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Sigarda's the only "OK" thing on this trash plane

Commander / EDH GW (Selesnya) Hatebears Humans Tribal

CyanPlaza


Maybeboard


Hugh Mann is best tribal

Sigarda, Heron's Grace is the only archangel in Innistrad that isn't a total busta now and is great for human tribal. She can also make tokens which while not the strongest ability, counts as human tokens. Below are explanations as to why I threw in the cards I did into this trashdump, and any suggestions that keep with the "Huu-Maan" theme are appreciated. Also English is my first language, my spelling is just that bad.

Not only a solid body with flying, but it's effect late game makes it an absolute bomb. Doesn't synergize well with Sigarda's token producing effect, but it's effect can blow a player out of the water after a wrath effect. The zombie hate also hits a decent of commanders.

Probably a card on the chopping block, testing it now. A 5/3 with flying that's only vulnerable to mass exile, but serves no other purpose than being a hard to remove beatstick for 5.

Along with Sigarda, not a bad card to throw Lightning Greaves on. If you're able to swing with it and keep it alive, the cost reduction is very helpful and applies to every creature in the deck, even the commander.

These Hatebears don't directly win the game nor do they have inherent synergy with other humans like many of the other creatures in the deck, but these are able to disrupt combos, prevent counterspells and generally keep your opponent honest, which for a creature deck like this is almost required.

Humans used to get extra mana. The curve on this deck is low, but the extra ramp definitely helps to establish a stronger board presence, recast Sigarda after she's targeted down, etc, while still staying relevant later in the game because of the tribe.

These humans are included because W/G doesn't have access to great card advantage in their color. Mentor of the Meek and Tireless Tracker act as reliable card draw engines. Eternal Witness does exactly what it says on the tin, and getting two uses out of Swords to Plowshares is always welcome. Recruiter of the Guard, Thalia's Lancers and Ranger of Eos are creature tutors, each with limited parameters yet still have multiple targets they can grab.

These two will keep Sigarda on the table long after her welcome has expired, and are a pain to remove themselves because Sigarda's effect. Combined, they can turn Sigarda into a hard to block win condition. Mother of Runes is a much more effective card by itself, where as Bastion Protector isn't nearly as useful without Sigarda.

These humans are used to increase the strength of the creatures in this deck. Deranged Outcast acts as a pseudo card:Arcbound Ravanger, discouraging individual removal, control-magic effects, and exile effects. Hamlet Captain is the least mana-intensive of this group, but it's anthem effect only activates when it blocks or attacks. Mikaeus, the Lunarch is a mana dump, and can either be used as a giant beatstick or continuous +1/+1 counter generator that also effects the angels of the deck. Wild Beastmaster acts similar to Hamlet Captain, but is augmented by lords/counters extremely well. Heron's Grace Champion only lasts for the turn it's played, but makes for an effective combat trick, is a sizable body itself and gives lifelink.

The rest of the human package. Champion of the Parish can be grabbed by the all but one of the tutors and can get gigantic very quickly for one mana. Serra Ascendant is similar, but much it's effect can be felt much quicker and the only downside is that it causes a lot of threat at the table when you drop it early. Thraben Doomsayer is a human token generator for a reasonable cost, and a lord effect (although very situational, especially in EDH). Frontline Medic has some redundancy with Sigarda, but is still helpful when she's not on the field and the sacrifice effect can catch people off guard. Hanweir Militia Captain   starts off as just a bear, and it's flip effect gives it a decent body and human token producer. Odric, Master Tactician makes combat a living hell for everyone else on the table, and Odric, Lunarch Marshal spreads keywords among your humans, which will mainly be flying, first strike and lifelink.

My favorite spot removal package in EDH, any decks playing white or green should include these cards. Krosan Grip is uncounterable, and will shut down shenanigans very quickly.

Unconditional creature tutors, and the only ways to grab the angels. Using Worldly Tutor with Descendants' Path will allow you to cast whatever (human) you tutor up for free.

Even with Sigarda, this card will allow you to overextend without being punished by wraths. Can also be used to save Sigarda when she's on the field without protection.

While the haste is situationally nice, it's in here for the protection, even if it doesn't play nice with Mother of Runes, it's still a must include in any EDH deck where the commander serves more purpose than color identity.

Artifact ramp. Sol Ring is another EDH staple, speaks for itself, probably shouldn't be legal I don't have an issue with it because it's included in precons. Mana Crypt is just as strong but clearly out of the budget for most players, so feel free to proxy or replace with a cheaper mana rock. Selesnya Signet fixes mana a bit, although it requires mana to use.

Fantastic card draw. This deck has a few ways of producing tokens to take advantage of it, but even throwing it on a named creature is worth the 2 cards when it bites the dust.

Pumps up our creatures, and it's effect is a way to discourage people from attacking you. It can also be tutored with Thalia's Lancers, of all things.

It's an alright equipment, works with the theme but I'll probably be switching this out for some other equipment that has a stronger effect.

The curve toppers of the deck, used to boost the power of the the 1/1's and 2/2's that make up most of the deck. The vigilance on Always Watching allows for strong offense without being open to alpha strikes from the rest of the table. Beastmaster Ascension's +5/+5, while it takes awhile to active is absolutely game ending. Cathars' Crusade is good to drop early, and can match Beastmaster Ascension in terms of effectiveness if left alone. Dictate of Heliod has flash attached to it, and can be used to catch an opponent off guard for an extra 10+ damage. Mirari's Wake has the least offensive applications, but doubles the mana your land would produce.

Sylvan Library is painful, yet effective card draw in green, and allows to manipulate the top of the deck to an extent. Descendants' Path cheats humans off the top of your deck into play. The two combined allow for a very easy way to get Humans into play for free past counterspells, as well as reliable draws.

Land ramp. This deck is playing green, after all.

Slow green tutors. Green Sun's Zenith can grab the angels and is reusable, and Traverse the Ulvenwald acts as reliable early game mana fixing, while also transitioning into the best tutor in the deck late game, capable of grabbing utility lands and creatures.

Card draw in green. May be slightly weak, but still solid card draw in a deck that could use more, especially for how quickly it plays it's hand.

The only non-creature token producer in the deck. The flashback cost is very high, but we also run a decent amount of mana ramp, so it's not unthinkable to get the 10 tokens, which are very useful after a boardwipe.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

63 - 0 Rares

19 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.80
Tokens Clue, Human 1/1 W, Human Cleric 1/1 BW, Human Soldier 1/1 W
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