Scatter to the Winds


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Promo Set Rare

Combos Browse all

Scatter to the Winds


Counter target spell.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Cardhoarder (MTGO)

0.01 TIX $0.8 Foil


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Scatter to the Winds Discussion

Enral on My Disgusting Arcum Daggson Combo Deck

1 month ago

Hi cool deck, if your budget permits I would streamline your permission suite into the following:

Generally you want to keep your permission as low cmc as possible to be able to more effectively leave the least mana open to protect your board.

Argy on Destroy the Gatewatch

1 month ago

Dopesmoker Awaken is a mechanic that takes some time before you get a decent payout.

Disallow is a strictly better Scatter to the Winds, and Never / Return is a strictly better Ruinous Path.

I am still considering whether I need dedicated Planeswalker removal in the Sideboard instead of Liliana, the Last Hope.

Welcome to the fold, Minion GodCyphus.

Pull up a seat and choose a skull to drink from.

Yay verily urahara_roshi thou shalt run Grixis and thine enemies will quake with fear.

They will also shit themselves, great rivers of faeces.

Such have I decreed.

Emzed on Sidisi Brood Tyrant EDH

2 months ago

Sidisi works really well with Brain Freeze, Mulch, Buried Alive, Corpse Connoisseur and Fact or Fiction. More mass reanimation like Patriarch's Bidding, Zombie Apocalypse and Balthor the Defiled would be fantastic, as well as cheap ones like Reanimate, Animate Dead, Unearth or Endless Obedience.
Since your deck is very proactive and therefore often needs a lot of mana on its own turn, 3cmc counters with small upsides like Dissolve and Scatter to the Winds seem weak here. Cheaper ones like Swan Song, Stubborn Denial, Arcane Denial, Delay or Counterspell are much better, since you can more easily keep the mana open to cast them once it matters.
Naturalize is a solid card, but with all the tokens you generate, Sundering Vitae should usually be the same effect for 0-1 mana.

dakota.cowart on The Undead (of a ghostly variety)

2 months ago

I've been working on something really similar to this for about a year now. I originally didn't go all the way spirit tribal, u/w control with Scatter to the Winds/Halimar Tidecaller shenanigans. I have since rotating out of origins and dragons, moved to a pure spirit-tribal tempo. I think we could help each other figure out want we want with this archetype. I haven't updated my deck to reflect what it currently looks like on tappedout, but the principal (reacting to your opponent and playing off of them) is still the same. I believe that Censor could be really strong, and that a late game Pull from Tomorrow could be devastating to the opponent. I personally run Always Watching , Rattlechains, Essence Flux, and have been trying some Torrential Gearhulk. I understand those cards wouldn't fully work with your choices, but I think Rattlechains could definitely help. Imagine, if even spirits worked as instants, the amount of pressure the opponent would feel knowing that they are not the only ones playing spells on their turn. On a serious note, I really like that idea of holding up mana and playing mind games with your opponent, and having additional outs with cycle is pretty powerful. Just tell me one thing; why Thraben Inspector?

BubbleMatrix2357 on Hey Gideon, Control Your F*ckin' Drakes!

2 months ago

Thanks GrayAlchemyst, but I do already have 4 Cast Out, 4 Censor, 3 Forsake the Worldly, 3 Immolating Glare, 4 Negate, and a 1 Fumigate in the MB. Plus more Fumigate, Authority of the Consuls, Scatter to the Winds, and Engulf the Shore in my SB. And I would probably go with Thopter Arrest over Stasis Snare too, as it is more versatile, although without Flash. Seems like a lot of control to me haha! But I may look into the Spontaneous Mutation for my SB. Thanks again!

RumAndCoke on Pleezer With A Prateor

3 months ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

Yeti_Confetti on Bant Landstill Control

3 months ago


I see your point, I'm not exactly sure the budget for this deck, but I may be able to get some dual lands for it. I had shock lands in it right now to hold the place until I'm sure I can get OG duals. I checked out at TCG and swapped the shocks for duals and it seems much more affordable than I originally thought.

And I went with Scatter to the Winds since it has an Awaken cost, I'm trying to see if I can make the land creatures the primary win cause. If it doesn't seem to work how I want I have thought about adding things like Martial Coup, Worldspine Wurm, Entreat the Angels, etc. etc.

Thank you for the feedback, friend!

cerealkyra on Buddy system

3 months ago

Wall of Omens over Kaijin or Fog Bank? Drawing cards is always nice.

Dragonlord Ojutai over Angelic Overseer? Doesn't die to Lightning Bolt or Anger of the Gods if you dont have a human. And he lets you Anticipate for free.

Mana Leak or Remand over Cancel? If you want a more powerful 3 mana counterspell, why not Dissolve, Dissipate, Disallow, Scatter to the Winds or Hinder?

Temple of Enlightenment or Glacial Fortress or Prairie Stream or Port Town over Calciform Pools and Arcane Sanctum? You don't need the black mana Sanctum provides, and Calciform doesn't tap for coloured mana immediately. Any combination of the above lands (including the budget Tranquil Cove) seems better, even if you run more basics.

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