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Enchantment Tribal EDH

Commander / EDH GWUB

Omegaxys


Maybeboard

Enchantment (1)


This deck is meant to have an answer to as many decks as possible while still developing punishing strategies.You can replace the commander with any 4c commander, but right now I just can't find any that fit. These are the closest I can get.

Turns 1-3 should always be used to ramp up to a decent size amount of mana, or to grab your combo pieces. The deck is purposefully set up to encourage this and to add extra tutoring in the form of the 2 cascaders. Get whatever land you need in the situation, whether its the most likely option, Serra's Sanctum, or something like Academy Ruins if you're clear to get a Mindslaver lock down. With the amount of combos in this deck, you should only have to fetch 1 or 2 cards.

Enchanted Evening is a card that effects the deck as soon as its on the field. With Serra's Sanctum out, you have essentially as much mana as you would ever need.

Opalescence/Starfield of Nyx + Enchanted Evening kills all lands. If you want to keep your lands, play a Glorious Anthem or Dictate of Heliod .

Heliod, God of the Sun produces infinite tokens at infinite mana. He's easily searchable when needed. If you were to combo off with him, it would usually be with Palinchron. However, if you have Argothian Elder and Maze of Ith out, you can just swing with elder and get infinite mana to pump into him.

Enduring Ideal is your last ditch effort to get your combo out. You should probably use it as late as possible.

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