I made this deck to be a bit more versatile for different play groups. I've noticed some decks tend to fall apart if you try to tone them down or you sit there doing nothing because you feel bad for winning.

The way I built this deck is made more for the pilots discretion, you can still comfortably play a fun game while holding back some power pieces. But you can still pull off a turn 3-6 combo win if you want to. This deck has vast potential to play in many different groups, you can be archenemy if you want, you can be the person throwing monkey wrenches in the game, you can build value, or you can just beat people to death with Akiri(because randomly you'll look down and she'll be a 14/3),

Plenty of room to make adjustments where you want and still keep a core principle.

I welcome all comments and suggestions, I love theorycrafting.

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Casual

90% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

58 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.96
Tokens Bird 2/2 U, Construct 0/0 C, Nightmare 2/3 UB, Treasure
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