Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Set Rarity
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scatter to the Winds occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Scatter to the Winds Discussion

elkion on

3 months ago

Also, Commit / Memory is a good one or two of to deal with problematic permanents, and it combos with Aertherize by shuffling back everything you've bounced to their hand. Scatter to the Winds is another reasonable counterspell, but not necessarily better than what you've already got.

Free_Iona on I Will Take What is Mine with Fire and Blood

11 months ago

I run a Mayael the Anima that is also about as Timmy as it gets, and I definitely feel the frustration you feel when your alpha strike is undone by instant speed removal. The solution I've found is to try and be a Timmy, whilst playing like a Spike, and wait for the perfect opportunity (Opponents tapped out) to seize the chance for an Alpha strike and kill the damn blue player.

I found that getting rid of my removal package was the first key. 1, I found it counter-intuitive to my deck - I want creatures on the field, so every time I was holding a board wipe, it was a dead card. Your dragons win the day with their size and flying anyway, You needn't fear any other board state. You have access to white - you could run a protection package? Stuff like rootborn defences etc, that will stop the killing, Aw hell, you have access to blue? If Cyclonic Rift keeps ruining your day, force your opponents to get creative against you, run Syncopate or Scatter to the Winds and counter their Rift! That'll teach them - and you'll win more games. Screw it all and run your own Cyclonic Rift - you can cast in an end step to ensure there are no blockers for your dragons, and guarantee and open door to the opponent!

Also, Bone Dragon AKA Viserion for flavour. Also Palladia-Mors, the Ruiner Gets Hexproof, until you decide to swing with her.

+1!!

Free_Iona on The Sickness Is Rising

11 months ago

I think with the obvious and imminent danger of an infect deck, you might find that your creatures or your attacks become susceptible to instant-speed removal. You could consider fine-tuning your own package of instant spells to run counter spells to combat this (having access to blue is good for something).

Disallow or Spell Swindle are good commander-power counter spells, but actually my first thought for you was Scatter to the Winds , as you can actually Awaken a Land, bolster it, and use it to poisondeath your opponent. Could be a play they dont see coming.

ItinerantFailure on Milling Away (Phenax EDH Deck)

1 year ago

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

1 year ago

stetsonfirebrand - If Lightning Bolt isn't common in your meta, then that'll make Scatter to the Winds a lot better then, because your lands will be safe, and if they really want to destroy it, they'll probably waste better removal like Path to Exile or some other hard removal. Of course if they do this, they just wasted the card, but you'd be totally fine with that. As long as there's no creatures that will also be problematic for it, then the 3/3 will be a lot more powerful, and it will be a genuine threat as their health slowly ticks away, and it could be enough to bait out some hard removal so you can play your Frost Titan next turn in peace. That or at least lower their life a bit for a faster AEtherling kill.

Also, Disallow is 100% better than both of them, so if you have the money, use that instead :P The best feeling is countering a planeswalker ultimate... God I love that card... Stifle's big brother.

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

1 year ago

stetsonfirebrand - I was considering 2 Elixir of Immortality, but wasn't positive if I needed a second. It has always been on my radar however, so don't you worry.

As for Scatter to the Winds, I think it's a bit risky. First off, it would most likely be replacing Dissolve, and I'm not sure if I want to give up the scry. The majority of the time, it will be acting as a downgraded Dissolve, and when you do use it for the creature, you're spending 6 mana, and making a land a 3/3, which can die to Lightning Bolt. I personally don't like making a land that vulnerable. I also don't think it's what the deck needs, as I have the walls for blockers, and a 3/3 with no evasion isn't a reliable win-con, just more of an annoyance to them. I personally wouldn't play it, as I mostly don't like making my land Lightning Boltable, and I'd just rather have my trusty Dissolve. Maybe if you weren't running the walls, a 3/3 blocker would be a lot more valuable, especially cause it would be 2 cards in 1. But because I have blockers, and don't really need a 3/3 beater, I don't think it'll fit into this deck. If it was a 4/4, or had some sort of protection, I would like it a lot more.

But that's just my opinion of course, and this deck is just a guideline. Definitely customize it as you like.

stetsonfirebrand on In response... - Budget ($17) Mono-Blue Control

1 year ago

I myself play a very budget mono blue deck for fun despite how much hate I get. Scatter to the Winds is a good counterspell that can also help act as a small beater when you need to

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