Trying to get my deck to a solid 7 or higher on the competitive level. For some reason I can not start another deck with out getting this one "perfect". I find that the most dissatisfying part when I play my deck is when I do not have enough or the right type of lands to play out my commander right away to get my engine going. I am wondering I I rely on this mechanic too much.

When I play this deck I try to pump out as many enchantments and auras as I can to boost my commander (or other cards if command tax is too high) while at the same time getting card draw with all my enchantresses. Right now I am contemplating if there is a more efficient way of getting auras and enchantments to the field other then hard casting them. Maybe milling myself and playing them from my graveyard? Any tips would be greatly appreciated.

I also have not changed any of my land ratios since I have bought the precon. I personally do not know which to get.

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91% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

26 - 0 Rares

17 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Angel 4/4 W, Enchantment Cleric 2/1 W, Mask, Horror */* C
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