|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||Rare|
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Scatter to the Winds
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Scatter to the Winds Discussion
2 weeks ago
I added some mana doublers, removed some of the devotion sinks (artifacts) and added some big beaters because i realized my curve could handle it. Devotion control is important, if I have a field wipe, I want to be able to control how Kruphix is impacted. I added Scatter to the Winds (3cmc counter with a haste swarm after combo) along with Gaea's Revenge to sweep in with some sneak attacks post wipe.
Argothian Enchantress; I realize I am not maximizing for her potential, but I can get her to be a pretty large shrouded creature in a post wipe, also she reenters the battlefield as a chump blocker/draw in some of the post wipe maneuvers. (recasting Kruphix is a reliable use but not a maximized use of the enchantress)
I will try to add a description for the new build.
3 weeks ago
Scatter to the Winds seems like a decent card. Even if your commander gets hated out you still have a way to animate lands on a control spell. Of course, it's also a six mana 6/6 with counterspell on it.
I know you want to keep the deck as spellslingy as possible, but I still recommend Talrand, Sky Summoner to get some flying dudes on the board. He functions extremely well with the spellslinger strategy while also fueling an evasive board presence.
From personal experience, Render Silent is a must in Azorius control. I use it to shut down the storm player in my group, and usually results in a concede after they flashbacked their Past in Flames.
Swords to Plowshares as stronk hard removal. Interrupts combos, solid stuff.
Baral, Chief of Compliance is a card draw engine. His cost reduction is also super helpful for spellslinging.
Treasure Cruise is so good. There's a reason it's banned in Modern and Legacy and restricted in Vintage.
Halimar Tidecaller also grants flying alongside your Falconer to each of your lands. Flying is underestimated sometimes, which can lead to wins out of nowhere and breaking out of a bad board state.
Part the Waterveil looks kind of cool.
3 months ago
Looking good. I like the gods idea.
A few thoughts:
Alhammarret's Archive costs a lot and doesn't do anything until something else interacts with it. I'd rather see you have Recurring Insight in here, personally. It has better synergy with Kess and is also a cheaper card, dollar-wise. And it will almost always draw you a lot more.
Gem of Becoming is pretty slow for what it does. Wayfarer's Bauble is a great T1 drop, and you can sac it when you need it, especially after holding mana open for instants you don't cast. Burnished Hart is also very good.
Also, what are your sac outlets like Blood Bairn for?
It'll be fun to see how each of our decks play out.
4 months ago
Hi cool deck, if your budget permits I would streamline your permission suite into the following:
- Cryptic Command out, Force of Will in
- Cancel out, Pact of Negation in
- Scatter to the Winds out, Muddle the Mixture in
- Stoic Rebuttal out, Mana Drain/Abjure in
Generally you want to keep your permission as low cmc as possible to be able to more effectively leave the least mana open to protect your board.
5 months ago
Dopesmoker Awaken is a mechanic that takes some time before you get a decent payout.
I am still considering whether I need dedicated Planeswalker removal in the Sideboard instead of Liliana, the Last Hope.
Welcome to the fold, Minion GodCyphus.
Pull up a seat and choose a skull to drink from.
Yay verily urahara_roshi thou shalt run Grixis and thine enemies will quake with fear.
They will also shit themselves, great rivers of faeces.
Such have I decreed.
5 months ago
Sidisi works really well with Brain Freeze, Mulch, Buried Alive, Corpse Connoisseur and Fact or Fiction. More mass reanimation like Patriarch's Bidding, Zombie Apocalypse and Balthor the Defiled would be fantastic, as well as cheap ones like Reanimate, Animate Dead, Unearth or Endless Obedience.
Since your deck is very proactive and therefore often needs a lot of mana on its own turn, 3cmc counters with small upsides like Dissolve and Scatter to the Winds seem weak here. Cheaper ones like Swan Song, Stubborn Denial, Arcane Denial, Delay or Counterspell are much better, since you can more easily keep the mana open to cast them once it matters.
Naturalize is a solid card, but with all the tokens you generate, Sundering Vitae should usually be the same effect for 0-1 mana.
6 months ago
I've been working on something really similar to this for about a year now. I originally didn't go all the way spirit tribal, u/w control with Scatter to the Winds/Halimar Tidecaller shenanigans. I have since rotating out of origins and dragons, moved to a pure spirit-tribal tempo. I think we could help each other figure out want we want with this archetype. I haven't updated my deck to reflect what it currently looks like on tappedout, but the principal (reacting to your opponent and playing off of them) is still the same. I believe that Censor could be really strong, and that a late game Pull from Tomorrow could be devastating to the opponent. I personally run Always Watching , Rattlechains, Essence Flux, and have been trying some Torrential Gearhulk. I understand those cards wouldn't fully work with your choices, but I think Rattlechains could definitely help. Imagine, if even spirits worked as instants, the amount of pressure the opponent would feel knowing that they are not the only ones playing spells on their turn. On a serious note, I really like that idea of holding up mana and playing mind games with your opponent, and having additional outs with cycle is pretty powerful. Just tell me one thing; why Thraben Inspector?
6 months ago
Thanks GrayAlchemyst, but I do already have 4 Cast Out, 4 Censor, 3 Forsake the Worldly, 3 Immolating Glare, 4 Negate, and a 1 Fumigate in the MB. Plus more Fumigate, Authority of the Consuls, Scatter to the Winds, and Engulf the Shore in my SB. And I would probably go with Thopter Arrest over Stasis Snare too, as it is more versatile, although without Flash. Seems like a lot of control to me haha! But I may look into the Spontaneous Mutation for my SB. Thanks again!