Damping Field

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Damping Field

Enchantment

Players can't untap more than one artifact during their untap steps.

spulverin on Zur the Hated

6 years ago

Hey, fr competitives spiel bist du vieEEEEEEEEEEEEEeeeEEEeeeel zu langsamn.Folgende karten mssen verschwinden..Aqueous Form, Brave the Sands, Counterbalance, Damping Field, Triclopean Sight, Grim Guardian, Underworld Coinsmith, eine von beiden reicht.. du durchsuchst eh deine bib.Rule of Law or Arcane Laboratory, bei der bin ich mir nicht so sicher.Rising Waters?

Folgende Karten sind no brainer.. die musst du einfach spielen :)Dimir Signet, Azorius Signet, Sol Ring, Talisman of Dominance, Talisman of Progress, Swiftfoot Boots, Lightning Greaves, Arcane Denial, Counterspell, Swan Song,

damit dein Deck wirklich gut funktioniert reichts immer noch nicht.. aber so knnte es mal gefhrlich werden am Tisch :)

Hoffe ich konnte etwas helfen, meld dich einfach wenn du noch was wissen mchtest.

GreSpulverin

Gullara on DIVINE INTERVENTION COMMANDERING

7 years ago

There are a few angles to my suggestions:

  • Add a little more reliability for Divine Intervention.
  • Lower the overall curve of your deck to allow for smoother games.
  • Make your mana better, because you don't have enough mana sources.
  • Support a gradual draining sub-theme.

I'll suggest cards to cut that I think aren't that good or don't work well in the deck to make room.

Add:

Cut:

  • Damping Field - It's only really good against one deck in our meta. Better to have something more versatile.
  • Dictate of Erebos - You have too few creatures for this.
  • Enchanted Evening - I see the full board wipe idea, but it's too dangerous and unreliable when you use so many enchantments.
  • Equinox - You don't really have lands that scream, "Kill me," so this isn't needed.
  • Force Bubble - This is likely to stop just one attack. Better to have a fog.
  • Blood Reckoning - You have another effect like this, and I don't think you want two. And the other is fetchable, so this one gets cut.
  • Kismet - This one is okay, but I want to shift that mana curve peak from 4 to 3.
  • Marshal's Anthem - Just not enough creatures.
  • Reverence - I think this is just going to be too narrow.
  • Serenity - More likely to kill you than most opponents.
  • Terra Eternal - Same reasoning as Equinox.
  • Ur-Golem's Eye - Cutting for a more efficient option.
  • Shadows of the Past - Just too few creatures.
  • Aegis Angel - Not really going to protect anything important all that conveniently.
  • Rupture Spire - Can do better.
  • Transguild Promenade - So much better.
  • Unknown Shores - Just replaced again.
  • Hedonist's Trove - It's entertaining, but your deck isn't made to take advantage of it.
  • Everglades - Trying to make your mana faster.
  • Karoo - Here too.
  • Chromatic Lantern - You only need to cast your commander with blue, so I replaced this one to save you a little cash.
  • Chancellor of the Annex - It comes pretty late for this effect, and I needed one more cut.