Noble Templar

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Duel Decks: Elspeth vs Kiora (DDO) Common
Vintage Masters (VMA) Common
Conspiracy (CNS) Common
Scourge (SCG) Common

Combos Browse all

Noble Templar

Creature — Human Cleric Soldier

Vigilance

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

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A25

CNS

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Noble Templar Discussion

OkinawaSteve on Two Commanders in One

10 months ago

If Eternal Dragon and Noble Templar are there for cycling, you could also include Ash Barrens and Gleam of Resistance

darleen on Slow and Painful.

1 year ago

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darleen on Slow and Painful.

1 year ago

First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors

You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:

Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)

Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:

VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance

UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade

Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:

Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor

Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:

AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout

To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:

Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest

clayperce on Best. Advent Calendar. Evar.

2 years ago

December 11th
We cracked a bunch of really interesting cards today. Scourge had a bunch of "CMC matters" spells (e.g., we got a Dragon Shadow), so our Scornful Egotist -- which on first look was perhaps the most overcosted 1/1 we'd ever seen -- actually made sense.

Other fun cards were Treetop Scout (a non-flying flyer?!?), and a couple from the, er, cycling cycle: Noble Templar and Shoreline Ranger.

Scourge also introduced the Storm mechanic, which made Hindering Touch our top pick at common. Reward the Faithful at uncommon was better though. But Pick 1 went to our rare:

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