This is my take on a draw-power kind of deck. The deck basically uses early ramp and draw to fuel a combo of extra turns through cards like Fork + Time Stretch . Often I can turn one extra turn into a lot of extra turns. I know there are plenty of infinite extra turn combos, but I want to stay away from those for the most part. The win conditions are a lot of the big goodies in the colors, like Aurelia, the Warleader and Gisela, Blade of Goldnight, drawing with a Niv-Mizzet, the Firemind down, and the various copy spells like Clever Impersonator. I mostly use Ink-Treader Nephilim to have access to four colors, but cards like Word of Seizing turn into very useful cards with him down. I'm still looking to beef up the deck some more, though. I have a very control heavy playgroup, which is why I run some utility counters, but I want to avoid overloading my deck with counter spells as well. Any suggestions for new win conditions or cards to generally power up the deck would be greatly appreciated.

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Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

57 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.27
Tokens Beast 3/3 G, Copy Clone, Emblem Kiora, the Crashing Wave, Emblem Tamiyo, the Moon Sage, Kraken 9/9 U, Ooze */* G, Wurm 6/6 G
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