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No. When you end up casting the spell after all the suspend counters come off, you cast it without paying its mana cost. There is therefore no way to use the mana from Primal Wellspring to cast the suspended card and hence use the copy effect.
It could work, though, if something like Thalia, Guardian of Thraben was in play and your suspended card costs to cast instead of .
August 18, 2019 12:57 a.m.
Otherwise I'd probably try to just race, turn 4-5 is slow enough for burn to try and go under it, and even past that you can cross your fingers for topdeck Bolts to seal the game.
August 17, 2019 1:19 a.m.
There should be little to no reason you need to actually do that much damage to a creature in a burn deck - you should be aiming to kill before creatures that fat are relevant.
Could you explain what exactly you need that much creature damage for? Maybe we can recommend alternate solutions.
August 16, 2019 11:38 p.m.
Intruder Alarm 's untapping is a triggered ability, so if you have two of them, yes, you can let one of the triggers resolve, then do something at instant speed (like tap a creature), then let the other trigger resolve to have creatures untap again.
Just remember that creatures typically have summoning sickness, so if you cast a creature and it successfully resolves, you likely can't use any tap ability (abilities where is part of the activation cost) on the same turn.
August 16, 2019 1:22 p.m.
What's your budget, and which cards specifically do you want to keep? Is there a particular theme you're going for? Are you just playing this casually or do you intend to take it to modern FNMs?
Some quick generic suggestions:
- Winged Words is better than Divination for your deck
- Most of your instants are horrifically overcosted and/or narrow (e.g. is your opponent always going to present a target for Demystify ?). And with only 1 copy of each, it's unlikely you'll have the one you need on hand at any given point.
- 34 lands is way too many for pretty much any 60-card deck. Realistically you could probably go down to 24 ish after some changes. On the same note, run 60 cards and no more, as it maximizes your chances of drawing the cards you want.
- Milling opponents is pretty useless unless your deck is focused on winning via milling them out. Most decks don't know what the top of their deck is on any regular basis, so what you mill from them is unlikely to change the value of their next draw, and if you're playing against a graveyard abuse deck like dredge, mill just helps their gameplan.
August 16, 2019 1:13 p.m.
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