tax. In fact, in a test game I was able to play Pako every turn until turn 14, when it cost 17 mana and the game ended :).


BUT THERE'S NO CARD DRAW IN THE DECK???

Pako generates insane value since it effectively lets us draw 2-4 cards every turn with Haldan. This is why we can afford to run so much ramp and seemingly so few value generators.


HAHA JUST BLOW UP THE RAMP AND YOU'RE DONE LOL

Nah DAWG (get it?). Using all types of ramp available to us (artifact/creature/enchantment/land ramp), it is INCREDIBLY difficult to fully shut down our ramp engine. They pretty much need god tier removal like Bane of Progress or Obliterate to stop us.


So how fast is our dawg??? This deck will consistently (over 95% of the time) ramp out Pako by turns 1 to 3 when you mulligan aggressively. You should only keep hands with at least 4 sources of mana that you can play on turn 1 and 2 (at least 2 must be nonland sources). This is actually pretty easy since we have SO much ramp.


But if you cant play creatures with Haldan, don't you just die on board?

Sure, sometimes you will, but the side strat of the deck is to generate tokens and has and very tough creatures to supplement your board state.


But how do you WIN??

a) Usually you can just take them down beat street and wipe them on the floor with Pako. There are SOME trample effects - Stonehoof Chieftain , Mina and Denn, Wildborn or Overwhelming Stampede

b) Finale of Devastation into Craterhoof Behemoth or just Overwhelming Stampede - they both work with the token generators

c) Insurrection

d) Extra turns with Temporal Manipulation or Moraug, Fury of Akoum.

e) Pull something out of your opponents' decks??

*after some babyrage moments from my pod, I decided to take out Triumph of the Hordes too lmao

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Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

47 - 0 Rares

12 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Eldrazi Spawn 0/1 C, Elemental 2/2 G, Insect 1/1 UR, Kraken 8/8 U w/ Hexproof, Phyrexian Beast 4/4 G, Shark X/X U, Wolf 2/2 G, Wurm 5/5 G, Zombie 2/2 B
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