Scorched Rusalka

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scorched Rusalka

Creature — Spirit

, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

xram666 on Can´t help it, your cards are just better

2 years ago

I would add some free sac outlets or at least sac outlets that stay on the battlefield:

Maybe:

Another cool sac options:

Some other cards:

you may want to have a look at my deck Everything is mine!

MtG-Crash on non-Human... then get out!

4 years ago

Maybe one could abuse Persist creature more with cards like Ashnod's Altar , Betrothed of Fire , Scorched Rusalka . Then also Mogg Raider goes infinite with Scuzzback Marauders, as well as Skirk Prospector . But thats tough because there is only these two persist creatures you have already included if Im right :(

BigBoyBeau on Unique New Burn Concept, 8-Flame …

5 years ago

Some of the mechanics of this deck different than typical Burn, Pyromancer, Storm, Goblin, or Hollow One decks. In 8-Flame you want to increase the number of damage triggers on a specific turn while you benefit from +2 damage and double damage modifiers.

I'd like to clarify the use of several cards for StopShot and anyone else who's been wondering about card choices.

Regarding Monastery Swiftspear and prowess triggers, there are actually 14 noncreature spells and an additional 20 lands that can be used as "retrace" targets of the noncreature spell Flame Jab. That means more than half the cards in the deck can trigger prowess!

Unfortunately Curse of the Pierced Heart must deal damage during the opponent’s turn when it should not or cannot be modified by either Quest for Pure Flame or The Flame of Keld, respectively. If Curse of the Pierced Heart trigger on it’s owner’s turn after the draw step, it could be a staple in this deck.

The graveyard card sources for Grim Lavamancer include the 8 self-sacrificing creatures Spark Elemental and Keldon Marauders as well as the 8 Flame enchantments, the 4 Flame Jabs (only one Flame Jab needs to remain in the graveyard for “Retrace”) and some of the 20 "Retraced" Mountain cards. The Scorched Rusalkas can sacrifice your other creatures on demand. Most of the deck and go to the graveyard and fuel the two Grim Lavamancers!

Scorched Rusalka has more good uses. It can sacrifice itself and other creatures you control after combat the same turn that Quest for Pure Flame and The Flame of Keld are increasing damage. (You can achieve as much as 6 damage for each creature sacrificed with just one Quest for Pure Flame and one The Flame of Keld modifying the damage!) Scorched Rusalka's ability can also be done at instant speed in response to removal. Scorched Rusalka helps fuel Grim Lavamancer.

Having cleared up reasons for card choices, I do appreciate your advice. Goblin Guide, Fanatical Firebrand, and Goblin Grenade are attractive options. I may try them later in a goblin variant of the 8-Flame deck!

StopShot on Unique New Burn Concept, 8-Flame …

5 years ago

Hmmm, given noncreature spells don't even make up a quarter of your deck I doubt you are getting much advantage using Monastery Swiftspear's prowess ability. I'd recommend cutting it for Goblin Guide or Fanatical Firebrand.

Impact Tremors is only really good if you're spamming tokens or using something like Norin the Wary. Once in top-deck mode you'll only be playing one creature for turn if you're not drawing lands or non-creature spells. I would run Curse of the Pierced Heart over it, because it's much more consistent and deals damage practically the turn it comes into play.

Grim Lavamancer is only really good if you find it easy filling up your graveyard. Most burn decks run a bunch of burn spells and fetch-lands to fill up the yard so that they always have fuel to burn. Yours lacks this and you definitely don't want to exile a flame jab if you can help it. There are some discard effects, but I don't think it would sustain a lavamancer for enough turns that you'd want it to. Maybe consider Flameblade Adept, but more discard effects would probably be preferable for it too.

Scorched Rusalka is kind of dinky. I understand sacking the Marauders and Elemental for value does seem good, but for 1 damage doesn't feel like that good of a deal. I think Hellspark Elemental would end up dealing far more damage for you.

I think if you were to running Goblin Guide and Fanatical Firebrand with your Goblin Fireslinger and maybe cut out two mountains for 2 Mutavaults you could probably justify running Goblin Grenade which would probably help give your deck more of an edge.

BigBoyBeau on 8-Flame

5 years ago

The same concerns came up when testing began on this idea. They are valid concerns lagotripha. It is difficult and counterintuitive to let go of the classic burn staples. Could the retrace effect of Flame Jab make up for the higher damage of Lightning Bolt? The simple answer is yes. These "ping damage" cards improve the deck.

The ping abilities of Goblin Fireslinger, Scorched Rusalka, Grim Lavamancer, Impact Tremors, Viashino Pyromancer, Keldon Marauders and Flame Jab multiply exceptionally well with both The Flame of Keld and Quest for Pure Flame. This is because they get tokens faster for Quest for Pure Flame and they create more instances of damage for The Flame of Keld to add to.

If all this sounds unbelievable, please playtest the deck a few times. Usually lethal damage occurs between turns 4-6. The math allows about 10-100 damage dealt!

Remember that The Flame of Keld adds 2 damage to each source for one turn; and Quest for Pure Flame doubles each source of damage. Multiple copies of Quest for Pure Flame have a compounding effect.

Maaagic on Sacrifice red green

5 years ago

Evolutionary Leap, Starved Rusalka and Scorched Rusalka are some continuous sacrifice outlets. Maybe Lightning Bolt or Fiery Conclusion? Mogg War Marshal seems synergistic.

Demon519 on Master of Cruelties

5 years ago

Darth_Savage, thanks for the suggestions!

I don't see how I can run Lingering Souls very effectively, unfortunately. Dragon Fodder is worth considering, for sure, especially if I'm going to capitalize on sacrifice payout. Smallpox fits more of a dedicated control or 8-rack, I think. I don't really want to be sacking lands when I'm trying to ramp into MoC. I think in place of Scorched Rusalka, I'll use Captain's Claws for that last point of damage, and add in Gut Shot. Rusalka looks powerful but I fear I won't have a whole lot of creatures at any given time. I like Infernal Plunge and will add it if I add Dragon Fodder. Another ramp idea that came to me was Generator Servant.

For the unblockability, I like Glaring Spotlight and Whispersilk Cloak the most. Thanks for those suggestions.

Lastly, my kill spell of choice within my play group is Go for the Throat but this is easily changed to fit your own group's style. Personally I don't run into Artifact Creatures nearly often enough for it to disappoint me.

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