Introduction

Primarily a Commander/Modern/Pauper player and enjoys brewing and writing primers. My decks are mostly at the 75% power level which is great to adapt to different commander pods. I sometimes dabble into Legacy with my Death and Taxes/Turbo Depths decks. I am primarily a Timmy/Johnny and loves a wide variety of different strategies. My commander decklists can be accessed through my deck folder.

Favorite Colors

First Commander

Oloro, Ageless Ascetic (retired)

Playstyle

Control/Combo

Pet Cards

I rank my decks according to commandzone's ranking system in this podcast:

  • Jank: "Men in Chairs" tribal, "I just pulled stuff out of my trade binder" decks, obscure tribes and themes that really have nothing to do with power level. Vorthos decks, often.

  • Casual: About the level of the Precons, maybe including the Precons themselves. Slower, playing all of the Timmy cards, focused on having fun while winning rather than cutting cards to make sure you win.

  • Focused: More tuned decks. Probably still not getting to the level of "I need a fetch land for a specific dual and/or shock land", but people have begun lowering their mana curves and putting in more powerful effects like Cyclonic Rift , not to mention begun cutting the excess cards that do cool stuff or are good, but don't actually help the deck win.

  • Optimized: Tuning to the max. Still some room for theme or cool deck ideas, but definitely focused on a way to win and how to get there as quickly as possible. Playing all of the reasonably expensive stuff that you should be if you're trying to win, and possibly dipping your toe into things that would get you shanked in most casual Commander circles (Mass Land Destruction, etc).

  • Competitive (cEDH): This rank is on a completely different plane altogether. The deck is specifically tuned and optimized towards either winning (combo) or stopping one from winning (stax) as fast as possible by turn 1-2. Optimized decks will struggle to compete in a competitive pod due to the massive differences in the axis of the game both ranks are operating on.

  1. Lands Matter (Guildgates): Child of Alara

  2. Enchantress: Tuvasa the Sunlit

  3. Warrior Tribal: Najeela, the Blade-Blossom

  4. Politics/Pillowfort: Queen Marchesa

  5. Aristocrat (Tokens/Life Gain): Krav, the Unredeemed / Regna, the Redeemer

  6. Mono Steal Your Stuff: Grenzo, Havoc Raiser

  7. Counters Valuetown: Pir, Imaginative Rascal / Toothy, Imaginary Friend

  8. Wizard Tribal (Combo/Control): Derevi, Empyrial Tactician

  9. Voltron (Aura): Uril, the Miststalker

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I've always thought that Damia, Sage of Stone could be a pretty good commander for Persistent Petitioners . You can play Bloodbond March which is an all-star for cards like this. Dumping your entire hand of petitioners and refueling back for more sounds like a dope strategy. I do think that Grand Arbiter Augustin IV who is on your list lends to a pretty brutal mill/stax list. Since he is an adviser himself, you could include various azorius advisers in addition to the petitioners. Good luck!

January 22, 2019 2:59 p.m.

Said on I'M GONNA POP ......

#2

Deathfeather1321: Thanks for the comment and upvote! :)

January 22, 2019 11:48 a.m.

Kaizer_Marano: She'll be in the 98. She's actually better as a support than a commander.

January 21, 2019 11:59 p.m.

Updating Gaea's Cradle to the promo foil version will add another $1000.

January 21, 2019 9:50 p.m.

Looks like my prediction was on point!

January 21, 2019 11:24 a.m.

I think KCI will be banned as even the pioneer himself recommends it. SFM is the obvious safe unban but based on the history of how WOTC deals with the secondary market impact, I think they will only unban it if they were to reprint it in the next supplementary set (maybe Battlebond 2?) instead.

January 21, 2019 8:57 a.m.

Cloudius: My form of recursion comes from Archaeomancer and I don't think Kess would contribute much to my recursion package since he exiles. Thanks for the upvote!

January 19, 2019 12:56 a.m.

"Tier 3.5: The Best Tier"

Lmao!!!

January 18, 2019 4:55 p.m.

Said on A Very Plain ......

#9

I'm disappointed with the lack of GURU Plains ...

January 18, 2019 1:21 p.m.

Said on Opus Thief...

#10

I believe that this is another innovative breakthrough in the cEDH scene. Good job! Really love the deck! +1

January 18, 2019 1:18 p.m.

Shawasha: This deck is meant for a focused to optimized pod. When you say fast combo I assume you mean cEDH which this deck would definitely not work well. For cEDH, I would recommend looking at Captain Sissay with the Paradox Engine build. He is a pretty good hatebear/combo general capable of holding his own in a cEDH pod. Good luck!

January 16, 2019 4:44 p.m.

Said on Pir and Toothy ......

#12

SK00MA: I think Stifle / Disallow / Trickbind / Voidslime is a pretty good idea that might warrant some testing in your spellslinger build.

January 15, 2019 3:58 p.m.

Said on Riku of two ......

#13

Hey cool deck, I'm personally not a big fan of Warp World cos it is time consuming and frustrating for the table most of the times. I would replace it with another ramp spell like Farseek . Also not sure if you are a fan of infinites but Palinchron goes infinite with Riku. Also another janky win con I like in Riku is Biovisionary since it's so easy to make 3 other copies of it.

January 15, 2019 1:45 p.m.

Said on Pir and Toothy ......

#14

SK00MA: The reason why temur sabertooth and crystal shard is so good is because it gives you control on how big Toothy can get to be able to reset it when you're at risk of drawing out. The problem with labman is that if you have Toothy having more counters than your remaining library, your opponents can kill you instantly by just removing him. Flash cannot save you in that scenario unless you have labman in your hand or in play already since you'll be forced to draw out the entire library if you have no immediate responses. Maybe that's my anecdotal experience with it but might work out in your build. Either way I still think Crystal Shard maybe warrant some playtesting in your build. Have you also thought of High Market ? It is another check on Toothy's power as well as ability to get value out of Chasm Skulker in response to him getting exiled/bounced. I like your spellslinger's approach a lot.. +1 from me!

January 15, 2019 12:47 p.m.

coolmaster82: Seems like a possible card to test out, although it is 5cmc which will add to the already cluttered 5cmc slots in my deck.

kirbysan: That card seems pretty good in Aminatou builts that leverage on donating/stealing stuff, unfortunately my build is more towards goodstuff/value flicker which would not benefit from it.

January 15, 2019 11:41 a.m.

Said on Pir and Toothy ......

#16

The way I work around Toothy's problem of possibly drawing out the deck is to play proactively by having bouncers like Temur Sabertooth and Crystal Shard . You can control how many cards you draw that way. I find labman useless from testing because if you were to draw out, you would lose anyway unless labman is already in play. Labman also doesn't really contribute to the gameplan.

January 15, 2019 11:12 a.m.

I think Leyline of the Void would be great in here to stop opponents with eldrazi titans or Nexus of Fate .

January 12, 2019 8:19 p.m.

coolmaster82: I'm still not sold on restoration angel due to it's limited applicability to creatures only. You are right about parallax wave in both instances. It all depends on what's in play at that time. If Altar of the Brood is in play, guardian and wave is all I need. If Gonti, Lord of Luxury is in play, then I would need the full suite to win.

SynergyBuild: Nexus of Fate is intriguing because it has a pretty steep CMC but it does increases the number of ways the deck can win. I might test it out just to see how it goes.

January 10, 2019 10:09 a.m.

imSandstorm: I love that card but since I'm playing more of a control/politics deck, Orim's Chant kinda go against the spirit of what my deck is trying to achieve. It's an awesome card thought!

January 8, 2019 10:03 p.m.

Hey nice deck. I would say that the weakest cards in your deck are probably your planeswalkers and if you cut both of them you'll end up with 100 cards even.

January 8, 2019 9:36 p.m.

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Finished Decks 83
Prototype Decks 36
Drafts 0
Playing since Revised Edition
Points 1465
Avg. deck rating 35.67
T/O Rank 52
Helper Rank 57
Favorite formats Legacy, Commander / EDH, Modern, Pauper, Casual
Good Card Suggestions 276
Last activity 1 day
Joined 4 years