Hi, I'm a Legacy and Modern enthusiast.

I was introduced by a friend to this game around RTR, but I rarely played until around DOM. Since then I've become much more invested into the game and am the player you see now.

My very first decks (built with the help of friends) were fliers, mill, and later illusion tribal.

I'm a Legacy miracles and Modern spirits player; you'll occasionally find me at locals with these. I also draft, though probably not as frequently as I'd like.

On the purely casual end, I play some Commander with friends, borrowing their decks (as I have no plans to build my own).

Feel free to reach out if you'd like to chat about anything above!

  • Colors: ,
  • Planes: Zendikar, Innistrad, Ravnica
  • Planeswalkers: Sorin, Rowan, Serra, Narset, Wrenn, Ugin, Nicol Bolas
  • Tribes: angel, sphinx, bird, spirit, faerie, Eldrazi, phoenix, dragon
  • Keywords (combat): flying, first strike, prowess
  • Keywords (noncombat): miracle, storm, flashback
  • Card: Entreat the Angels

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Possible spoilers

The Sacred Grounds. It's tense, exciting, just the right amount of bizarre in the setting design, and you finally learn the full history of the island, why it is what it is, and the greater forces at work behind the Doctor, Misery, and the Demon Crown she created.

When the moon is about to crash into Termina and you enter it, you probably expect a hostile, barren wasteland...nope, it's a bright, sunny field, as if something out of a child's dream. The tranquility of the background setting and the vaguely creepy naiveness of the masked "children" running around lends it a unique atmosphere - the child wearing Majora's Mask seems to think of the whole thing as a fun game.

It even assigns you the role of "bad guy" in a child's game as it hands you the most powerful mask of all, leading to the intriguing question of: just who is the Fierce Deity, and how did they interact with Majora before?

May 21, 2020 7:37 p.m.

Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.

What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.

3feri is a collection of smaller problems that adds up to one major problem:

  • His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
  • He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
  • He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
  • He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.

3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.

tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.

May 21, 2020 2:42 p.m.

Decks

Flight of Eternity

Modern xtechnetia

507 VIEWS | IN 1 FOLDER

Miracles of Light

Legacy xtechnetia

1 COMMENT | 576 VIEWS | IN 1 FOLDER

Finished Decks 3
Prototype Decks 1
Drafts 0
Playing since Return to Ravnica
Avg. deck rating None
T/O Rank 358
Helper Rank 651
Favorite formats Legacy, Modern
Suppressed formats Standard, Pre-release, MTGO, Heirloom, Archenemy, Planechase, Vanguard, Noble, Hero, Block Constructed, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker
Last activity 2 weeks
Joined 4 years