Description

Ramp, mill and reanimate your opponents' creatures.

GreyCoyote says... #1

Sick deck dude +1, you should rename it Damia, Sage of Memories. I actually expected to see more mill cards than I do. It looks like a lot of it comes from creatures and everyone drawing lots of extra cards and discarding. I find that this can lead to your opponents finding their answers for everything which can be a problem when they use them all against you. What about you? Cool mix of control and mill and ramp though it looks like the kind of decks that I build where I'm trying to do a little bit of everything that is good within my color/theme restricitons.

September 9, 2011 7:34 p.m.

Syl says... #2

agreed, I've just updated it with less "everyone draws!" with more "put your card in the grave or exile it". After testing the old deck, I couldn't be fast enough with drawing, and my opponent found the answers.

I limited the draw, maybe I should try to fit some specter for discard...

What would you remove in the current version?

September 9, 2011 7:46 p.m.

Syl says... #3

Also, if you take a look at my other deck, Oona, where I tried to mill/draw (and only that), the deck is quite slow to come together, because there are combos everywhere, and some cards (artifacts) trying to protect myself, it's not enough.

That's why I built this one more aggressive. It can win with the pure green combo style Avenger of Zendikar and Primeval Titan even though I didn't put [Tooth and Nails]] in it (I may be lucky to draw enough stuff or maybe a tutor or Survival of the Fittest to get the right part, or I can ramp with Birthing Pod ).

September 9, 2011 7:57 p.m.

GreyCoyote says... #4

I would try to find room for Wrexial, the Risen Deep in there somewhere. It's fun to get free removal and such from all of the cards you are milling from everyone and there is almost always a Blue or Black player at the table that you can landwalk for free spells. Other good repeatable mill would be Grindstone , Grindclock , Keening Stone is sweet sometimes and can kill quickly if you use it repeatedly against one opponent. Also Millstone and Whetstone aren't too shabby especially the latter as there is no tapping in its activation cost.

Other cards to take out maybe Anvil of Bogardan since its from your other draw strategy and Elixir of Immortality does almost nothing for you unless you are in danger of running out of library youself all the time (which is less likely now that you have removed all of the extra card draw stuff). card:Jace's Erasure could also become one of the other milling artifacts now that your drawing has been reduced.

Still like the deck a lot I have been thinking about putting together one of my own ever since I heard of the idea of using Damia for a mill deck on CommanderCast. I have the stripped out leftovers of a Wrexial EDH deck, and a bunch of its pilfered empty sleeves, still in my deckbox waiting for me to make another attempt at milling deck one of these days.

September 10, 2011 12:31 p.m.

GreyCoyote says... #5

See also Crumbling Sanctuary and/or Decimator Web ...

September 10, 2011 12:49 p.m.

Syl says... #6

thx for the feedback.

I completely forgot about Keening Stone and Decimator Web , but it doesn't work well with Leyline of the Void . Also, some people play Ulamog, the Infinite Gyre . In the end, I think I may prefer Tower of Murmurs , even if it costs more. But Decimator Web may be better, I think I will try it instead.

I agree about Anvil of Bogardan , it's an old card from my previous "draw" deck, I may remove it. About Elixir of Immortality , I don't want to wait for Ulamog to shuffle my library. I draw a lot of cards, and I have enough mana to play everything. So when a player wipe the board, it hurts and everything is in the graveyard, that's why I put the elixir back in the deck.

About card:Jace's Erasure, remember that my Commander can draw up to 7 cards per turn... It's still quite effective for free...

Crumbling Sanctuary seems interesting, but it doesn't work well with Mindcrank .

Does Grindstone work fine in EDH? Two cards don't seem much, especially in multi-color deck, but I like the 1cmc, easy to tutor with Trinket Mage . And Grindclock would be better in a proliferate deck, but it may works fine with Seedborn Muse and Mind Over Matter , I may try that, thanks.

September 10, 2011 3:55 p.m.

Syl says... #7

I also updated the name of the deck with your suggestion, it sounds better ;)

September 10, 2011 3:59 p.m.

Syl says... #8

After thinking a little bit harder, I swapped Grindclock with Grindstone . It may be too long to achieve at least "put 2 cards in your graveyard" with Grindclock , so...

September 10, 2011 4:21 p.m.

Syl says... #9

And Decimator Web IS definitely better than Tower of Murmurs , it's cheaper, and the "2 damage" is nice with Bloodchief Ascension , thanks again :)

I swapped again more cards, removed Dreamborn Muse for Teferi, Mage of Zhalfir , I may be able to avoid some board wipe and drop some surprise attack.

I'm still on the fence about Mind Over Matter , I didn't play it yet, I may swap it for Wrexial, the Risen Deep . But I think Mind is good with some cards (Decimator Web , Birthing Pod , Ensnaring Bridge , Cabal Coffers , card:Jace's Archivist, Geth, Lord of the Vault , or a quick blocker), that's why I keep it... Wrexial is cool, but it doesn't mill.

I also added Shapesharer , looks fun to copy your Nemesis of Reason before attacking, or another Commander to kill it.

September 10, 2011 7:18 p.m.

Syl says... #10

Added Kaho, Minamo Historian and some instants to see how it performs... It should be quite good with Mind Over Matter .

  • Vampiric Tutor: if I need to tutor something, pretty powerful EoT.
  • Hinder: can put the commander under the opponent's library.
  • Krosan Grip: one of the best artifact/enchant removal
  • Brain Freeze: with storm, it should wreck some libraries :)
September 12, 2011 9:02 a.m.

Alpha says... #11

Well, Hinder as well as Krosan Grip aren't that great with Kaho imo.Nobody is gonna play their General as long as you have three mana and an active Kaho with Hinder exiled (now that i think about it, just keeping them from playing their general... not THAT bad :D )and the Grip looses the split second (wich is what makes it so great) since if you activate kaho for three it's quite easy to guess whether you'r going to play Hinder or Grip (especialy if you already drew one of them and couldn't exile it) and then activate artifacts or enchantments (card:Nevinyrral's Disk for example) so it's still uncounterable but looses much of its potential

in general i think the instant package you want to remove with her should consist of cards your opponent can't play around when he knows they are comming, tutors for example

September 14, 2011 5:32 p.m.

Alpha says... #12

why did you kick Traumatize ? it's like the most fun mill card ever :D especially in edh

oh and Hinder /Spell Crumple + Tunnel Vision if you didn't already consider and decided against it due to unfairness

September 14, 2011 5:36 p.m.

Syl says... #13

yea, Traumatize is good, as well as the combo you mentioned, but I think it would be better in another deck more based on spells, maybe with riku as general.

That's why I removed them (and Kaho), because this deck is based on creatures.

It's better if you can use these spells multiple times, and this deck isn't designed around it.

But I'll think about making one maybe :)

September 14, 2011 5:55 p.m.

bigapple3am says... #14

Undead AlchemistMTG Card: Undead Alchemist seems like a good fit.

MindshriekerMTG Card: Mindshrieker could be good too.

February 14, 2012 4:10 p.m.

Epochalyptik says... #15

Before I begin with the deck itself, I must point out two things about your description. First, Wizards does not regulate EDH in any way. The responsibility for maintaining and updating the format belongs to the EDH Rules Committee, which is a separate entity entirely. Second, Exsanguinate is in no way broken or banworthy. Being "unfun" from the perspective of one player or even a group of players is not grounds for a ban.

Glissa, the Traitor is unnecessary in this deck. You don't sacrifice any of your artifacts, and none of the few rocks you do run are really worth the extra spot Glissa costs.

Consider running more fetch lands. I run 9 in my BUG deck (Arid Mesa is the only exclusion), and the mana base is extremely consistent and solid.

I find it odd that you're playing with the ABUR duals, shocks, and fetches, yet you're missing some of the basic staples of the format: Demonic Tutor , Vampiric Tutor , Diabolic Intent , Damnation , and card:Sensei's Divining Top. Even though it's expensive, Mana Crypt is also worth including.

Some of your card choices seem suboptimal. Rancor doesn't really belong here, Riddlekeeper and Memory Erosion seem too slow, and Szadek, Lord of Secrets is both expensive and impractical.

What kinds of decks are you playing against?

December 31, 2012 9:40 a.m.

Syl says... #16

Thanks for the comment. I'm still testing the deck, I tried to think about it against every kind of deck.

About Glissa, I like her for deathtouch and first strike, that's also why Rancor is here, to maximize deathtouch.

I'm not sure aswell about Riddlekeeper , I thought he would be ok good against token, but I may be wrong, and agreed aswell about Szadek, but they both fit the theme (mill the opponent and reanimate stuff as an alternate wincon).

As the staples, I agree, what should I remove?

I'm also wondering is I have enough draw/removal in my deck. I saw yours, but it's a control/combo-heavy, I'd like to stay with big creatures and mill.

Should I also add more graveyard hate just in case I can't reanimate and my opponent play with his grave. I tested a few games and I usually won without reanimating anything (because I was fast enough or because I didn't mill their deck).

December 31, 2012 11:37 a.m.

Syl says... #17

The cards I'm not sure for now:

Avatar of Woe : not sure if with all hexproof stuff this one will be useful. I wasn't able to fill graveyards fast enough to cast it for BB.

Massacre Wurm : can deal with small creatures if they don't have counters yet, but I won't maximize his other ability (I don't sac my creatures and I don't have Grave Pact )

Szadek, Lord of Secrets : expensive but can mill.

Riddlekeeper : cheap and will mill if I'm attacked, but other than that, it's pretty weak.

Wrexial, the Risen Deep : never had a chance to play this guy, I don't know if he's that powerful. He has land-walk which is good I guess, but his ability is useless if there's nothing useful in the graveyard.

Sudden Spoiling : not sure about this one, I read some stuff about it and I wanted to try. Seems good to deal with token and indestructible creatures.

December 31, 2012 11:51 a.m.

Epochalyptik says... #18

Glissa, the Traitor isn't really a good card in this deck, though. She doesn't have much offensive presence, and her ability isn't relevant.

Deathtouch is neither prevalent enough nor powerful enough in this deck to warrant the inclusion of Rancor .

Lowering your mana curve couldn't hurt. Some of your more expensive creatures (Szadek, Vengeful Pharaoh , etc.) aren't flexible. They're also comparatively clunky and underpowered.

January 1, 2013 5:58 a.m.

Syl says... #19

Well... I guess I'll have to make some space for Lazav, so...

January 1, 2013 7:27 a.m.

Syl says... #20

Should I remove Loxodon Warhammer aswell then?

January 1, 2013 7:43 a.m.

rathalos3000 says... #21

You should add Sepulchral Primordial ;)

May 24, 2013 6:10 p.m.

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Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.86
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