|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||Rare|
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Scatter to the Winds
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Scatter to the Winds Discussion
2 months ago
I know this is basically a necrobump, but I saw this deck on the main page and had to check it out because I love Temur colors for EDH. I'm struggling to see where you're wanting to go with this deck. It seems all over the place. You have cards like Archaeomancer, Melek, Izzet Paragon, Wee Dragonauts, and others, but you only have 11 Instants and 2 Sorceries, of which the instants are just counter magic. Also Dispel, Force Spike, Turn Aside and Outwit are a little too situational for my tastes. If you need to be that heavy into countermagic for your meta, I would recommend Voidslime, Dissolve, Spell Crumple, or Scatter to the Winds. Those should all be pretty inexpensive. It also couldn't hurt to consider replacing some of your creature ramp with Rampant Growth, Kodama's Reach, and Cultivate. You should also absolutely pull two basic lands for Terramorphic Expanse and Evolving Wilds if you haven't already.
2 months ago
You need to add more control elements to make it run smoother, you have a decent amount, but it needs some sweepers like Anger of the Gods Languish or AEtherize. Disallow is going to be better than Cancel, but if you don't want to spend the money on it Scatter to the Winds, Void Shatter, Dissolve, Dissipate and Counterflux are all cheaper upgrades. Upgrade your mana base as you can, you could easily start by adding a few of the cycle dual lands or the battle for zendikar ones, then get Dragonskull Summit. I also like Foreboding Ruins and Choked Estuary, especially if you focus more on swamps. To help get bolas in play faster, Talisman of Indulgence and Talisman of Dominance are 2 drop mana rocks that work well in your colors. I would drop all your creatures and go more spell heavy, maybe making room for some Spellheart Chimera or Enigma Drake since you would increase your spell count. You can also run things like Sea Gate Oracle and Augury Owl to set up your draws. Consult the Necrosages is better than Brainbite. Slave of Bolas and Elder Mastery should be replaced with Dark Intimations. Drop Throne of the God-Pharaoh as well since you arent making tokens to benefit from it. Another decent creature to put in would be Noxious Gearhulk since it removes a creature. Duress and Blightning are also really good, as well as Negate and Barter in Blood.
3 months ago
Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.
My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.
Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.
Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.
4 months ago
I added some mana doublers, removed some of the devotion sinks (artifacts) and added some big beaters because i realized my curve could handle it. Devotion control is important, if I have a field wipe, I want to be able to control how Kruphix is impacted. I added Scatter to the Winds (3cmc counter with a haste swarm after combo) along with Gaea's Revenge to sweep in with some sneak attacks post wipe.
Argothian Enchantress; I realize I am not maximizing for her potential, but I can get her to be a pretty large shrouded creature in a post wipe, also she reenters the battlefield as a chump blocker/draw in some of the post wipe maneuvers. (recasting Kruphix is a reliable use but not a maximized use of the enchantress)
I will try to add a description for the new build.
4 months ago
Scatter to the Winds seems like a decent card. Even if your commander gets hated out you still have a way to animate lands on a control spell. Of course, it's also a six mana 6/6 with counterspell on it.
I know you want to keep the deck as spellslingy as possible, but I still recommend Talrand, Sky Summoner to get some flying dudes on the board. He functions extremely well with the spellslinger strategy while also fueling an evasive board presence.
From personal experience, Render Silent is a must in Azorius control. I use it to shut down the storm player in my group, and usually results in a concede after they flashbacked their Past in Flames.
Swords to Plowshares as stronk hard removal. Interrupts combos, solid stuff.
Baral, Chief of Compliance is a card draw engine. His cost reduction is also super helpful for spellslinging.
Treasure Cruise is so good. There's a reason it's banned in Modern and Legacy and restricted in Vintage.
Halimar Tidecaller also grants flying alongside your Falconer to each of your lands. Flying is underestimated sometimes, which can lead to wins out of nowhere and breaking out of a bad board state.
Part the Waterveil looks kind of cool.
7 months ago
Looking good. I like the gods idea.
A few thoughts:
Alhammarret's Archive costs a lot and doesn't do anything until something else interacts with it. I'd rather see you have Recurring Insight in here, personally. It has better synergy with Kess and is also a cheaper card, dollar-wise. And it will almost always draw you a lot more.
Gem of Becoming is pretty slow for what it does. Wayfarer's Bauble is a great T1 drop, and you can sac it when you need it, especially after holding mana open for instants you don't cast. Burnished Hart is also very good.
Also, what are your sac outlets like Blood Bairn for?
It'll be fun to see how each of our decks play out.
8 months ago
Hi cool deck, if your budget permits I would streamline your permission suite into the following:
- Cryptic Command out, Force of Will in
- Cancel out, Pact of Negation in
- Scatter to the Winds out, Muddle the Mixture in
- Stoic Rebuttal out, Mana Drain/Abjure in
Generally you want to keep your permission as low cmc as possible to be able to more effectively leave the least mana open to protect your board.
9 months ago
Dopesmoker Awaken is a mechanic that takes some time before you get a decent payout.
I am still considering whether I need dedicated Planeswalker removal in the Sideboard instead of Liliana, the Last Hope.
Welcome to the fold, Minion GodCyphus.
Pull up a seat and choose a skull to drink from.
Yay verily urahara_roshi thou shalt run Grixis and thine enemies will quake with fear.
They will also shit themselves, great rivers of faeces.
Such have I decreed.