Wingrattle Scarecrow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Wingrattle Scarecrow

Artifact Creature — Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Wingrattle Scarecrow Discussion

WAYF4 on A Surprisingly Convincing Strawman

1 month ago

Update: The infinite combo is now Reaper King + Panharmonicon OR Aura Shards + Metallic Mimic + Wingrattle Scarecrow OR Rattleblaze Scarecrow. Basically, I destroy everyone's things by repeatedly cycling an infinitely persisting scarecrow in and out of the graveyard using the extra destroy trigger.

HoboTSH on The Reaper's Persistence

8 months ago

@n0bunga: Thanks for the input but I think I will pass on that one. Most times I don't end up casting Reaper King because I plan to win without him. The only reason he is the commander over say, Child of Alara or another 5 color Commander is because of Persist Scarecrows like Wingrattle Scarecrow and Rattleblaze Scarecrow allowing me to go infinite with his ability if I have to. I would much rather run the two cards suggested by DaftVader above because they make the rest of my persist creatures work with Reaper King. The only time he is cast is when I can combo with him.

sonnet666 on competitive mikaeus

8 months ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

SkullOfPoison on Changeling EDH

9 months ago

First I suggest taking out all the artifact banners and replacing them with some other mana rocks like Fellwar Stone, Chromatic Lantern, Manalith, Hedron Archive, Thran Dynamo, or Expedition Map.

Some tribal cards include Wingrattle Scarecrow, Grim Poppet, Thornwatch Scarecrow, One-Eyed Scarecrow, Fang Skulkin, Shell Skulkin, Pili-Pala for the Scarecrow part.

Some good cards for your Scarecrows/because of your Scarecrows are Kindred Boon, Padeem, Consul of Innovation, Bringer of the White Dawn, Sun Titan, Master Transmuter, All Is Dust, Darksteel Forge, Conjurer's Closet, Scourglass, Mechanized Production, Call to the Kindred, Descendants' Path, and Saheeli Rai.

ShishkyBob on Some custom card names not ...

11 months ago

Not sure if this is the right place for this, but for some reason certain cards references in my description of my deck (Farming: the Gathering) no longer show the custom name I gave them, but rather just show the card name. I'm using the same syntax for all of them ("card:card name|word" inside double brackets), yet only some show up right.

The problem cards: Xenograft; Arcane Adaptation; Karametra, God of Harvests; Teneb, the Harvester; Unscythe, Killer of Kings; Wingrattle Scarecrow.

What am I doing wrong here? Thanks!

zingzang on Mikaeus, the Broken EDH

1 year ago

I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:

Retribution of the Ancients

Fume Spitter (I love him but only in my starting hand)

Blood Artist

Blood Bairn

Zulaport Cutthroat

Devouring Swarm

Bloodthrone Vampire

Diabolic Servitude (maybe, but recommend)

Falkenrath Noble

Altar of Dementia

Altar of the Brood

Phyrexian Ghoul

Chainbreaker

Infernal Darkness (maybe, but always worth it)

Sidisi, Undead Vizier (maybe...)

Diabolic Intent

Dread Return (maybe...)

Pentavus (The only 7-drop allowed in this deck)

Nantuko Husk

Grim Haruspex

Grinding Station (you have many artifact creatures then...)

Wingrattle Scarecrow

Spincrusher

Lingering Tormentor

Skinrender

Some nice ways to tutor are:Dimir Machinations and Shred Memory. They get you all the combo pieces.

You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.

Hope this helps out.

If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.

Cheers,ZZ

Legendxp on Micky Mouse Club

1 year ago

if you're looking for creatures that won't ever die while Mikaeus is out, here is a list.

Spincrusher

Chainbreaker

Wingrattle Scarecrow

Lingering Tormentor

Tatterkite

Plague Belcher

Soulstinger

Baleful Ammit

Puppeteer Clique

Cinderhaze Wretch

Carnifex Demon

Crystalline Crawler (This card can also give you infinite mana)

Now you just need sac outlets.

Also, Black Market for mana and Noosegraf Mob might be helpful. (When the mob runs out out of counters it will come back with undying)

Xynarth on Fear The Reaper

1 year ago

I like your approach with this deck !

If you're looking for more protection for Reaper King, I always use Alexi's Cloak. I know it's shroud and basically kills Rite of Replication's ridiculous trigger, but... Flash is too fun to pass up.

Also, I'd run Conspiracy instead of Xenograft. The creatures don't enter the battlefield as scarecrows with Xenograft.

I have to admit I'm very surprised you don't run Scarecrone and Wingrattle Scarecrow though. Combine them with Metallic Mimic, and as long as you have mana, you basically have an infinite trigger. Sacrifice Wingrattle, Persist activates, the -1/-1 is nullified by Metallic Mimic's effect, rinse repeat.

Just ideas :)

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