Scatter to the Winds
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|Have (2)||metalmagic , gildan_bladeborn|
|Want (2)||Oldhendude72 , MisterFamous|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scatter to the Winds occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Scatter to the Winds Discussion
3 months ago
Also, Commit / Memory is a good one or two of to deal with problematic permanents, and it combos with Aertherize by shuffling back everything you've bounced to their hand. Scatter to the Winds is another reasonable counterspell, but not necessarily better than what you've already got.
11 months ago
I run a Mayael the Anima that is also about as Timmy as it gets, and I definitely feel the frustration you feel when your alpha strike is undone by instant speed removal. The solution I've found is to try and be a Timmy, whilst playing like a Spike, and wait for the perfect opportunity (Opponents tapped out) to seize the chance for an Alpha strike and kill the damn blue player.
I found that getting rid of my removal package was the first key. 1, I found it counter-intuitive to my deck - I want creatures on the field, so every time I was holding a board wipe, it was a dead card. Your dragons win the day with their size and flying anyway, You needn't fear any other board state. You have access to white - you could run a protection package? Stuff like rootborn defences etc, that will stop the killing, Aw hell, you have access to blue? If Cyclonic Rift keeps ruining your day, force your opponents to get creative against you, run Syncopate or Scatter to the Winds and counter their Rift! That'll teach them - and you'll win more games. Screw it all and run your own Cyclonic Rift - you can cast in an end step to ensure there are no blockers for your dragons, and guarantee and open door to the opponent!
11 months ago
I think with the obvious and imminent danger of an infect deck, you might find that your creatures or your attacks become susceptible to instant-speed removal. You could consider fine-tuning your own package of instant spells to run counter spells to combat this (having access to blue is good for something).
Disallow or Spell Swindle are good commander-power counter spells, but actually my first thought for you was Scatter to the Winds , as you can actually Awaken a Land, bolster it, and use it to poisondeath your opponent. Could be a play they dont see coming.
1 year ago
Hmm, I would drop Cancel for Scatter to the Winds for the extra functionality, if you eventually include Forbidden Orchard awakening it with Alarm out can produce infinite untaps and give a now milled opponent infinite 1/1 creatures.
Grip of Amnesia should be dropped in favor of Summary Dismissal or almost any other counter, it's too unreliable. If you replace it with Delay and counter a commander you can Disallow the final trigger that casts a suspend spell and leave it in Exile forever.
Havengul Lich would be useful.
Propaganda is worth a look.
and Cyclonic Rift as soon as you can afford it.
1 year ago
Displacement Wave, Kefnet the Mindful, Learn from the Past, Snapcaster Mage, Sphinx of the Final Word, Pearl Lake Ancient, River's Rebuke, Scatter to the Winds, Myriad Landscape (thinning) are some options to consider. Buried Ruin and Field of Ruin are good utility, perhaps also Nephalia Academy, Geier Reach Sanitarium, Sea Gate Wreckage and Arcane Lighthouse.
Niblis of Frost good against creature decks.
Looks good, +1
1 year ago
stetsonfirebrand - If Lightning Bolt isn't common in your meta, then that'll make Scatter to the Winds a lot better then, because your lands will be safe, and if they really want to destroy it, they'll probably waste better removal like Path to Exile or some other hard removal. Of course if they do this, they just wasted the card, but you'd be totally fine with that. As long as there's no creatures that will also be problematic for it, then the 3/3 will be a lot more powerful, and it will be a genuine threat as their health slowly ticks away, and it could be enough to bait out some hard removal so you can play your Frost Titan next turn in peace. That or at least lower their life a bit for a faster AEtherling kill.
1 year ago
As for Scatter to the Winds, I think it's a bit risky. First off, it would most likely be replacing Dissolve, and I'm not sure if I want to give up the scry. The majority of the time, it will be acting as a downgraded Dissolve, and when you do use it for the creature, you're spending 6 mana, and making a land a 3/3, which can die to Lightning Bolt. I personally don't like making a land that vulnerable. I also don't think it's what the deck needs, as I have the walls for blockers, and a 3/3 with no evasion isn't a reliable win-con, just more of an annoyance to them. I personally wouldn't play it, as I mostly don't like making my land Lightning Boltable, and I'd just rather have my trusty Dissolve. Maybe if you weren't running the walls, a 3/3 blocker would be a lot more valuable, especially cause it would be 2 cards in 1. But because I have blockers, and don't really need a 3/3 beater, I don't think it'll fit into this deck. If it was a 4/4, or had some sort of protection, I would like it a lot more.
But that's just my opinion of course, and this deck is just a guideline. Definitely customize it as you like.
1 year ago
I myself play a very budget mono blue deck for fun despite how much hate I get. Scatter to the Winds is a good counterspell that can also help act as a small beater when you need to