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Elemental My Dear Marath !

Commander / EDH* RGW (Naya)

Oak_Guy


This is a Marath build that is Elemental Tribal. This began as a Beast Tribal deck that was just too slow, but once I noticed the fact that Marath's tokens are Elementals (and so is Marath himself) I decided to try it the other way around. The result was a deck that is crazy powerful. So many ways to spit out multiple tokens, or give Marath deathtouch, or grow Marath huge.

Stars in this deck are Omnath & Titania .

It seems that there are so many ways to go infinite in this deck I'm sure I don't have them all. Many of the components have 1-of-3 choices. If you can get Omnath out with any kind of sac outlet and doubling effect and you can probably kill an opponent a turn. Omnath is the target of your Swiftfoot Boots as soon as he is put out.

Ramp
Lots of play land spells are here, and there is Ranging Raptors. You can go through 2 cycles of playing Marath and pinging the Raptors to draw out most of your (14) Basics.
Burgeoning will also help you get over that line.
Path of Discovery helps you keep your hands full, hopefully of Non-Basics.
Mana Echoes should be banned, but it isn't, and it is here.
Nyxbloom Ancient is just silly.

Draw
Lifecrafter's Bestiary does good work here.
Skullmulcher bursts nicely with Elementals and can do huge damage if Omnath is out.
Rishkar's Expertise, Harmonize, Fecundity do their normal work here.
Once Ripjaw Raptor is added to the deck I should only need 2 more draw spells.

Tricks
Chord of Calling can be used to tutor up Omnath, Titania, Dragonlord Dromoka, Vigor, whatever you need.
You break even in mana by using your lands to create a ton of tokens with Marath, then tapping Itlimoc, Cradle of the Sun, plus you have the tokens left behind.
Vigor is a combo piece with Blasphemous Act, only Vigor dies and your other creatures are huge.

Wincons
1 The first goal is to ramp to Marath as quickly as possible, and start spitting out Elemental tokens to flood the board and overwhelm your opponents. The most crucial creature to this strategy is Omnath play careful and don't make enemies until you can get him out. Then with any token doubler you win.

2 Use angry Omnath to turn all of your Elementals into a Lightning Bolt. Sac'ing elementals to Seething Pathblazer or Hearthcage Giant, and using the 3 damage ping from Omnath to clear blockers out of the way of a super beefy Pathblazer or Giant is almost broken. Keep cards for this are your token doublers; Illusionist's Bracers, Unbound Flourishing, Anointed Procession, Primal Vigor and Parallel Lives.


3 Another Wincon is a big X spell, the choices would be Fall of the Titans, Fireball or Jaya's Immolating Inferno. A key card for this strategy is Mana Echoes, create a few elemental tokens to get a ton of mana, and burn away.

Upgrades and Replacements Under Consideration:

Cards I Would Have To Buy:

None at this time.

Cards I Already Own, Or Are On Order:
Cathars' Crusade sooo tempting
Rhythm of the Wild should be in this deck.
Boros Charm or Inspiring Call - might need Indestructibility if Omnath is not out
Chandra, Novice Pyromancer - nice Chandra for this deck
Fall of the Titans, Fireball or Jaya's Immolating Inferno - see above
Eladamri's Call - put it in, this deck should be more focused on winning quick
Return of the Wildspeaker or Shamanic Revelation - need more draw?
Momentous Fall would be great with an Omnath or Titania token.
Death's Presence - another way to go infinite
Wilderness Elemental - cheap, big, and evasive
Forgotten Ancient or The Ozilith - more counter synergy ? Kamahl’s Will - nice effect
Tornado Elemental - need a way to deal with fliers
Good-Fortune Unicorn - not an elemental but I want to win..
Mikaeus, the Lunarch - not an elemental but I want to win..
Potenital MDFCs are Bala Ged Recovery  , Khalni Ambush  , Kabira Takedown  , Makindi Stampede  , Song-Mad Treachery   and Turntimber Symbiosis  

Coming Release Cards Under Consideration:

None at this time.


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Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Elemental 1/1 R w/ Haste, Elemental 3/1 R, Elemental 5/3 G, Elemental 5/5 RG, Elemental Shaman 3/1 R, Elemental X/X G, Elemental 5/1 R
Folders Commander - Tier A
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