Basking Rootwalla

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Torment (TOR) Common
Promo Set (000) Rare

Combos Browse all

Basking Rootwalla

Creature — Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Price & Acquistion Set Price Alerts

DDD

TOR

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Recent Decks

PAU 5 / 4
CAS 1 / 0
LEG 0 / 0

Basking Rootwalla Discussion

HomesickAli3n on Pauper UG

1 week ago

So I modified your list a bit, but I don't know if you want to see it. I'll offer some suggestions and leave a list at the bottom if you're interested in what it could look like.

  1. I'd cut Hooting Mandrills. You're deck seems more interested in getting Threshold online. This card is contrary to that strategy and I think you found your beatdown body in Arrogant Wurm, which is just strictly better with trample.

  2. After testing Rites of Refusal, I think it is just too cute and clunky. I found that this iteration of the deck doesn't run enough pure card advantage to justify "2-for-1"ing yourself. 8 counterspells may be enough anyway, but if you feel like you could use more, running Counterspell or Daze aren't bad options. They come with a little risk, not being mono U, but could be worth it.

  3. I think you can cut Werebear. Breaks my heart to suggest it, but it might be risky to over-saturate your deck with threshold creatures. He's more vulnerable than Nimble Mongoose in the early game and I've already mentioned that the Arrogant Wurm seems like your 4/4 of choice. You aren't an aggro deck so, rather than just throwing a ton of 4/4's in the opponent's face, the tempo deck's concern is laying down select threats in the early to mid game and protecting/disrupting your way to victory.

  4. I've found that with Careful Study and other looting effects, I'd rather have card advantage that gave me more to discard to cards like Waterfront Bouncer and Wild Mongrel. Accumulated Knowledge or Deep Analysis are good cards for stocking your hand to give strength to your discard engines.

  5. Merfolk Looter and Obsessive Search feel super good in conjunction. The looter offers another instant speed dicard outlet that isn't as mana hungry as Waterfront Bouncer and, when combined with madness, it reads "tap: draw a card." Obsessive Search offers increased value to your discard engines and helps you to dig for relevant cards.

  6. Consider Just the Wind. It's effectively a Vapor Snag in your deck which is a tempo staple in pauper. It can clear the way for attacks or save one of your own creatures while fizzling a removal spell.

  7. AEther Tradewinds is another card I was looking at. This can bounce back pesky non-creature that dodged one of your counterspells the first time. Once again, fizzles removal while tempoing your opponent. Also, never hurts to have Basking Rootwalla back in hand.

  8. Lastly, I toyed around with a mana base that is slightly slower but much more consistent. Ash Barrens and Thornwood Falls offer you fixing. Simic Growth Chamber does this as well and allows you the ability to cut back on lands (as one Growth chamber is effectively two lands on one card). Being able to bounce back a basic you no longer need to discard to one of your engines, all while hitting your land drop, is also not half bad.

Deck List: UG Madness Sample Deck

PS. Let me know if you have any sideboard questions.

Grubbernaut on Mono Green Aggro

4 months ago

Basking Rootwalla is strictly better than Frilled Sandwalla in the event you eat an Ostracize, Wrench Mind, Raven's Crime, etc

Looks like a fun deck! Cheers!

JavuPote on Dredge&Delve

9 months ago

Teniendo en cuenta que la gran mayoria de tus cartas terminan en el cementerio, yo cambiaria los removals por cartas con madness como por ej:

Murderous Compulsion, Dark Withering, Psychotic Episode, Alms of the Vein

en ese sentido, Deepcavern Imp podria reemplazar al Putrid. Aunque tambien Arrogant Wurm o Basking Rootwalla podrian funcionar en su lugar.

El Seal of Doom parece bastante injugable, pero siendo un encantamiento, puede terminar en tu mano con la Commune.

Alguna Mortuary Mire no me parece que este de mas, por si se te cae un Gurmag al cementerio o si te matan la 3/3 vuela.

ClockworkSwordfish on Lizards, Lizards, Lizards

10 months ago

Basking Rootwalla is probably the best lizard there is, so I'd go for it! Even without being able to play him via Madness, he's much better than the regular Rootwalla. That extra is not worth +1/+1, trust me. If it's easier to get your hands on, Frilled Sandwalla is virtually identical in this case.

seshiro_of_the_orochi on Lizards, Lizards, Lizards

11 months ago

Pretty interesting deck, i like it. There are some things i'd change though: 20 lands are not enough considering your amount of cards with a high cmc. 24 seems better. Then, to optimize what shefet monitor can do, you could try adding some wastes. A combo i'd suggest is Tormenting Voice and Basking Rootwalla.

Austin_Smith_of_Cards on

1 year ago

Putrid Imp and Basking Rootwalla are both not modern legal. They have only been printed in Torment and non-Modern-legal supplemental sets. As a replacement 1-drop, I could see Llanowar Mentor or Greenseeker.

Also, if you're interesting in running a B/G delve deck, Tasigur, the Golden Fang already has established himself as a powerful contender in modern.

seshiro_of_the_orochi on Dan Concept Reptile Deck

1 year ago

May I suggest Noose Constrictor and Basking Rootwalla? It could heavily grow your field pretty fast.

Neotrup on Magewright's Stone: Can I use ...

1 year ago

As long as you can pay the cost to use an ability (including any in that cost), you may activate it. Unless of course the ability says otherwise, like how on Basking Rootwalla it says "activate this ability only once each turn." Might I also suggest looking at Thousand-Year Elixir?

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